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Pineapple

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Everything posted by Pineapple

  1. Interesting, thank you @Arbitrary and @okopanja for sharing these. Now we have only to understand if it's a bug or an intended feature
  2. @uboats Unfortunately i don't have modules capable of employing the AGM-88. I can try to lua hack it on a FC plane but AFAIK in that way the missile won't have an "active mode" but behave more like a passive LD-10
  3. Hi, yesterday I launched 4 LD-10 in active mode to a WPT, they lofted but during the descent the missiles started tracking a friendly F-14 (player controlled) that was moving away from me (and the missiles) so I don't think the ARMs were tracking his radar. Is it possible they were tracking its jammer (not sure if it was active or not) or it may be a bug? Right now I can't access my PC but if it turns out being a weird behaviour of the missiles I'll attach the track file
  4. But with ED it is never best case scenario
  5. What will the change of LS-6 and GB-6 to ED comport?
  6. Did you try the unguided version of the rockets? Maybe it works. Beside that I don't know any workaround
  7. It seems that the game doesn't "see" the BRMs. Also JTAC ignores them
  8. Why FC3 aircraft can't contact use in-game JTACs? We have the code 1113 that works and can be used with scripted FACs or with buddy lasing from players, so it seems that ED is okay with lasing from an external source. It sounds stupid that it isn't possible with the in-game method
  9. The campaign is player generated but that's a problem with the in-game JTAC, not a scripted one, so a problem from Deka or ED side
  10. Basically what the title says: FC3 aircraft can't communicate with JTACs to make it lase a ground target. The only alternative is to use a scripted one
  11. Yesterday in a retribution campaign I had 2 x PL-5EII, 2 x GBU-12, 2 x BRM-90 and WMD7 TGP. When contacting JTAC the pilot reported only the bombs and cannon. Unluckily I don't have a track rn but I'll try to recreate it
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