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RyanR

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Everything posted by RyanR

  1. With guns, just like the FCR, the TGP is doing ranging for the sight to predict the impact point of your rounds. Everything is just slaved straight ahead. -Ryan
  2. I can't reproduce the no-boresight problem with either Maverick D/H. What I do for a "ground" boresight: Start the jet/INS.... wake up the Mavericks on the SMS page. TGP on. Once everything is up: -Master arm to SIM -Enable ground jettison -Maverick to PRE -Put one MFD to TGP, the other to WPN -Point the TGP at something as far away as possible. TMS-up for a point track on it. The WPN is now SOI. -Point the Maverick seeker at the same thing. TMS up. Hit boresight on its MFD. Boresight should now highlight.... and then...... "unhighlight"(?). Boresight should be good. Do the same for the Mavericks on the other wing. -You should be boresighted!.... with the caveat that a ground boresight is only so good. As folks have mentioned, it's worth rechecking them once airborne on something 4-7nm out. -Ryan
  3. Is in re-re-broke since the hotfix in the last 24 hours?.... The hotfix that was supposed to fix this? Why didn't I just stick with the F-86?..... With no avionics to screw up. -Ryan
  4. You can grab the edges and resize the kneeboard..... somehow. I've done it. Either it's really easy. Or it's really hard, and I did it by accident. I don't really care too much about bodies. It might be kinda neat.... but legs and elbows get in the way of gauges, buttons, knobs. -Ryan
  5. You can sling a bunch of IR Mavericks off no problem. TMS right with the TGP as SOI and the auto handoff. Not the best practice, but with a good boresight..... -Ryan
  6. Oh good. I swear I was able to boresight MAV's last night after the fix. -Ryan
  7. Good gravy..... Hot fix, please. -Ryan
  8. Tell me the Mavericks aren't broke! -Ryan
  9. There's a patch today? The F-16 starts so easy, I just do it myself. Two stitches and advance the throttle to idle. When I've auto-, hot-, or air-started, I feel like I have to "undo" more things than I have to do with the DIY-start. -Ryan
  10. The ICP works the same with UHF/VHF radios. Once you get used to it, it makes a lot of sense.... but it's taken me a month to really even get comfortable with it. Finding ground targets is just not easy. I dunno how many times I've overflown the bad guys.... the bad guys that I put in a spot in a mission I made! -Ryan
  11. Sadly, there's loads of mis-info. Just hit "steerpoint" (STPT).... #4 on the UFC/ICP? It's right under #1. Type in the steerpoint you want, and enter. I found the attached file for the "grids". Once you get it to work once, it works OK. It's just really hard to type in the 8-digit MGRS code before the radio messages disappear. I really need to map my keyboard's number pad to the ICP. Tonight, I found a simple mission someone made for an A-10, and I swapped it out for an F-16. Attached. I put some Mav's and some GBU's on it. It's a ground start, so the MAV's aren't boresighted. JTAC's seem to be pretty sketchy. The JTAC's for the quick mission builder seem to be especially sketchy. -Ryan MGRS.pdf JTAC_Training_Mission_UTM.miz
  12. This tutorial is *amazing*! Thanks! -Ryan
  13. I shall check these out. I've also got a VKB KG12 (clone of a 109/190 grip) from IL-2. That's sitting on the shelf since I caught the DCS bug a month ago! I got pretty good with toe brakes coming from the tail draggers. In DCS, toe brakes are a gawd-send with the F-86. The NWS is slow to react on takeoff.... so I'm guilty of the occasional nudge on the brakes to straighten her out. Definitely don't use rudders a heck of a lot in the F-16. -Ryan
  14. Thanks guys! Indeed, I thought the answer here would be to just change the steerpoint.... and slewing the FCR is a fine workaround for the rare times this would need to happen. For the most point, one will be chasing a mark point for AG work. Cheers! -Ryan
  15. It seems so obvious now, but it took me weeks to realize that since steerpoints have an altitude, the TGP points to that place in the sky. Not the ground. I chased my tail for a few weeks not understanding this. I felt so dumb. Is there an easy way to "snap" the TGP to the ground "under" a steerpoint without modifying the steerpoint? You can go through the FCR in AG mode and either set a SPI or just slew the cursor, and that will do the trick. Just wondering if there's a more direct way to accomplish this. I can't think of a practical reason to really do this, other than having botched setting up a practice mission. Thanks! -Ryan
  16. While I don't know what half of the Mission Editor does, the learning curve isn't too bad to set up simple tasks (AKA stuff to blow up). I've found it to be a really good way to learn the various systems/etc. You can play with the weather and time, and push yourself where you see a need to improve. I got really frustrated with all the distractions with some of the built-in, or Quick Mission Builder. Mostly because other friendlies would blow up all the baddies before I could even find one. It was really helpful to make my own little practice tasks. -Ryan
  17. I really want to like the idea of the VKB rudders. I just can't let go of having toe brakes. If I had another axis to control pressure, I'd probably do the VKB rudders in a heartbeat. I like their products a lot. -Ryan
  18. Are you in CCRP mode? The TGP likes to be in point or area mode. If you change the steerpoint, the TGP will snap to that. I remember setting the steerpoints to auto for the first time. I sure thought that slick..... until I overflew a target, the steerpoint changed, and then all the senors slewed away. -Ryan
  19. The "enable" tip is really neat. If I recall, you need the same button to align the HMCS on the ground, so it's handy to have mapped. Thanks! -Ryan
  20. What are you using for rudders? My TM rudder pedals need replaced. My other sim hardware is VKB..... but their rudders don't have brakes.....
  21. The F-16 is such a great example of good UI/UX. The avionics are super deep, but it's easier to focus on learning them, and you can keep your eyes out of the cockpit. I bought the A-10 recently. Soooo many switches. It works so well in DCS, too. Clickable cockpits make it easy to get into things. I started with the original Falcon on an Atari ST in 1988. I was enamored with the F-16 from then on. Tried Falcon 4 AF, like 15-20 years ago. Too many key bindings to remember... and the view system didn't work well without head tracking. I mostly was prop/warbird simming. I'm enjoying (and sometimes not enjoying.....) that everything is a learning experience. Even BFM and trimming the jet is a totally different animal from WWII and early jets. It's like starting over completely. -Ryan
  22. Yeah.... I was kinda flustered when I clacked the keys typing this thread. Problem seems to be intermittent, and only happens if there is bad guy radar in the RWR. This is with the long ALQ-184. Position 3 only works in manual mode. Pos 2 and 1 work in the semi/auto modes. Positions 2-3 are ECM priority. Position 1 is radar priority. All of this is correct, and the radar is disabled when it's supposed to be. Every once and awhile, I can't get the FCR going again after being in Position 3, and then CMS switch right. That should put it the ECM in standby. When this happens I've tried adjusting every knob/switch on the CMDS panel. I've tried the flipping the FCR on/off ("rebooting". so to speak) on the right-side control panel. The only thing that works is turning the ECM pod off. The FCR starts sweeping again at than point. After a bit of frustration, the problem goes away by itself. It's just odd. -Ryan
  23. Are there any "just for fun" squads? I haven't done online simming in 25-30 years. Things got too serious too quick. Though, I bet the devolving furball world of the WWII sims probably doesn't exist with DCS jet folks. I haven't seen good JTAC *tutorials*. Just people flying JTAC missions. Just doing a thing isn't isn't a tutorial. Wags has one, but the text is impossibly small.... and there's no breakdown of the lingo. The Reapers have one, but it's a real life guy doing the lazing. -Ryan
  24. Try the training missions. Most of them work. Some are broke. I'm a month into DCS myself after decades of filght simming. The highs are high. The lows are low. Tip: Any tutorial older than about six months is obsolete and no longer applicable. Either the developers changed something, or the sim is simply broke/bugged. I'm hitting the point of finding a more "mature" aircraft model. I love the F-16, but I'm burned out from the bugs and lack of documentation. -Ryan
  25. Is there a trick to getting the FCR to start up again if you have the ECM pod in manual/saturation mode? No matter what I do, I can't get the FCR to work after using the ECM in the full back position. If I turn the ECM pod completely off, the radar works again. If I turn in on, the radar stops sweeping. Nothing on the CMDS panel seems to have any effect. I just want to get it into radar priority mode. It seems that time is the only cure. Which would be fine if the red triangle from the AWACS wasn't screaming at you head on, and all you want is a radar track to send an AMRAAM down range. -Ryan
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