Jump to content

db349

Members
  • Posts

    28
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Same problem here, Launching DCS and arriving on the menu screen, I hear my CPU fans going almost full tilt and staying there even without doing a flight, definitely never experienced this before.. a quick task manager check shows that 2 of my 16 cores (AMD 5950x) are continuously pegged at 100%, that’s definitely the culprit, was never the case before the last update. I tried a custom mission and had seemingly no performance hiccups, I suppose because I have a sufficient number of cores left, but much increased cpu temps and louder fans are not something I look forward to. Thanks ED for fixing this asap.
  2. I'm not an expert on this but purely as a FYI (make backups, do this at your own risk) I managed to get the static reflections back as follows: -replace f16c_glass_canopy_refl.dds in F-16C-CPT-TEXTURES.Zip (...\Mods\...\cockpit\textures\) by a similarly named file from older texture mods in the user file section (I took Raven Jet cokpit texture mod). You will see that this dds file still incorporates the static reflections whereas the current version does not. -With a texture editing program I made the alpha layer of this dds file a bit less transparent (by making it less dark, ie from almost black to dark greyish) to make the reflections stand out a bit more (under certain lighting conditions), but this makes the canopy glass also a bit more dark as well, which I personally don't mind at all. -Zip all the files back together into F-16C-CPT-TEXTURES.Zip -Use OVGME to swap this zip file after each update or do it manually I suppose I don't have to mention that this is a big chore, and I hope ED will reinstate static and dynamic reflections like before, through a better implementation of the current graphical option. Hope this helps!
  3. Funny that one of the selling points for the recent visual upgrade DLC for the F5E was "new immersive cockpit/canopy reflections", so ED clearly acknowledges the importance of these reflections. So why were they intentionally removed from flagship modules like the F16 and F18, instead of at least keeping them as an option (I understand there may be perf reasons in VR) ? I hope it's not to reintroduce them later on in a similar paid visual upgrade, that would be pretty lame. The current implementation in the graphics settings is seriously lacking and a far cry from what we had originally. There is a (unfortunately rather cumbersome) way to reintroduce some static reflections on the canopy by replacing the cockpit glass reflections dds file in the cockpit texture zip file by the same file that was used before they made the changes to reflections, you can extract this original file from older texture zip files for custom texture cockpit mods in the DCS user files section. Do this at your own risk and make backups of everything ! First unzip the current cockpit texture zip file, then replace the correct dds file with the same file from an older version, then compress all files again into a new zip file. If you want to reintroduce some sun glare and shadows on the canopy you can make the alpha layer of that same dds file a bit less transparent (this alpha layer should become less dark, becoming light greyish). You will need a texture editing software to do this. This will make the canopy glass a little darker, but you should definitely see some improvements under the right circumstances, ie low sun when flying level etc. I use OVGME to swap the texture zip file with the original before each DCS update, then reapply after the update. I'm very happy with the results, but it took me quite some time to figure out how to tackle this and I wish ED just made an option to go back to the original reflections without any hassle. I'm still a noob wrt texturing so pls don't ask me to explain anything in details, it was a lot of trial and error, don't really understand exactly how it all works, but quite happy with the results. Same story by the way for the F18, only thing I can't get back are the glare/shadow effects, don't really understand what's going on there. Hope this helps a few people...
  4. To the moderator, I was unable to create a new message in the thread with the same title ("This topic is now closed to further replies") so I'm starting a new thread for the same topic, thanks for merging them together! After a long absence from the A10C I wanted to jump back in and was disappointed to learn that this issue is still not resolved, many tracks have already been provided in this long thread and it's an outstanding bug that's been around for a long time, many years ! I was now able to recreate the issue about 5 times in a row, using the Afghanistan instant action mission for the A10CII Runway Start. I will include a track, don't know if it will work and recreate the exact same circumstances, haven't tried it yet myself, but I will try to explain in detail what I'm doing, here goes: After takeoff I make a right turn parallel to the runway (downwind) towards Heras, I drop my stores to lighten up a bit, I continue more or less straight ahead until about 10NM out make a right turn due east overflying the city at very low level. At some point here (more or less before crossing the extended centerline for RWY18) I experience a strong pitch down effect (for which I have to trim to compensate). With the controls window open I didn't notice any shift in Trim nor Elevator input, at least none that I could see clearly. Then I gain some altitude and turn back to the right for a straight in to RWY18. Slowing down and configuring for landing, on speed AoA etc. everything seems to go normally, but just when I'm about to flare the aforementioned pitch down effect seems to be canceled since I'm experiencing a similar pitch effect but this time nose up. OK with this info and a hopefully non-corrupt trk file I hope the ED team can continue investigating. Somebody mentioned it could be related to PAC, that's possible, but again, I didn't see any change in the control input window, so my guess would be that the Centre of Gravity is shifting due to some erroneously changing FM parameter (eg. fuel distribution?). Thanks for looking into it ! A10CII Heras Quick Start Pitch down & up 2.trk
  5. I just discovered it's still possible to succeed and finish the mission without my wingman having refueled, I initially thought the bug broke the mission, but apparently not. Sorry for having bothered, my bad !
  6. OK many thanks for your reply and your hard work keeping your campaigns up to date !
  7. Thanks Badger633 for your reply ! Ok I understand it’s an ED issue that needs fixing, but in other missions and campaigns so far and very recently I have always been able to have my wingman refuel using the “go to tanker” command. I understand in this particular mission we rely on an automated dialogue trigger whereby the wingman goes off to refuel, can’t this be easily solved by ordering him as aforementioned? I guess I only have to switch to a common freq (currently not set in the mission, i.e. I cannot interact with wingman). Btw I forgot to thank you for all your amazing paid and free campaigns! Regards
  8. Hi, Some time after calling "intent to refuel" to the tanker, the dialogue triggers where Ford asks Wave to break off for a port side refuel, but he stubbornly stays in formation, any ideas ? I'm doing everything like youtuber Flying Kenny and others, correct parameters, waiting with ready precontact call etc. In the videos Wave breaks off after the dialogue, but now he stays on my wing. I understand there have been a number of changes where initially Wave would refuel port side and as mentioned in the mission notes, now he should refuel starboard side (am I correct?) but I assume this issue only comes into play after the breakoff so it's not at the root of the issue, correct ? Looking for a clear step by step approach how to make it work for the latest DCS version as I would like to be able to finish this 1st mission successfully. Thanks
  9. Jumping back into the Hornet after a hiatus, I noticed that the subtle shadowing on the canopy glass in the cockpit view, created from cockpit elements like HUD, seat etc occluding the sunlight during certain bank angles, has disappeared completely. Same story for the Viper, but adjusting the alpha layer from the cockpit canopy glass reflections texture allows to bring them back and customize the intensity of these shadows and associated sun glare. This works for most modules I've tested, at least on my end. Any ideas why a similar approach doesn't work with the Hornet ? I've also been comparing RoughMet files and experimenting with them, but to no avail. I understand these in-cockpit shadows projected on the canopy glass are not to anyone's liking and I respect that of course but any help for those who actually like them for increased immersion is greatly appreciated. They were actually available for a long time and I always felt they helped immersion considerably so I was quite disappointed that ED just removed them without giving some of us at least an option to keep them in place. I'm no texture expert by any means, so any help from someone knowledgeable is welcome. As an aside, the canopy reflections were also removed for the F16 & F18 but for those who might be interested, they can easily be brought back by replacing the relevant texture (search for canopy glass) from older user mod files which still incorporate reflections (and effect can then be modulated again by playing with the alpha layer/transparency). Of course, make backups in case things go bad
  10. For what it's worth, I also experienced strong performance degradation during a recent mission from the awesome FIWOS campaign from Groundpounder Sims. About half way through mission 8 (no issues in prior missions though) my FPS start to degrade from 60 (capped) to between 30 and 50 to finally settle between 10 and 20 FPS during the last 30min, which is totally unplayable for me. I have virtually the same rig (5950X 32GB RTX3090) as Bogey Dope who flew the same mission on youtube several months ago and he seemed to have no loss of frames throughout the mission. We are also using more or less the same graphics settings; I am not running any mods. This leads me to believe that recent patches are most probably the culprit. Since the FIWOS campaign spawns many ground units throughout its missions and as far as I understand recent patches introduced expanded AI capabilities for these units I have a suspicion that they saturate the CPU too much. I could be totally wrong of course, but in task manager I saw 2 CPU cores pegged at 100% when the FPS started to tank. Other parameters like RAM or VRAM seemed normal to me. Never had such severe FPS degradation in the many years of flying in DCS. Can't comment on multiplayer since I only fly SP. Can't upload a track file because the file of this long mission would be too large.
  11. Great news, thanks !
  12. I just follow normal cold start procedures as indicated in chuck's guide and shown by many youtubers, sometimes using fast alignment other times GC alignment. The issue also occurs when starting instant action missions, e.g. takeoff and navigation on Syria or Caucasus map, at least on my end, so I guess this would be the best way in trying to reproduce it. As stated, I currently run no mods and have verified integrity of game files through steam. Timing not really sure, as I have been hopping into different modules recently, but as far as I remember, 2-3 months ago I didn't have this issue with the Jeff. Thanks for looking into it !
  13. As a temporary fix, copy pasting my 1st waypoint, to another waypoint after the flight plan through the DST page, then deleting 1st waypoint and finally transferring the coordinates through copy paste from the newly created waypoint after the flight plan to the original place of the 1st waypoint seems to make everything working as intended.
  14. Glad to hear it’s not only on my end, so there is definitely something bugged, hope the devs can fix this soon.. I checked it again and the little directional arrows on the HSD that should point to the currently selected waypoint always point to the North in my case, idem for the tadpole. Only in approach mode they line up with the final approach track.
  15. Hello, I jumped back in the JF17 recently and I wondered if something changed wrt the waypoint steering cue / tadpole ? If I'm flying exactly on the route segment connecting 2 waypoints in chronological order (eg from 1 -> 2 etc), shouldn't the tadpole be centered on my velocity vector (with the circle inside it) ? On my end it's now totally on the left side of the HUD or on the right side when I follow the flight plan precisely. Either I'm missing something or it's a bug. I always remembered it acting as some kind of flight director. HNS on, GC aligned, all other systems on. Currently no mods, files verified on Steam. Cf image attached. Thanks !
×
×
  • Create New...