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Scal

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Everything posted by Scal

  1. Thanks for your hints !!! I've already modified the alpha (see picture). I will have not to forget to change it at each of your releases. That's why I was wondering if you could have an "if..then" in your code to distinguish if the realistic hud is on or not... From your delivery I use the base and the JHMCS II. I will make some trials as you propose for the HMD and let you know...
  2. I understand your point. But today I do not want to use the realistic hud addon because it crops the view which I don't like (too realistic today for me) Could you have 2 versions of the alpha value ? with or without the the realistic hud addon. BTW, do you know if in VR we can increase the brightness (and perhaps also the thickness) of the HMD ? It is sometime difficult to see with my Quest3...
  3. I have tried in your materials.lua line 23 : MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 30, 140} A slightly different green and less intense. Finally, with your 2.1.1 version I changed it to MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 25, 150} Looks perfect for me...
  4. Hello ! Very nice mod !!! Just a small detail, the HUD horizontal dash lines are not well visible (see red circle). Could you decrease a bit the line size/thickness ?
  5. Hi ! Is it possible on a preset to define the headphone and microphone sources ? One preset for normal headphone when using screen and one for Oculus Quest when in VR...
  6. Wider areas for Syria and Caucasus maps, to cover Ukraine, Turkey, Koweit, Irak... See red rectangles on the picture.
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