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Cydrych

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  1. You will need both these in the description.Lua. The first is for the pilot in the plane and the other is for the pilot out of the plane. They use the same texture and texture file name but one is "details" and the other "getails". I'm not sure if ED made a typo or if it was intentional. Also is that my desert flight suit? {"pilot_F16_hmd_details", DIFFUSE , "pilot_f16_helmet_details", false}; {"pilot_F16_hmd_details", NORMAL_MAP , "pilot_f16_helmet_details_normal", false}; {"pilot_F16_hmd_details", SPECULAR , "pilot_f16_helmet_details_roughmet", false}; {"pilot_F16_hmd_getails", DIFFUSE , "pilot_f16_helmet_details", false}; {"pilot_F16_hmd_getails", NORMAL_MAP , "pilot_f16_helmet_details_normal", false}; {"pilot_F16_hmd_getails", SPECULAR , "pilot_f16_helmet_details_roughmet", false};
  2. Check that the line for the HMD texture in the description.lua is set to false. If it is true it will pull the default texture.
  3. Download link added to first post.
  4. Could bee. Maybee. Might bee on user files soon. Anyway here is a Thursday teaser.
  5. They went all out on the tigermeet liveries this year. Pure works of art. Recreating them in DCS is 100s of hours of work unless someone has access to the raw art files. It won't be me but there are some really complex liveries on user files so someone might be crazy enough to take them on.
  6. If you have camo texture there are 2 possibilities. 1. The 370 gal tank textures are not in the plane's livery folder but the description.lua code is correct. 2. The lines for the 370 gal tank textures in the description.lua are incorrect and the tank textures are in the plane's livery folder. #2 is more likely because a few years ago ED changed the 370 gal tank texture file names. These are the default lines in the description.lua for the 370 gal tanks. If you want to use ED's default textures change "false" to "true" and if the livery has custom tank textures leave it false. -- F16_bl50_Fuel_Tank_370Gal {"F_16_Tank_370", 0, "Fuel_Tank_370Gal_diff", false}; {"F_16_Tank_370", 1, "Fuel_Tank_370Gal_NM", false}; {"F_16_Tank_370", ROUGHNESS_METALLIC, "Fuel_Tank_370Gal_diff_RoughMet", false};
  7. Thanks for the compliment.
  8. Speaking from my own point of view model viewer is already kind of janky and if we are forced to use anything less capable than what model viewer is now I probably will be done making liveries. Skinning is time consuming and tedious so making it more difficult just to make it harder to pirate textures and models, yeah, I just can't be bothered with it. I also don't want to have to load the whole game either. I'm already pushing the RAM limit with GIMP and MV open because I'm usually working in multiple files at the same time to match textures up on different parts of the plane. So if it has to be hooked into the DCS files for account verification and decryption then release "model viewer 2.0" as a free module you download into the DCS root directory and have it launch from the DCS launcher as a standalone app after you sign in.
  9. I doubt it. There are still numerous model errors and the rear cockpit is untextured. We've been asking for years to get it updated and nothing has come of it. Just a few weeks ago the F-16 was deemed feature complete and left early access so I doubt ED will go back and fix it now. Upgrading the model and textures for a released module that most people already have won't make them money. The shiny new modules like Mig-29, F-15C, and F-35 will. Hell, look at the hornet. It has model and texture issues noted since early access almost 8 years later. Most of the textures are low resolution too. It needs updated more than the F-16 but neither will likely be fixed until ED sells a paid remaster for the F-16 and F-18 v2.0
  10. The pilot suit is just a cosmetic mod. You can enable the pilot in first person while flying to see the different color flight suit. You can see it in external view while flying. Or you can eject and walk around.
  11. Added user files link.
  12. Cydrych

    18th FIS?

    Half the time I wonder why I'm spending time on patches when most people won't be zoomed in enough to see the details and outside of taking screenshots for the mod page I'm never looking at them too. They don't look like they were drawn with crayons so you did a nice job either way, just voicing my opinion. You can scale the texture up. I noticed on one of Lee1hy's recent skins he had them at 1024x1024. The patch texture looked way better but again it is a small detail most people won't notice so why waste the VRAM on it?
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