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Supernova-III

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Posts posted by Supernova-III

  1. 8 hours ago, CatPaw said:

    Try adding 2 or more launchers for the SA-6. I Had the same issue making my own missions. Adding more launchers fixed it for some reason. 

    if they are in the same group only one of the launchers will operate and the rest will just sit idle.

     

    Added 3 more launchers. Didn't help

  2. @buurthis becomes disappointing...

    • There are no any targets on coordinates the JTAC reports, it's over the sea
    • In the first post I said that coordinates must be around WE025..., and it as a mistake. Assigned target is located a the training range around WE035
    • If I remove FAC -a, I cannot talk to JTAC on radio

     

    UPD: solved. I removed FAC -a, added FAC - assign group before the orbiting task and it seems reporting right thing. Thank you for support!

  3. Hi there! I started playing with JTAC and immediately faced with an issue.

    JTAC reports me wrong coordinates during the 9-line interaction. It should point me at group 18, which is something around WE0252905432. But it keeps pointing me somewhere over the sea: WE028xxxxx... No matter what unit I use, airborne or land, it keeps pointing me at the sea.

     

    Side quest: in the track, after it reports me wrong coordinates, I'm trying to find the target myself with the targeting pod. I'm creating a markpoint, but when I'm trying to use it (weapon designate), it points me to different location (looks like near the WP1). What is wrong with that?

    jtac-and-targeting-problem.miz jtac-coordinates-issue.trk

  4. Given that the Harrier is:

    • the attack aircraft in its primary role
    • close a2a capable
    • SEAD/DEAD capable
    • still the iron bomber
    • fast and subsonic

    I can conclude, that the Su-25T is the closest aircraft according to these points. Removed SEAD/DEAD, Su-25 is next. No other attack plane (in its primary role) combines the speed and wide armament nomenclature. But if we are talking about the vibe, Su-25T has a different one. And is Su-25 is another different thing.

     

  5. 11 minutes ago, Ironhand said:

    I’m sure they do. I’m also sure that implementing them is of the lowest priority.

    yeah, maybe not lower than fixing L-39, but yes 🤣

    • Like 1
  6. 1 minute ago, Ironhand said:

    Good find. Finally, visual proof of toe brakes rather than an assumption based on lack of brake lever on the stick.

    Yep 🙂 But I am pretty sure that ED knows about toe breaks regardless of our proofs

  7. On 9/22/2020 at 9:18 AM, draconus said:

    I don't have real manual, do you? I happen to remember these answers:

     

    Here's my proof (timestamp):

     

    @WORLD, please stop saying it doesn't have toe brakes.

    • Thanks 1
  8. 2 hours ago, Stratos said:

    A bit scared to hear you that, I do not own the 339, but I'm looking forward to try the G.91.

    oh yes. Once they release G.91, they will start working on another one... Thus not having resources to support G.91, and MB-339

    • Like 2
  9. 2 hours ago, MiG21bisFishbedL said:

    So, I spent about an hour flying the 3 official COIN/Trainer aircraft in a simple mission.

    I was using WWII Marianas, flying out of Agana, and 5 Urals as targets. I like this map for this purpose due to the nature of its runways: Short. I decided to rate them based on aspects I deem important to COIN ops in DCS. Those aspects are take off distance, speed, weapon options, and payload size.

    All 3 enjoy adequate to superb handling characteristics.

    The MB-339A, in my opinion, is the best in class barring one limitation I'll get to in the conclusion.
    On take off, it uses up plenty of the runway, but it takes off within Agana's distance pretty comfortable at full fuel and loaded for combat. Lift the nose at 110KIAS and it'll lift soon after depending on payload. It's pretty quick to accelerate and I can yank pretty hard on the stick while it stays stable. The pair of DEFAs will make very short work of most anything an insurgency would be able to field. It also has the option to take machine guns to keep your load light and I really love that option for when I'm taking up Mk.82s. It also has cluster bombs like the Belouga and the BL-755. Ontop of that, it has denial weapons in the form of concrete penetrating bombs and Durandals.

    It does have its quirks, most notable its performance in the rain. It does not like taxing and taking off in the rain, so you need to keep the engine relight button depressed until rotation is achieved.

    The silver medal goes to the L-39ZA. 
    On take off, it's the strongest performer. Even at full fuel and combat load, take off is a non-concern. Lift the nose off the ground at 90kts, then the good stuff happens at 110-120kts depending on weight. The real weakness is its limited payload aloft. It doesn't have that much variety and only two hardpoints on each wing, four total. That said, the PK-3 feels near bottomless with the ammo, so it's a stand out tool in your set. Its integrated Gsh-23L is really nice for dealing with even light armor. In addition to weapons like rockets and bombs, it can carry flares for lighting areas at night as well as the defensive punch of the R-3S and R-60. Handling wise, it does tend like to drop a wing outside of uncoordinated turns, but it's pretty tame. It's not as stable as the 339, but it's forgiving and quick to correct.

    It does feel underpowered aloft, especially with a combat load. Be sure to watch those EGTs, the Ivchenko does have limits. You can't just leave it on max thrust. Max continuous is 103%.

    Bronze goes to the C-101CC. 
    If the L-39 felt underpowered, then the C-101CC must feel like it's pedal powered. Taking off out of Agana with the C-101CC loaded up just isn't possible. You're looking at a take off roll of nearly 3,000 feet/900+ meters. You're going to have to play with fuel and payload to have any hope. 85% of MTOW will get you shaving the tree tops, but you'll be off. That's 2 pairs of LAU-68s and a centerline gunpod @ 60% total fuel. Anymore? Well, I managed to rip a flap off on the treetops. So, the C-101 will operate more comfortably from a longer strip.

    Once you get the C-101CC up to altitude, it retains speed pretty well and its handling is solid. The real thing the C-101 has going for it is its selection of arms. Two centerline gunpods with your choice of cannon or machinegun, cluster munitions, nape, rockets, and the added bonuses of the Magic II and AIM-9. It even has the Sea Eagle, that's insane. If you can work around the take off performance, the C-101 could be a great ride.

    Now, even though I think the MB-339A is the best performer. It has the best performance in the air and widest variety of arms. However, it totally lacks any air to air missiles. Now, you're not looking to take these into the dogfight arena, but the fastest growing concern for militaries around the world are drones. What makes them such a concern is their disposability and their accessibility. This is a role that could easily fall into the wheelhouse of a light attack aircraft. Depending on how well funded or how badly an insurgency has a case of sticky fingers, you may see them using drones for various reasons. This is a task made more difficult for the MB-339A since it lacks any kind of missilery. It's going to hurt your options in the L-39ZA, but it'll barely be felt in the C-101CC.

    So, things to consider for those looking to buy one of these. Don't take this as some strict 'meta' since limitations make a scenario so much more compelling. The C-101CC may be limited to where it can operate from and be effective, but that's also a lot of fun. You now have to think about what you should do: A longer ingress with better weapons or a shorter ingress with a limited payload? 

    As for the OV-10 and A-4E-C? They're free, try them.

    pinned this to the topic, to not loose 😀

  10. 10 minutes ago, Stratos said:

    You seem to favor the fastest planes...

    well, it's not that simple. Actually, I like planes that do their mission. But flying a slow fixed-wing aircraft particularly in DCS is a bit breaking of immersion for me. I'm suffering from lack of sensation of speed in DCS, mostly because of its graphics. So flying something slow like A-10 makes me feeling that I fly helicopter. Flying a helicopter makes me feeling that I fly a hot air balloon. And so on. Same speed values feel different, say, in MSFS.

  11.  

    15 minutes ago, Stratos said:

    One of the best COIN aircraft for DCS If not the best is the FREE mod of the Ov-10 Bronco

    added to the post.

     

    Actually, should "slow" be considered as a weakness in light attack/cas/coin scenario? It seems rather the opposite. The ability to fly slow is rather a feature.

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