

PoppaEvil
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I took from another's strike fire in the downloads section, now I can't find the file, then I ran across your script here. I will post to here, I believe this enhances yours! Strike Fire V1.1 – Mission-side utility script for DCS that lets you call precision launcher strikes via map marks ([FIRE] / [CLEAN]), with smart target selection, budgets, cooldowns, and no client mods required. Strike Fire V1.1 is a mission script that lets you call in launcher strikes by dropping a map mark like [FIRE]. It automatically finds valid enemy targets near the mark, picks the best available launchers (HIMARS, ATACMS, Iskander), and assigns them to fire one missile each. New in V1.1: Prevents rapid double-triggering (flood lock). Tracks per-unit cooldowns and ammo budgets (persist through mission). Smarter target choice (SAMs/artillery/armor first, no shooting too close to friendlies, no crazy mountain shots). Marker overrides (e.g. [FIRE R=800 B=10 FAMILY=GMLRS]). Safer ROE handling (won’t break AI settings). Expanded compatibility (vanilla + mod launchers). [CLEAN] resets all state and clears spawned units. Practical use in-mission [FIRE] → Default strike package around the mark. [FIRE R=500] → Shrinks search radius to 500m. [FIRE B=12] → Allows up to 12 shots per launcher family, per unit. [FIRE FAMILY=GMLRS] → Only task HIMARS with GMLRS. [CLEAN] → Clears all internal state and spawned groups Strike Fire V1.1.lua
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Rearming requires using the comms menu (\) and interacting with the ground crew when at a FARP or airbase. select "Ground Crew" > "Rearm and Refuel." then your loadout - confirm and wait
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How to Activate Supercarrier Landing Area Lights at Night?
PoppaEvil replied to Bingo41's topic in DCS: Supercarrier
Could try to open Mission Editor, open the Trigger menu, and add a Do Script action Use the following Lua code snippet to control the deck lighting based on time or conditions: local carrier = UNIT:FindByName("CarrierUnitName") -- Replace with your carrier's unit name -- Turn on lights carrier:CommandActivateDeckLights() -- Turn off lights carrier:CommandDeactivateDeckLights() To automate the lights based on the time of day, you can set up a Time More trigger that activates the deck lights after sunset or turns them off at sunrise. If you were likely looking for another basic type function of hey, look here "I just want a hotkey to turn the damn lights on and off" then we can go here: Ensure you save the following code in a Lua file, like CarrierDeckLightsToggle.lua nonetheless here is the code local carrierName = "CarrierUnitName" -- Replace with the exact name of your carrier in the mission -- Find the carrier unit local carrier = Unit.getByName(carrierName) if carrier then local lightsOn = false -- Track the light state -- Function to toggle deck lights function toggleDeckLights() if lightsOn then carrier:commandDeactivateDeckLights() -- Turn off lights lightsOn = false else carrier:commandActivateDeckLights() -- Turn on lights lightsOn = true end end -- Keyboard shortcut (e.g., L key for toggle) local function onKeyboardPress(event) if event.key == "L" then -- Change to any preferred key toggleDeckLights() end end -- Add event listener for keyboard input DCS.registerKeyCommand("L", onKeyboardPress) -- Hotkey for toggling lights else env.info("Carrier not found. Check carrier name in the script.") end As you can see "L" is your key Pop -
Mike Force Team started following PoppaEvil
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I have lost hope and hit the uninstall. Peace and fare seas brothers.
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I need to visit Abbey Gate End of Hype and Thank You
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If you are using MT and bought the mod and logged in and didn't see it...check your current version. Patch notes state that MT auto updates, but mine did not. I went into the bin folder and updated and went back to the MT icon and launched and it was there. My guess is you are somewhere in the area.
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Behaviors: Auto: AI will automatically switch alarm states based on the presence of threats. The AI kind of cheats in this regard. Green: Group is not combat ready. Sensors are stowed if possible. Red: Group is combat ready and actively searching for targets. Poppa
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I get it: You're doing it right by going through the missions. It is repetitive actions that become muscle sensory after many 100's of times used over and over again. You're trying to learn what only a select few were ever able to accomplish in their military career. So, what to do about it? 1. Use settings that make you invulnerable until you get it. 2. Use settings that give you unlimited weapons and ammo and use it "non-sparingly" is that even a word? .... 3. Move to another aircraft, learn it so-so, this will open other parts of your brain to rewire motor skills to situations. 4. After practicing the missions, a hundred times, take the invul off. Set a goal, if you die, no DCS for 2 days then move to the next mission live. 5. Get a buddy to fly with you, can't stress this enough. Two men working together to accomplish the same goal is called --bonding. 6. Fly with your bonded friends in multiplayer missions, see where you are compared to others. 7. Now go back and practice again until you can literally know what the trainer message is before he says it. 8. Make videos of your flying and promote yourself. Gain confidence and be a leader for others that were in Your Place just two months ago. 9. Buy a campaign and do it front to back, show the developer what you learned and give him thanks for his time creating something for YOU. 10. Don't whine in public that it is hard. We know it's hard and it will get much harder the more serious one becomes at trying to succeed in this unique "game" Poppa