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XCrosser

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Everything posted by XCrosser

  1. I haven't gotten on in awhile but last I remember once anyone land from a parachute they disappear. As for in mid-air I don't believe you can hit with either weapon or A/C. So basically yeah indestructible, for now until ED changes something. I could be mistaken though.
  2. I've been enjoying your missions also! If you keep this up you're just going to need to start a single thread and compile everything into one source. Also if possible maybe different radio stations/randomized music (dunno if randomized music is possible at all)? Haven't run through the escort mission yet but where's the CCR?
  3. This is for the guns and does not translate for the rockets. Rockets from what I've seen and have tested fire only in pairs. They also jettison as a pair :music_whistling:
  4. I dunno if this is just me but I didn't see anyone else mention it. I'm unable to find any binding for the Rotor RPM Warning Off/On. As part of my start-up process I would like to bind this to make it easier. Having to click it to quiet the alarm isn't a huge deal but I would imagine many pit builders would be looking for it also.
  5. I've been using an 11 curve for both X & Y. Works for me quiet well as I've got the TM Warthog.
  6. Have you put the engine throttles to "Auto" using the 'Page-up' (default) key?
  7. Considering how well the vehicles are currently modeled, they all have fuel, ammo and even appear to have vehicle suspension; I would imagine that the possibility of later adding the overall use of ground vehicles wouldn't be impossible if not already being played around with (in terms of getting in the driver seat w/key in turn-start etc.). Maybe not to the level in which BS/A10 is but if you take the time to watch some of the ground vehicles move over different terrain types, how their turrets move then go watch a video of the real thing it's very close. Would be fun especially if you, the player, could command a tank column with others as CAS. Potential for epic battles right there.
  8. It was a fun mission that's for sure. We we're laughing about this for a good awhile too. Looking forward to bailing you out of trouble again Rider ;)
  9. I've never not seen a pilot walk around his/her A/C to ensure it's ready for flight. These are huge cargo A/C's also not tiny fighters. They usually do it with an engi not far behind or on the other side.
  10. I put an excel sheet together back in beta. I'm sure it's on here somewhere but I'll add it again. I created it with all the in-game weights to include stores, fuel and gun @ 100% in bow KGS and LBS. I created it with the intent of it being a weight and balance check but it evolved a bit more and has rotation & est. landing speed. There are instructions on how to use it anyone who wants to use it please feel free. The sheet is macro free in-case anyone is wondering also. A10W&B.zip
  11. I have an X-52 (non-pro) I set up a slight deadzone on the twist so that every little movement didn't engage the rudder. I'm wanting to get pedals soon but I've been flying the Shark for awhile now and I've not had any major issues. TIR helps a LOT though haha.
  12. What about people who have purchased Black Shark via Steam?
  13. First off, how fast are you going flying. The speed plays a huge role from what I've noticed. Also trimming also trims the "rudder" therefore if you trim while applying left/right yaw you will have less axis to control. Your display will still show you're stick at "center" because that is where your physical game stick is.
  14. I noticed with my router it didn't want to route any of the ips ending with .102 thru .112 for the last set. I changed it to a different ip and also set up a static in my options and have not had problems with it since.
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