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LimePartician

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Everything posted by LimePartician

  1. In the new itteration of the ATP pod, the coordinates that are shown on the MFD while not moving the TGP at all change at such a rate that it is purely innacurate. If we have a look at the video that NavyRecognition provides, we can see the coordinates change minimally while the TGP is looking at a static object. At around the 0:50 mark we can note that the coordniates in the top right have barely any changes while the TGP is not being moved. null In-game screenshots presenting differences in the coordniates: Note the rapid changes that are happening in game while looking at the same area. Sometime the difference can be more than .100, which is purely innaccurate. In the real life video the coordinates change occasionaly about .001 Thanks.
  2. Current in-game look; They are meant to look something like what you have added at Ramat David: The inside of these hangars are meant to look like this: Pretty quick and easy fix for this one. I'm not asking for a unique hangar model.
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  3. Currently it's 5 US Metal Tents. In real life it is 7 hardened shelters: The entre shelter being used to store equipment. The front fo the centre hangar has a building which has offices and a briefing room etc. to the extent of my knowledge. The inside of these hangars is quite well documented by a post made by OSINT Defender on Instagram: https://www.instagram.com/p/DHhXdMpp297/?img_index=1 We can see in the video that the hangars are quite long. They consist of a solid yellow taxiline without black borders. The safety markings are quite different to the ones we see in F-16 hangars. A decent representation of the shape can be seen in the Ugra Media Syria map at Tel Nof. Here's a vague MS Paint representation of what it's meant to look like: Refrence image (has F-15I for size): I might add some more information to this as I have just come across this. Thanks.
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  4. Current in-game look: What it's meant to look like: We can clearly see that the inside of the hangars consists of a a red and white engine hotspot safety marking. During parking the nose wheel of the F-16 is meant to be at the base of the marking. The taxilines going into the hangars are meant to be solid yellow lines without any black border lines. The outside of the hangars shouldn't be concrete pads but asphalt. Conrete floors are only on the inside of the hangars. Another key thing to note is that there are some white boxes with Hebrew text right infornt of the engine hotspot zones. The hangars themselves aren't just plain conrete, they consist of RED borders at the entrances to the hangars to ensure the pilot doesn't miss them. The taxilines should be going from the top entrance to the bottom entrance of the hangar zone. Kind of forming a loop in a sense. KEY thing to note is that all taxiways at Ramat David are solid yellow lines WITHOUT black borderlines as presented in the current game. The outer walls of the hangar areas aren't flat conrete walls, they are meant to be in a triangle pattern as seen on the image I provided. The hangars are meant to have straight walls up until about 6 feet above ground, then it starts the curve which we can see is a lot more pointed upwards than in-game. Thanks for reading this.
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  5. Currently in game we have sand: We indeed are missing a takeoff-only runway, runway 04. It is divided into 4 parts by 3 lines. The first line is 3 lines, the second line is 2 lines and the third line is 1 line. There is a taxiway that connects helipads H19-H21 to this runway.
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  6. Currently in game we just have cheap HESCO walls and janky yellow lines. That is incorrect. Helipads H02-H17 are meant to have the standard AH-64 safety markings as I mentioned in a previous bug report regarding this airbase. What it's meant to look like: Key thing to note is taht the circles are meant to be as wide as the AH-64s Rotor and the HESCO walls are to be replaced by short t-walls which are already available in the game. Helipads H01 and H18: Current in-game look: What it's meant to look like: It's a lot simpler in real life. It consists of a white dot in the centre, a light box made out of concrete. The outer edges are made of thick white lines kind of like a full screen icon on YouTube. Helipads H19-H26: Current look: What it's meant to look like: Each helipad is meant to consist of 4 corner borderlines (like a fullscreen icon) and w white dot in the middle. Just before each helipad there is meant to be a holding line marking. Ignore the runway, I will mention it in another bug report. Thanks for reading this lengthy beast of a bug report.
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  7. Currently in game it looks like this (which is incorrect): In real life it looks a lot more different as seen on this image: We can clearly see that the helipads are meant to have way different markings. Thanks for reading this quick one.
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  8. Currently in game it's just a red box with a broken white border line. This is simply incorrect. Current in game look: On google satelitte imagery we can clearly see that the box is meant to be narrower and white with a much thicker border. The border is to consist of two lines at the rear and 1 on each side. There is also meant to be a circle that represents the area of the AH-64's rotor during parking. There is also meant to be a white horiztonal line where the front wheels of the AH-64 are during parking. Thanks.
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  9. Currently in game they are just red half circles with a broken white line. That is partially correct. Current in game look: The red circle is meant to have white lines within it as presented in this image: Key thing to note is that these zones are meant to be as wide as an F-16I Soufa. Thanks for reading this.
  10. In game they are yellow lines with black border lines. This is highly incorrect as a quick look at stock footage from Ramon paints a different picture. In real life they are meant to be white lines. No border lines or anything. Just white lines. Reference images: KEY THING TO NOTE is that the lines going out of hangars are to white as well. Thanks for reading this, feel free to ask me if you have any questions about this.
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  11. Hello again. So in game it looks like this: This is highly incorrect. We can clearly see that the outer white lines start where the rear wheels of the F-16 are during parking. The centre line is meant to be a solid white line which starts at the base of the half-circle. The nose wheel of the F-16 is meant to be at the base of the half-circle during parking. KEY thing to note is that all taxilines in Ramon Airbase are white to the extent of what I can find. Thanks for reading this.
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  12. Pretty self explanatory this one: The hangars are missing their rear access taxiway which is currently cut off and full of clutter. The hangars are also missing safety markings as I mentioned in a previous post. I'd also like to point out that the hangars placed here are not long enough for the F-15I. They are meant to be long enough to reach that rear access taxiway.
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  13. The new dugout hangars presented at Ramat David and Tel Nof are missing key safety markings inside. Currently in game they only have a slightly bent taxiway going through them. That should not be the case as seen in these images provided by a quick google search. As you can see they are meant to have yellow half circles and WHITE taxilines on the inside. I can't tell for sure but I'm certain there's a sort of borderline for the hangars as seen in image 4; right at the edges of the hangars there are two white and red lines. I can't say for certain.
  14. Currently in game they are 6 metal tents. That is incorrect. They're meant to be what is seen at the new Ramat David (hangars 08-14) They are also missing safety markings and are missing a rear access taxiline. Thanks for reading this :}
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  15. The new update is awesome, however there a few airbases that were left out like Nevatim and Hatzor. So here's my No.1 problem with Hatzor. It currently uses metal tents for hangars 59-98, in real life they are meant to look somewhat like what the hangars at Ramat David look like. Showcased on your instagram as an example. Thanks for reading this quick report, more are coming :}
  16. Kind of like in microsoft flight simulator where they utilise raymarched reflections. They dont take up any performance except for a little bit of VRAM and I think it would make things loke rivers look nice. Currently they are blue lines on a pixelated terrain on some maps.
  17. Since december and a few patches back, we've seen nothing from OnReTech, is there something going on?
  18. I turned down my textures and preload radius.
  19. I get 20 fps on this map. On other maps I get 80. Even LOW_GPU doesn't change the FPS. I get a crash to desktop when releasing 6xCBU-97 while in the F-15E
  20. Right now they are one direction steel hangars. That is incorrect. They should be dugout hangars, at least 6 per row. They should be made of conrete on the inside and be covered in soil on the roofs.
  21. I'm having an issue where the Y axis keeps drifting upwards
  22. I know that the ASRAAM is a UK F-35B type of thing but it would be nice to have some mission differentiabililty.
  23. I kind of think that some eye candy is needed to give some people an idea of what is being made.
  24. I am shocked. The appearance of this aircraft made my jaw drop. Hope we can get some hype going for this thing!
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