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db349

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  1. For both the F16 and FA18 I use mods that alleviate this problem significantly
  2. Hi, I did some bombing runs with ls6-250 recently and was unable to hit my targets most of the time, this was both in area and point track modes. Aiming was on the base of the target in area mode, as I always (successfully) do with JDAMs in other modules. Target coordinates on the pod and the weapon page always match. JF17 was Bluefor so no restriction on GPS capabilities, and HNS was on. I understand that the systems on the JF17 are maybe modelled as being less accurate, but the number of misses seems too extreme to me. I also noticed consistent WMD7 crosshairs shifting to another location when overflying my target, any thoughts on this ? Despite the shift the coordinates don’t seem to change on the pod, very strange. Thanks
  3. Encountered this excessive pitch-up effect during flare as well during my playthrough of Operation Persian Freedom, as others have mentioned. Seems to be easily reproducible. I think having a low gross weight upon landing seems to be a factor. Any news on the progress of this issue ? Seems to be a longstanding bug and many track files have already been uploaded. Thanks.
  4. I jumped into the Hornet and similar story... reflections almost gone and no shadowing on the canopy glass from HUD, canopy frame etc. Must be a global issue after the patch, I hope ED looks into this...
  5. Hello ED, I noticed yesterday after the patch that canopy reflections in the Viper have been significantly reduced, to the point where it predominantly feels as if there is no canopy at all and as such immersion is greatly reduced. May I kindly ask you to consider adding an option to restore the previous setting from before the patch for those who prefer more realism ? I understand that VR users might prefer to have less reflections but at the end of the day canopy reflections are quite abundant in the real Viper pit and as I understand it, ED strives for maximum realism. So an option to select more or less reflections would suit everyone. Most other modules like the F/A18, JF17, F14 and A10C have very immersive canopy reflections and now the F16C is IMHO lacking badly in this regard, resulting in the feeling of sitting in an "open" cockpit without canopy, which is of course exacerbated by the lack of a forward bracing due to the bubble canopy design. Thanks!
  6. The only other module I know of which also doesn't support the "engage my target" wingman command is Heatblur's F14, at least the last time I tried it.
  7. Maybe I am missing something here, but of course we are on the same freq and using the correct PTT button since all other radio commands work as expected… So you guys confirm specifically the “engage my target” command ( NOT “engage bandits” which works for me) works as intended on your end ? You can actually make your wingman engage a specific target with the M2000 ? Thanks
  8. Dear Razbam team, First of all many thanks for all the effort and work poured into the development and continuing support of the M2000C, it's such a fantastic module, easily one of my favourites ! (and I own almost all of them) I just have 2 questions for which I hope you can help me out or guide me in the right direction : 1) With a PSIC lock I'm unable to have my wingman engage this particular target using the standard "engage/attack my target" radio command, is this a bug ? (The only other module I'm aware of exhibiting this same behaviour is the F14). Wingman just remains silent and doesn't budge. Other commands work normally. 2) Being a realism purist I personally find the cockpit canopy glass reflections a bit too weak compared to other modules and real life footage (although the reflection of the mirror looks nice and is quite visible). I know this is a contentious topic as VR users I suppose prefer no reflections at all to save FPS. So I was wondering if there is a way for me to adapt the transparency of the relevant existing baked-in reflection textures or the canopy glass itself with 3DSMax , Material Editor or similar tools ? I currently don't know much about texture editing, but am willing to dive into the matter... so I wanted to first check with you guys to see if it's even technically feasible for a non developer to actually adjust the reflections. While I'm at it, also the shadow reflections on the interior glass are certainly there, but also a bit too weak/subtle IMHO, would an adjustment of the transparency of the glass also yield results here ? Thanks for your reply!
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