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Posts posted by Supernova-III
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Is updated Su-25 planned for the upcoming patch?
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3 minutes ago, Flappie said:
If they would know the salvo controls also affect rockets, they certainly would have coded it and mentioned it in the Su-25/T manuals.
if they don't know exactly from the source, they could guess that this switch works for the rockets as well. It's not uncommon thing. Why they didn't do this? I don't know. I see no good reason for this. But I'm not developer of DCS
1 minute ago, Flappie said:This is no joke.
I guess, F-35A is not a joke as well
2 minutes ago, Flappie said:Then please share your link.
I will not do this. How does this make a difference? Will they implement this if I share a link? (you don't need to answer this)
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1 minute ago, Flappie said:
Not to mention they work with publicly available data
aha
1 minute ago, Flappie said:If the source you have in mind is not for public disclosure, they won't be able to use it (see rule 1.16).
it's public and it's declassified a LOOOONG time ago.
2 minutes ago, Flappie said:If they would know the salvo controls also affect rockets, they certainly would have coded it and mentioned it in the Su-25/T manuals.
maybe they didn't know back then. Bit I don't believe this. Doesn't make any sense
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10 hours ago, Flappie said:
Do you have a source?
I will be short. PŘÍRUČKA PRO OSÁDKU LETOUNU Su-25K: Lety s použitím neřizené raketové výzbroje (NR)
This is not the only source. But I believe ED have their own source(-s). I'm pretty sure.
UPD:
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Vapor on wings gets generated when performing high G on high speed, as can be seen in many videos. Please add it.
Proofs. Look at wings after firing rockets
from 0:41
There's A LOT videos of this kind, that prove my point.
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28 minutes ago, Flappie said:
Waypoint 1 was too close to the airbase. I moved waypoint 1 a bit to the south and it made them attack the Hawk SAM.
thank you!
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14 hours ago, Alkaline said:
I mean, to actually hit the target is EXTREMELY difficult
it's not difficult if you do this right. Take a rocket with 10km range, climb high (like 5-6 km). Find your target then perform dive like you would do with unguided weapons. Aim with rocket and launch it once authorized. As it hits the target, recover immediately with 4-6g to 35 deg of pitch. Eventually, you recover from dive earlier and get very good precision, in contrast to firing unguided rockets.
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Today marks 50 years since Su-25 maiden flight
Gratz to everyone who loves this plane!
P.S. I mistakenly thought ED will release new 3D model today... I wanted to believe in that
@NineLine, sorry for bothering you in this way. Do you have any info to share about when we will have a new 3D model?
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In the attached mission, Su-34 supposed to suppress the Hawk SAM, deployed near to Nalchik.
Initially SAM was deployed near to Nalchik, and Su-34 were able to suppress is successfully, but then I moved the SAM site near to blue positions and SEAD just stopped working. Then I decided fiiiine let me move the SAM back to Nalchik and now it doesn't work as well, though initially it worked fine!
I'm so confused.
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On 2/7/2025 at 3:21 PM, Ironhand said:
Finally had a chance to fly and figured I’d add a short video of how I do it.
Assuming you’re not landing heavy—here I’m landing with roughly 35% (1,100 kg) fuel and 6 R-73s—try to keep the tach in the 77-79% range as you descend toward the runway. Ideally you’re crossing the inner marker at a height of 50-60 meters with a speed in the 300-310 km/hr range. If you’re a little high, shift your aim point to just short of the runway for a bit to flatten out the descent. Then refocus on your original aim point.
Your speed crossing the runway threshold should be in the 280-290 range. As the left edge of the runway comes into view, look left and forward, rather than straight ahead, to better judge your height above the surface.
FWIW, I seldom pay attention to the AoA. Rather I keep an eye on the HUD pitch scale (notice that, when I shift my focus left and forward, I keep the scale in view). Do not let it go higher than 10 degrees. At 10, there is no chance of your tail or engine nacelles hitting the ground. Add a bit of throttle if it’s approaching 10 with no desire to stop. If you hold it at 10 at this point by adjusting the throttle, the proper landing speed (and AoA) will sort themselves out. Throttle to idle, when you feel you’re just above the runway and settle to the ground.
speed is ok, but it's too high on the glide path. It should be around 50m over the inner beacon, so you get very smooth transitioning to the flaring stage.
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@SOLIDKREATE I wonder why you marked solution for this thread
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19 hours ago, draconus said:
Yeah, we get it - you don't value full fidelity in DCS. You just care about FM and combat - that's ok, that's why the FC exists, it can be fun and that's why we have option to choose. But many simmers don't find FC enough fun and very much appreciate every detail that come with full fidelity, be it cold start procedure, realistic nav systems, radios, sensors, weapon controls, emergency handling and finally shut down. We don't have to convince each other which is better or if there's any big difference.
why is it marked as solution?
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8 hours ago, AeriaGloria said:
You may hate each other but might as well be an old married couple
yeah, we could happily play war thunder together. He would fly Su-27, I would drive Tunguska
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2 hours ago, TotenDead said:
Then you should know how it shakes
This should be fixed. It's rather a bug. And actually the jet doesn't shake, but the camera does. This is why it's so annoying. + the airspeed on which the aircraft starts "shaking" depends on the armament load, fuel load, whether you have external tanks or not, also depends on the altitude. The mission should be adequate + the flight should be planned properly -- it helps to avoid this problem. But anyway this must be fixed. If the real aircraft actually shakes at such speeds (most likely not), then it should be implemented so that the aircraft itself shakes, not the camera
2 hours ago, TotenDead said:and wants to dive once it reaches such speeds
This is normal for speed-stable aircraft. You have a trimmer.
2 hours ago, TotenDead said:But if its target is defended with anything like MANPADS or AAA you'd better turn around and leave
2 hours ago, TotenDead said:Aight, what can it do what others don't?
I just put these two together so that someone who handles Su-25 right could laugh. These two together made my day.
2 hours ago, TotenDead said:Why such attackers arent produced anywhere anymore
Su-27 is not produced today as well
1 hour ago, TotenDead said:And 100% of it if we ignore the piano part
Just in case, if you didn't know... There is a game called WT, it could give you that 100% of gameplay you are talking about. Condensed 100% fun. There's even entire game mode where you have
2 hours ago, TotenDead said:exterior views switched ON
Good luck!
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2 hours ago, TotenDead said:
If you ever flew the Su-25 then ypu know HOW it flies at such speeds
Yes, I flew Su-25 in DCS. Moreover, this is my main airplane. I spend a lot of time flying it. Su-25 excels at such speeds, when being handled properly.
2 hours ago, TotenDead said:What tradeoff, Su-25 has no a2a capability unless you count 2 R-60s as such?
this is exactly what I mean. Weak a2a capability in favor of best in class survivability. Still, it can fire those R-60s. You know what that means?
2 hours ago, TotenDead said:When it comes to scenarios - check any populated on-line server
I know. It just means that no one can make a proper mission for Su-25. Really, I have never seen a single good online mission for the Su-25. They are all bad. The mission's creators should stop putting Su-25 into missions for the frontline/fighter bombers.
2 hours ago, TotenDead said:But such fast planes can fly way higher and way faster when needed.
This is how multi-role plane should perform. Su-25 is strictly specialized and waay better in its job than Su-27/MiG-29.
2 hours ago, TotenDead said:A-10 and Su-25
Let's not mix A-10 and Su-25. They belong to the same class due to **some** of their characteristics.
2 hours ago, TotenDead said:are only suitable to bomb some terrorists from high altitute or loft rockets from 5-8 km from the front line
looks like someone needs to get better knowledge about Su-25 employment.
2 hours ago, TotenDead said:As you know, such obsolete rust buckets as A-10 and Su-25
Well, I'm not going to convince you. It doesn't look like you are open to change your mind.
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38 minutes ago, TotenDead said:
From what the late CW scenarios would benefit is the MiG-27M/K.
Both Su-25 and Su-27 deserve to be implemented as FFM if we are talking about CW or even modern scenarios
40 minutes ago, TotenDead said:The latter would even be useful in modern scenarios Thanks to its combination of speed And armament
What scenarios? Deep strike? It's not that simple, so let's compare. This is not Su-25 primary task, but still there's tradeoff between survivability and a2a capabilities. Su-25 can fly 750-800 km/h at 40m AGL and it's actually being used in this way. Su-27 or every other multi-role jet won't fly faster than that anyway, because it's too dangerous. But no multi-role jet is able to survive enemy fire, while Su-25 has a very good chance of withstanding AAA fire and many types of guided missiles
49 minutes ago, TotenDead said:But another Su-25? Meh
I can say similar thing about Su-27 or MiG-29
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50 minutes ago, SOLIDKREATE said:
joint Su-25A and T
wha?
I hope some day people stop mentioning these two together. But not today...
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6 minutes ago, SOLIDKREATE said:
I already have thsi thread. Please go here and vote =o).
I asked you there to fix the poll name. The question is confusing. That's why I haven't voted yet.
1 hour ago, The Gryphon said:Who is with me?
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yeah but I think we need this now
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your attention should be distributed in the following way when you are flaring: airspeed, AGL, vertical velocity (repeat until you finish flaring). When you have finished flaring, it should be like this: AoA, vertical speed, left forward (repeat until you are done).
Probably it's not the best algorithm, but you have the idea
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typical problems when landing the MiG-29 are:
- overspeeding during touchdown, which causes bouncing
- too high and too slow when flaring, which causes the opposite effect -- crushing down to the runway
Both problems are due to there are basically no space for errors (in terms of flight parameters), you have to do it precisely.
When flaring and after setting throttles to idle, you have to keep looking to the left forward so that you can observe how you descend
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Wind gusts
in DCS Core Wish List
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