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334th Raven

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Everything posted by 334th Raven

  1. Bumping up, issue still present in v2.9.9.24740 I have a custom event handler which tracks event.initiator and can confirm that getTypeName(), getCategory(), getDesc(), getName() are not working on event.initiator object, haven't tried the rest of Object methods.
  2. @admiki I don't know enough (yet), but would that prevent people from saving the track file and exporting data from the track? I understand that disallowing data export will not allow exporting directly to tacview, but if someone saves a track file, they can reply that track file after the mission and enable data export and see all the units, or am I missing something?
  3. Hello @NineLine, attached is a small .miz file which shows how train just flies over a destroyed bridge. P-51 bombs the bridge and an allied jeep unit is there as observer. trains.and.destroyed.bridges-2.9.8.1214.miz
  4. Hello ED, In non-modern scenarios ground unit movements was somehow hidden unless recon planes spotted and reported them. Even then, the spotting could have errors by location, etc. When we fly WWII campaign (persistent missions, etc) folks would save a track file and then export all data into TacView, then analyze the TacView file and you know the rest ... I think it would be great to have a feature where a server could enforce disabling of "Save track" file, which would make the persistent missions much more interesting. Thank you!
  5. Hi ED Development Team, When building a train mission I realized that a train continued crossing bridges even if they were destroyed. To overcome the issue I've tried the following: a zone which sets the train speed to 0 - didn't work a zone which turns of the AI off the train - didn't work What ended up working somehow, however it's not feasible, is setting a hold task and stop condition for it, however this would mean that a custom mission framework would have to be added when bridges are destroyed to create zones around them, then push hold tasks to the trains as they enter the zones, etc - quite a lot of work for a workaround, if there's a fix that could be done the same way it's done for vehicles, which re-route if the bridge they were planning on crossing got destroyed. Would it be possible to address this issue as soon as possible? Trains are really a nice asset in WWII scenarios and would spice the missions a lot if destroying bridges would affect the train supply lines. Thank you!
  6. I've loaded an empty Normandy map and created a train from East Paris, Choisy-Le-Roi, east (across river) train station and wanted the train to go to train station north of Le Perchay (NW of Paris). I did a single way-point and it turned out to be a direct line. Route length calculated was 31nm, with ~3h duration at 20 km/h. It's not exactly a long route, but I thought it was not an issue with length, but with train-lines being connected or not or something along these lines. Can share the mission file if needed.
  7. Hi ED Development Team, I've noticed that during the multiplayer sessions if one clicks on the airport on the F10 map, the coalition that controls the airport is displayed. In my opinion that defeats the purpose of "unknown territory" since anyone can click through all airports to understand which have been captured by which coalition. It would be great if Mission Options would provide ability to control this the same way F10 View options enforces whether units are visible or not. Example: Mission Options: - F10 Airport coalition display All Allies only Fog of War None Thank you!
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  8. Hello ED Development Team, I am working on missions that will deal with unit transports, etc. Some of these things are available based on unit types (modern, WWII, etc). While thinking how to do it I thought it would be a good idea if DCS World / Mission Editor (as well as LUA scripting engine) could provide a functionality to attach a property to any object (unit, group, ...) not just a Zone. That would expand the horizon of what could be built as missions. For instance, today we can say that an unarmed transport truck (WWII context), covered, carries X amount of supplies. Uncovered carries Y amount of something else. Now if I had ability to attach a property to a truck, that could make some trucks carry ammo, some personnel, some spare parts, etc. Today I just have two options - and all trucks behave the same. Since ZONE object already has the ability to attach properties, I think it would be a great feature that any object could have these properties attached. They would have to be accessible via LUA engine to make it really extendable. For instance, I've used zone properties for automatic illumination during working hours. Zone specifies properties, which identify it as illuminated zone, it's working hours, and amount of illumination flares is left, and the scripting does the rest. A lot of things could be done ... please consider adding this feature. If this was already requested or can be done today, please forgive my ignorance and let me know where to read about it. Thank you!
  9. Hi all, a suggestion for VR use case with OpenXR. Today, when we press zoom in VR the picture is very unstable (sensitive to small movements). In OpenXR we have Shaking Reduction setting, which enabled, causes the picture to be much more stable and thus usable. However if kept at high setting, there's a noticeable delay when looking fast from left to right, so I suggest to integrate Zoom/OpenXR setting in a way that when we press Zoom, OpenXR Shaking Reduction is enabled, then when zoom is released, the Shaking Reduction setting goes to the old setting.
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