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Baoyi Mei

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  1. This is true for conventional ballistic missiles, but if the YJ21 can maneuver and change its trajectory, then the SM6 will not be able to intercept it. 对于常规弹道导弹来说确实如此,但如果YJ21可以机动并改变弹道,那么SM6就无法拦截它。
  2. I am curious that all offensive missiles are limited to a height of 30,000 meters. The SM3 can go higher than 30,000 meters. 30,000 meters is high for an aircraft, but it is obviously too short for a ballistic missile。 我很好奇所有进攻性导弹的高度都限制在3万米以内。 SM3可以飞到30,000米以上的高度。 3万米对于飞机来说很高,但对于导弹来说显然太短了。
  3. Dear currenthill, thank you for your last reply. The SAM problem has been solved. But there is still a small suggestion. As a Chinese, I am very proud of our hypersonic missiles, especially the YJ21. But in the game. He is always easily intercepted by a SM6. Obviously, this is not true. YJ21 is a hypersonic anti-ship ballistic missile. First of all, based on the knowledge I have learned and the information I have found. Let me explain to you what a hypersonic missile is. Only China's YJ21, DF17 and Russia's Zircon can be called hypersonic missiles in a narrow sense. Hypersonic missiles have three characteristics. They are reaching a speed of more than Mach 5 in the atmosphere. They can maneuver, and they can accurately guide and receive guidance. The YJ21 that achieves these three points is not so easy to intercept. However, DCS cannot do so much. First of all, its trajectory. The trajectory of YJ21 is now a military secret. However, it is definitely not a simple parabolic trajectory. According to my guess, it should be the Sanger trajectory or Qian Xuesen trajectory out of the atmosphere. It may also be a boost-glide trajectory in the atmosphere. I don't know if there is a concept of atmosphere in DCS. When I raise the missile to 30 kilometers, it will explode in mid-air. After my test, all missiles did not reach the von Karman line (100KM). Maybe the von Karman line in the DCS world will be lower. Another thing is that the YJ21 will not maneuver to change its trajectory at all. This is why it is so easy to intercept. If it can change its trajectory laterally and longitudinally at the end, SM3 and SM6 can't touch it at all. I don't know what the radar logic of DCS is. It is very difficult to calculate the trajectory of a hypersonic target in the real world. Because the physical limit of the radar scan speed. When you send the next beam, the missile has flown a longer distance, so it is impossible to focus tracking and lock. In this regard, I have a few small suggestions. One is to reduce the RCS of the YJ21 missile. Or change its ballistic trajectory again. I don't know how to do it. I can only change its speed in the original LUA file. The most important thing is to give him the ability to maneuver and change his trajectory (can this be achieved through programming? Because I don't know how to make a missile MOD.). I hope we can discuss this topic together, or post it on the forum. Thank you!
    亲爱的 currenthill,感谢您上次的回复。 SAM问题已经解决。但还是有一个小建议。作为一个中国人,我对我们的高超音速导弹,特别是鹰击21感到非常自豪。但在比赛中。他总是很容易被SM6拦截。显然,这不是真的。 YJ21是一种高超音速反舰弹道导弹。首先,根据我所学的知识和查到的资料。我来给大家解释一下什么是高超音速导弹。只有中国的YJ21、DF17和俄罗斯的锆石才能称为狭义的高超音速导弹。高超音速导弹具有三个特点。它们在大气层中的速度已超过 5 马赫。他们可以机动,可以准确引导和接受引导。做到这三点的YJ21就没那么容易拦截了。然而,DCS 做不到这么多。首先是它的轨迹。 YJ21的轨迹现在是军事秘密。然而,它绝对不是一条简单的抛物线轨迹。按照我的猜测,应该是大气层外的桑格轨迹或者钱学森轨迹。它也可能是大气层中的助推滑翔轨迹。不知道DCS里有没有气氛的概念。当我把导弹升到30公里的时候,它就会在半空中爆炸。经过我的测试,所有导弹都没有到达冯卡门线(100KM)。也许DCS世界中的冯卡门线会更低。另一件事是,YJ21根本不会机动改变其轨迹。这就是为什么它如此容易被拦截。如果它最后能横向和纵向改变轨迹的话,SM3和SM6根本就碰不到它。我不知道DCS的雷达逻辑是什么。计算现实世界中高超声速目标的轨迹是非常困难的。因为雷达扫描速度的物理限制。当你发送下一个光束时,导弹已经飞行了更长的距离,因此无法进行聚焦跟踪和锁定。对此,我有几个小建议。一是降低YJ21导弹的RCS。或者再次改变其弹道。我不知道该怎么做。我只能在原始LUA文件中改变它的速度。最重要的是让他有机动和改变弹道的能力(这个可以通过编程实现吗?因为我不知道怎么做导弹MOD。)。希望大家可以一起讨论这个话题,或者发到论坛上。谢谢你!

  4. Dear currenthill, thank you for your last reply. The SAM problem has been solved. But there is still a small suggestion. As a Chinese, I am very proud of our hypersonic missiles, especially the YJ21. But in the game. He is always easily intercepted by a SM6. Obviously, this is not true. YJ21 is a hypersonic anti-ship ballistic missile. First of all, based on the knowledge I have learned and the information I have found. Let me explain to you what a hypersonic missile is. Only China's YJ21, DF17 and Russia's Zircon can be called hypersonic missiles in a narrow sense. Hypersonic missiles have three characteristics. They are reaching a speed of more than Mach 5 in the atmosphere. They can maneuver, and they can accurately guide and receive guidance. The YJ21 that achieves these three points is not so easy to intercept. However, DCS cannot do so much. First of all, its trajectory. The trajectory of YJ21 is now a military secret. However, it is definitely not a simple parabolic trajectory. According to my guess, it should be the Sanger trajectory or Qian Xuesen trajectory out of the atmosphere. It may also be a boost-glide trajectory in the atmosphere. I don't know if there is a concept of atmosphere in DCS. When I raise the missile to 30 kilometers, it will explode in mid-air. After my test, all missiles did not reach the von Karman line (100KM). Maybe the von Karman line in the DCS world will be lower. Another thing is that the YJ21 will not maneuver to change its trajectory at all. This is why it is so easy to intercept. If it can change its trajectory laterally and longitudinally at the end, SM3 and SM6 can't touch it at all. I don't know what the radar logic of DCS is. It is very difficult to calculate the trajectory of a hypersonic target in the real world. Because the physical limit of the radar scan speed. When you send the next beam, the missile has flown a longer distance, so it is impossible to focus tracking and lock. In this regard, I have a few small suggestions. One is to reduce the RCS of the YJ21 missile. Or change its ballistic trajectory again. I don't know how to do it. I can only change its speed in the original LUA file. The most important thing is to give him the ability to maneuver and change his trajectory (can this be achieved through programming? Because I don't know how to make a missile MOD.). I hope we can discuss this topic together, or post it on the forum. Thank you! 亲爱的作者,感谢您上次的回复。 SAM问题已经解决。但还是有一个小建议。作为一个中国人,我对我们的高超音速导弹,特别是鹰击21感到非常自豪。但在比赛中。他总是很容易被SM6拦截。显然,这不是真的。 YJ21是一种高超音速反舰弹道导弹。首先,根据我所学的知识和查到的资料。我来给大家解释一下什么是高超音速导弹。只有中国的YJ21、DF17和俄罗斯的锆石才能称为狭义的高超音速导弹。高超音速导弹具有三个特点。它们在大气层中的速度已超过 5 马赫。他们可以机动,可以准确引导和接受引导。做到这三点的YJ21就没那么容易拦截了。然而,DCS 做不到这么多。首先是它的轨迹。 YJ21的轨迹现在是军事秘密。然而,它绝对不是一条简单的抛物线轨迹。按照我的猜测,应该是大气层外的桑格轨迹或者钱学森轨迹。它也可能是大气层中的助推滑翔轨迹。不知道DCS里有没有气氛的概念。当我把导弹升到30公里的时候,它就会在半空中爆炸。经过我的测试,所有导弹都没有到达冯卡门线(100KM)。也许DCS世界中的冯卡门线会更低。另一件事是,YJ21根本不会机动改变其轨迹。这就是为什么它如此容易被拦截。如果它最后能横向和纵向改变轨迹的话,SM3和SM6根本就碰不到它。我不知道DCS的雷达逻辑是什么。计算现实世界中高超声速目标的轨迹是非常困难的。因为雷达扫描速度的物理限制。当你发送下一个光束时,导弹已经飞行了更长的距离,因此无法进行聚焦跟踪和锁定。对此,我有几个小建议。一是降低YJ21导弹的RCS。或者再次改变其弹道。我不知道该怎么做。我只能在原始LUA文件中改变它的速度。最重要的是让他有机动和改变弹道的能力(这个可以通过编程实现吗?因为我不知道怎么做导弹MOD。)。希望大家可以一起讨论这个话题,或者发到论坛上。谢谢你! There is another small problem, as a fresh player. I still can't learn to use the DF21 missiles in the module. They always don't move at all, no matter what attack group settings or triggers I make. I hope someone can give me a detailed tutorial, thank you very much.
  5. Dear currenthill, thank you very much for your modules. I have been using them for several months. But in recent days, I have a little problem when I download your US and Chinese modules on a new computer. Specifically, some anti-aircraft missiles are twisting and turning like they have drunk fake wine. When I use Chinese modules, the HHQ16 of 054b and the HHQ9B of 055 usually twist and turn several circles before launching. But at least they can still be launched. When I use US modules. The ESSM and Standard 2 of Arleigh Burke 2a and Arleigh Burke 3 usually turn several circles and then fall to the sea. They may even hit themselves and the warships next to them. SM3 and SM6 do not have this problem. I don't know what the problem is. I use the Chinese version 1.1.2 and the US version 1.1.3. I tried to download the data from the previous computer, but the result is still the same. I hope you can solve this problem as soon as possible. Thank you again for bringing us fun modules.
  6. Dear currenthill, thank you very much for your modules. I have been using them for several months. But in recent days, I have a little problem when I download your US and Chinese modules on a new computer. Specifically, some anti-aircraft missiles are twisting and turning like they have drunk fake wine. When I use Chinese modules, the HHQ16 of 054b and the HHQ9B of 055 usually twist and turn several circles before launching. But at least they can still be launched. When I use US modules. The ESSM and Standard 2 of Arleigh Burke 2a and Arleigh Burke 3 usually turn several circles and then fall to the sea. They may even hit themselves and the warships next to them. SM3 and SM6 do not have this problem. I don't know what the problem is. I use the Chinese version 1.1.2 and the US version 1.1.3. I tried to download the data from the previous computer, but the result is still the same. I hope you can solve this problem as soon as possible. Thank you again for bringing us fun modules.
  7. Dear author, thank you very much for your modules. I have been using them for several months. But in recent days, I have a little problem when I download your US and Chinese modules on a new computer. Specifically, some anti-aircraft missiles are twisting and turning like they have drunk fake wine. When I use Chinese modules, the HHQ16 of 054b and the HHQ9B of 055 usually twist and turn several circles before launching. But at least they can still be launched. When I use US modules. The ESSM and Standard 2 of Arleigh Burke 2a and Arleigh Burke 3 usually turn several circles and then fall to the sea. They may even hit themselves and the warships next to them. SM3 and SM6 do not have this problem. I don't know what the problem is. I use the Chinese version 1.1.2 and the US version 1.1.3. I tried to download the data from the previous computer, but the result is still the same. I hope you can solve this problem as soon as possible. Thank you again for bringing us fun modules.

    1. currenthill

      currenthill

      It’s been solved since a while back. Just download the incremental update for the China asset pack (called 1.1.3 and is much smaller since it’s just the fixes). Extract it on top of the China asset pack and replace updated files. The missiles will work fine then. 

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