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jayr7720

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Everything posted by jayr7720

  1. It would be nice if the team could tinker with TAA, I don't have a very powerful gpu so every watt, every frame, every pixel counts, to my pc it also give me instantly +30fps overall wich is great besides all this other negative stuff that happen indeed with me also. I didn't test it but I found this in the interwebs:
  2. TAA really let me play the game with 60+ fps, something that to me makes a lot of difference, but definitely the ghosting is very strong and noticeable... I wish devs could rework this setting because I have a low level amd gpu and it would be nice to see the game performing better overall... agnostically speaking.
  3. ReWASD do exactly what I was looking for, now I can use the trigger as throttle, nice recommendation.
  4. Hey guys do anyone have a tutorial or video to teach me to properly navigate without ingame f10 map? tks
  5. Oh nice, I hope they can bring the feature to the whole game so people can rely more on core features of the platform on doing multiplayer missions.
  6. Hi guys, have you seen the way star citizen let player choose missions/job? I was wondering that we could have a lobby/briefing room to choose mission before entering the aircraft and flying around the territory. I'm new to the game but got me thinking in enriching a little bit the look and feel of the sim. I know that liberation mission has some features that adress this mission centered side but is quite overwhelming since it isn't native to the game. Having a feature where the player can choose what to do before entering the aircraft would give more opportunity to newcomers on getting a better grip of how things go around in online servers, specially because I don't see a lot of communication in the online sessions. Since we have a module where we can drive tanks and stuff I first thought we could join ingame properly with our ragdoll pilot and go to a specific location to get mission, as in starcitizen... but a enhanced lobby might also do the trick. It's not a formated wish, just an idea to increase adherence and user experience is the game, seems that it isn't such a vast implementation and might do some good for the players.
  7. tks flappie, i'll give it a try.
  8. Hi, Im new here in the forum and not well versed on dcs world sim but anyhow Im experiencing some sort of issue with the graphics of the game... I want to know if anyone notice this tipe of behavior. Seems like the edge of cockpit is at a lower framerate then the rest of the stuff, also when I move the perspective I get this strange effect... How can I can correct it? I find odd since other titles way havier looks much nicer without these effects. To let you know my computer is an i9 10900 processor, 16gb of ram, 1tb ssd and a xfx rx580 8gb gpu. Tks in advance
  9. Nice ideia, trackball might serve me well to look around... i had trohble adapting to head tracking device.
  10. It coupld be a feature... walking pilots, rescue missions, briefing and debriefing in the base.
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