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LimePartician

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Everything posted by LimePartician

  1. This would let us use airbases like Hatserim, Ramon and Nevatim which imo would be amazing and considering the level of detail that was presented in Tel Nof airbase, I hope that they nail it if they do make the expansion.
  2. Currently in game it is a bunch of trees. Yet in real life (atleast up until 2021) It is a quite active Patriot site: Coordinates in game: 32.49.28N 34.58.20E
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  3. In game its just 2 hangars on unmarked asphalt near the runway. Meanwhile in real life it's a much more complex scene. As you can see it has 2 hangars behind fenced areas with taxiways and at the taxiway connecting to the runway there is a thick holding line and a red marking showing which runway you're entering.
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  4. Currently in game at only Ramon Airbase there is a singular taxiline and taxiline going out of the hangar. This is incorrect. An artists representation is quite correct when it comes to the taxilines: As seen on the image, there is a white straight line going out of the hangar and the main taxiline has a small branch off that connects with the white line infront of every hangar. I understand that this is a simple sheet but I confirmed this with accurate google maps imagery and images from the IAF.
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  5. Currently in game the hangars have nothing painted on the ground. Yet in real life they have key markings to assist the pilot with taxiing out of the hangar without damaging the plane As seen on this image, it is a yellow half circle with 3 white lines There's actually a pretty good artists representation on google of those markings A key note is that the centre white line is for the nose wheel and the 2 dotted lines are for the rear wheels. These are so that the pilot can taxi out of the hangar without risking damage to the aircraft.
  6. Currently they are just some metal tents. Yet in real life they are dugout hangars covered with grass roofs and have tall metal walls infront and behind them. From the inside they're meant to look something like this: A key thing to note is that these hangars have taxilines going in and out of them. Another thing is that inside these hangars there are supposed to be markings for a safety area/parking reference (I don't know)
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  7. After a recent update the taxiway no longer has a taxiline
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  8. Currently in game they are tiny hangars without the ability to select them as a spawn area (another bug) In real life they are way taller and wider as seen on these two images from Ramat David airbase: Another thing to note is that the walls infront and behind the hangars are made out of concrete and metal sheets and they are roughly 4 times and F-16s height. If you have any questions, feel free to ask.
  9. Currently it is 4 dugout hangars This is incorrect A quick look at google maps and some imagery from the internet and some forums has given me this: Legend for the amazing drawing I made E = elevated terrain 1-6 = hangars Ø = empty hangar/office building Fence = Fence EDIT: Found an image of the hangars from the front with an F-15I inside for refrence: On the image you can very clearly see that behind the hangars the concrete wall is roughly an F-15s height and has soil behind it. Inside the hangars there is a taxi line and the special red line markings for I suppose parking reference. The red markings are rougly twice the size of an F-15E:
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  10. I understand that the map is trying to save as much space as possible but the dugout hangars at Tel Nof won't take much effort for the issue that I am presenting. Currently the dugout hangars are a 3 row model with only the middle ones selectable as a spawn. This is incorrect As seen on google maps it's a single row of hangars with concrete walls against soil on each side of the hangars. Another thing to note about the hangars is that there is way more than 4 hangars there, this can be noted by the amount of taxilines in that area. If you have any further questions, feel free to ask. EDIT: Having a quick look at Ramat David will show you the correct way of how they're meant to look like:
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  11. I won't make a list but a quick look on google maps will show you that the dugout hangars all face one direction instead of one side facing another way.
  12. Currently in game it's just a few taxilines with the middle part cut out for some reason... However in real life it has a lot more markings as seen here:
  13. Near hangars 20,21 and 34 there is a long taxiway that goes about a mile out of the airbase.
  14. At the small taxiway on RWY 33 there is a weird streched texture instead of the normal materials.
  15. When did I ever say that the pilot was supposed to touch them. I was talking that when you click on them they instantly click into position instead of having a tiny delay and a moving animation. Please do some reading comprehension
  16. I mean; Curently the CH-47Fs switches snap instantly into place instead of having a tiny delay and a visible movement into position
  17. As per the title, its pretty odd that a CARGO helicopters main item just teleports in or out instead of having an animation for loading/offloading. I think it would be neat to see actual ground crew operations doing cargo loading and offloading at airbases/airports and soldiers when operating in the field.
  18. Currently the CH-47F in game has switches which just instantly go to their position. Animated switches can be found in aircraft like the F-16, F-15E and many more. It would be a neat QoL feature to make it seem more real and alive.
  19. No no, OnReTech specified that they added sea textures.
  20. Currently in game it is a taxiway with no runway markings In real life it is a runway with a taxiline and holding zones
  21. Current look in game (wrong): What it looks like in real life MS paint representation of what it should look like in game
  22. In game runway 10 starts at the taxiway entering it This is incorrect as you can even see on the terrain textures the holding zone at the start of the real runway 10
  23. Currently in game it's a flat piece of asphalt Yet in reality it appears to be some sort of bunker/structure covered by soil, the whole zone should be made of soil except for the part in front of the structure Quick Update: After some research it appears to be an auditiorium
  24. Currently in game they are placed facing downward In real life we can clearly depict taxilines going out of them going upwards null Another thing to note is the hangars have vents at the back and are missing taxilines going out of them.
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