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LimePartician

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Everything posted by LimePartician

  1. Currently in game it's 5 oversized hangars with no taxilines and a storage tent In real life it's 7 hangars with 6 being usable since the middle one is blocked by a building at the front. On the right we can see a tent with a taxiline coming out of it, hence it's a parking spot: Another thing to point out is the terrain in the middle parting and the right parting is elevated.
  2. Currently in game it is 2 taxilines and an empty zone of asphalt In real life it consits of two 2 way holding zones with front and rear access (2 taxilines), a divider made out a reinforced wall and 2 holding lines slightly placed back Here is a vague representation of what I mean:
  3. Current representation: In real life the line is thicker and placed essentially much further back:
  4. Currently in game they are placed too far to one side and are on flat ground instead of having walls of soil and concrete In real life the hangars are placed in the middle of their zones and have taxiways giving both front and rear access. They also consist of external dugout walls, as do most Israeli hangar zones
  5. Currently it consists of 1 taxiway and branches going to the borderline Yet in real life it consits of 3 taxilines that allow the branches to be accessed from both sides
  6. Yeah well, compare High graphics to Low graphics, you'll get a similar situation with trees for example... I don't get your point
  7. I think it would be a neat feature for people who enjoy realism and have good enough PCs. An example of it can be seen in MSFS 2020. It can be either streamed or downloaded and stored in a rolling cache which the user can define the size. Photogrammetry on: Photogrammetry off
  8. As seen on the image below, currently in game we have a kind of half finished airport with only taxiways and really bugged gate dividers. In real life we have much different gate dividers which are thicker in paint and symetrical and markers on the taxiway which gate you will be turning into. We can also see that there is markings for ground vehicle movements.
  9. CUrrently in game we only have a fraction of the taxiway and no hangars. In real life there is a taxiway giving rear access to the hangars, we currently have it but it's not connected to the concrete where the hangars should be. It would be a neat addition in terms of realism and mission making accesability.
  10. IRL, it has old markings from when it was a runway and a taxiway line. This is not represented in the game in any way. It would be a neat feature
  11. AS per the title, they are currently represented as large aircraft hangars, this is incorrect. AS from what I can tell via google maps, it's either some sort of tent or offices. Another thing I'd like to point out is that there are taxiways going to them. Those are missing from the game
  12. The hangars in the northern part of Hatzerim are either missing or are mismodelled. 1. On the left there should be dugout hangars for the F-16I, on the top there should be hangars for the F-15E/I and on the right there should be dugout hangars for the F-16I. There are also quite a lot of taxiways missing
  13. @OnReTech Will this be fixed in the next patch?
  14. As per the title, the hangars at Hatzerim airbase are moved too far to the left and are missing taxiways on the left side
  15. As the title, the taxiway lines are too thin at most airports in the map. Mainly Ramon airbase. Here's an example:
  16. As the title, the recent FAQ showed Ramon Int'l Airport and I noticed it was missing important markings on the taxiways which indicate which runway you are entering:
  17. Currently we have about 7 4096x4096 canvases for the F-16 cockpit which results in a large amount of the cockpit to look low quality and pixelated. My wish is an optional UHQ cockpit texture.
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  18. I mean we've had modules and maps that have had development screenshots and updates wayyy before release. Yet on Iraq we just have a confirmed release year*. Is there seriously no info. Not even a border of the map.
  19. afaik it was said that after the phantom the eurofighter would get more updates
  20. IT would be a neat QoL feature on the recently added mobile C-RAM unit in game.
  21. Mount elbrus in game vs irl:
  22. Simple as that, it will avoid community rage and a number of other things.
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