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Flight Simulators
DCS World only, because there is nothing better in the world!
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Hungary
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I'm addicted to Su-27 and J-11A!
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The R-27ER is good for playing psychological suppression (if a missile is launched towards you, turn and defend yourself) As long as you launch a missile at certain times (R-27ER), you have time to get closer to your opponent and effectively defeat your opponent with R-27ET - R77 - R73 missiles! I don't use the R-27ER that often anymore, just because of this, it's stupid and outdated, R-77 and R-27ET are better, and there is a PL-12 missile on the GS server, which can reach 160 km just like the AIM-120C5 . The R-27ER needs a modern radar because the N001 is also weak, it can track a target from an average of 60 km and if it turns, the opponent immediately loses the track, so the N001 and N019M are the best for ARH missiles because these two radars your mistakes should not affect the effectiveness of the missile! Yes! Yes! Yes! Developers should fix this radar memory problem! That's why my dream Flaming Cliffs plane is the Su-37, because it has a BARS radar, and because the Su-37 is the best animal in its age to go into the wolves to fight!
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The working principle of R-77-1 is secret! Show me where the GPS channel is in that stupid J-11 mod that is needed for the PL-15! The Aim-120C7 mod is also a fantasy, because it was not made by the developers and only they can implement official development in DCS World! The AIM-120A would be much needed because it is the opponent of the R-77 and since it is not in DCS World, that is why we have to suffer on the online server with the R-27ER and fantasy J-11A+PL-12 mod against a more powerful and modern AIM-120C5! Don't be angry with me, but it is very clear that you rely on such invented game mods! I would also prefer to add relief to Flaming Cliffs, but unfortunately this is not possible, the game would be much more enjoyable and everyone would find their happiness. Nobody wants to make a J-11A + PL-15 server, for example, it would be a dream on the GS server to put the AIM-120D on the F-16CM and FA-18C, and let everyone have fun in the game at the highest level!
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You can create theories on a forum, but I've debated with developers many times, and they've often proven me wrong when I tried to argue using my own invented theories. There’s a simple rule: if you make a claim, you need to prove that it works. If you can't, then it's just speculation, and the discussion shifts into an emotional one, where instead of providing solid evidence, you're trying to defend your feelings. For years, I argued with people who confused the R-27ER imitator missile with the PL-12 missile, even though there hasn’t been a PL-12 missile for the J-11A. If I had presented a detailed explanation of how the PL-12 was developed, how outdated the N001 radar technology is, and that no new missile has been created for it in the past 25 years, it still wouldn't have mattered. People who cling to invented theories tend to push their ideas emotionally, regardless of whether they make sense or not. I would prefer if the developers placed greater importance on the fun nature of the Flaming Cliffs product and addressed the recurring forum discussion that resurfaces every two months, which won’t go away until a developer resolves the issue of 'REDside's planes being outdated.' The whole radar memory problem started because the developers, perhaps out of boredom, decided to simulate more detailed radar operations. While attention to detail can be a good thing, in the case of the Flaming Cliffs series, it has made the gameplay experience worse. The detailed radar simulation shouldn’t have been implemented—it would have been better to leave it as it was. Instead, the focus should be on creating more modern homing heads for the R-27T, R-27ET, and R-73 missiles. We've long moved past the 1990s, and these missiles have since been modernized. Yet, we’re not seeing progress on the RED side, while only more advanced NATO equipment continues to appear. That said, I’ll leave this topic to the developers. They know best what to do. I’ve already shared plenty of ideas on the forum, offering a wide range of suggestions for what could be added to improve the Flanker and FC Fulcrum experience! Flaming Cliffs is not about detail, if detail is needed then make these planes with fully clickable cockpits, those who want to have fun and feel good in the game should keep playing Flaming Cliffs and don't implement such game breaking features into the gameplay that cause further problems creates and takes away development time from the developers because these problems also need a solution. So if the developers were to deal with this, DCS World would be more successful and have more players, which, we know, means more money!
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And if the target covers his nose down aggressively? I usually do this, I even make the work of the radar more difficult with it, why do you think that the rocket feels better with a loft of 50 degrees? The loft is ideal for the AIM 120C because it has a range of 160 km and a much longer battery life, just like the PL-12! R-27ER is a stupid missile with huge energy and nothing more, I have never seen R-27ER and loft topic officially just fantasizing and making theories. Please don't confuse Soviet missiles with what an American is doing! It makes no sense to fantasize about something you can't prove! An R-27AE prototype missile would make more sense because it is based on modern ARH technology, and the technology of the stupid R-27ER shows why everyone switched to ARH guidance in the future!
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Why do you loft a missile whose gimbal limit is +-55 degrees to 50 degrees? You make it difficult for the missile to operate, the carrier's job is to guide the missile!
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This is the real operating principle, I think the developers know this better because they have all the documents, even secret ones that we cannot see. The MiG-29 pilot on the forum doesn't really like to talk about weapons either because it's secret! So guessing and fabricating theories is the worst. Anyway, if a missile is lost, a new missile has to be launched, and usually these missile launches can be visually detected and tracked to see what happens. If they do not go to the destination or if the driving to the destination is interrupted, you will see it visually or the game will let you know. I play quite a lot on the GS server where these missiles are the main game tools and the players have enough reasons that the R-27ER is not among the popular missiles. Some treat this memory mode as if they were going into battle with only one missile. Boredom often leads people to convulsively get involved in something that is not so important. If there are enough missiles, you have to use them!This is a Flaming Cliffs product anyway, not the MiG-29 with a fully clickable cockpit, where I think the developers will deal with this, because every detail is important to get a real MiG-29!
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An accurate description is better than inventing false theories with the help of guesswork and fantasy!
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General information about RTS missile control Purpose, composition and principles of construction A radio control system (SRU) is a complex of functionally connected radio technical and other technical means, designed for automatic or semi-automatic control of an object (aircraft, missile) with the aim of bringing it to a given point or to a given position relative to another object in action destabilizing factors. The information subsystem issues signals of missile deviation from the desired trajectory. The sources of information are radars, IR direction finders, other means of obtaining information about the target, radio technical information transmission systems, sensors of the parameters of the missile flight, the state of the missile and its subsystems, etc.. By processing the information with the appropriate algorithms of the computer (analog or digital), the deviation signal (SV ) rockets from the desired trajectory. The control subsystem (missile control system - SUR) directly affects the missile control bodies (on the control object) in accordance with the SV to eliminate guidance errors. During automatic missile control, the information subsystem equipment is located on the missile. In case of non-automatic control with the participation of the operator, the equipment of the information subsystem is placed on the rocket and on the rocket carrier. The trajectory control signal generator (FSTU) provides the operator with information about the deviation of the missile from the desired trajectory by analyzing information about the relative position of the missile and the target. Based on this information, the operator adjusts the missile's flight using the control command generator (CCM). Control commands are transmitted to the missile through the command radio control line (CRC). Destabilizing factors lead to deviation of the rocket from the desired trajectory and flight profile. The missile control system (MSC) detects these deviations and produces control parameters ΔГ and ΔВ in the horizontal and vertical planes, which ensure the elimination of these deviations. The deviation of the missile from the desired trajectory or flight profile is monitored by the information system of the missile or its carrier and is used to issue control commands that keep the missile on a given trajectory. During normal operation of the SUR Δ ≈ 0. In autonomous SUR, the control parameter Δ is formed by comparing the programmed (set) parameters of the rocket’s own movement (position) with the actual ones, which are controlled with the help of on-board information systems - gyroscopic, inertial, astronavigation, Doppler, radar, radionavigation, television, radio astronomy, barometric, control according to guidelines and others. Autonomous SUDs are used to control missiles in order to impress stationary targets with known coordinates, as well as during the first stage of the missile's flight immediately after its launch to impress moving targets in non-autonomous and combined SUDs. In the latter case, thanks to the use of an autonomous air defense system at the first stage of its flight, the possible range of missile launches is significantly increased. In non-autonomous SUR, the information received from the target (homing system) or from the control point (command radio control system, radio zone control system) is used to form the control parameter Δ. In homing systems, missile control commands are formed based on the analysis of signals coming from the target - optical, infrared, radar, and the target's own radiation. Radar homing systems can be active, semi-active or passive. In command control systems, the corresponding commands are formed on the carrier and transmitted to the missile via the command radio line. The measuring equipment of the information subsystem is placed completely on the carrier or partially on the rocket (for example, a television camera) and on the carrier. In radio zone control systems, the carrier equipment creates a radio zone that sets the trajectory of the missile. The on-board equipment of the missile determines the current deviation of the missile from the axis of the radio zone for the formation of control commands. Non-autonomous anti-missile systems are used to control missiles when hitting moving and stationary targets. In combined SUR, both methods of obtaining and using information are used to form the control parameter Δ. Combined missile control systems by using the most rational control system at each stage of the missile's flight ensure the maximum quality of missile control and a long launch range. For example, targeting a long-range missile is carried out first according to the program, then by semi-active homing and finally by active homing. In the pulse radiation radar, the illumination signal of the on-board fighter radar of the fP+FD frequency reflected by the target is followed in direction by the missile coordinator - the control parameter φ is determined or the additional selection of the target by range is carried out by comparing the moments of reception of the direct (tail antenna) and reflected (nose antenna) illumination signals. In the radar of quasi-continuous radiation, reflected signals are selected by speed by comparing the frequencies of direct (tail antenna) and reflected (nose antenna) illumination signals. Modern missile coordinators are monopulse tracking direction finders. Thanks to this: the coordinator is insensitive to amplitude-modulated interference created by the target; high accuracy of bearing is ensured. Target selection by range or speed of approach during pulsed radiation is carried out by range or speed tracking systems. On launch, the homing head (GOS) against the background of powerful signals from the aircraft's on-board radar transmitter cannot receive weak reflected signals. Therefore, only after launching the GOS to detect the attacked target, it searches for it. In order to avoid errors (when the target is not the same) and to speed up the start of homing, the target indication by angular coordinates and speed (range) is issued and memorized on the suspension in the GPS. After launching the missile, the target can change its flight parameters. Therefore, a special radio correction channel is introduced to transmit changes in target parameters to the missile. For coordinators, errors such as angular noise are characteristic, which are the result of the fact that when approaching the target, its angular dimensions increase and the target is no longer perceived as a point. This is taken into account by the missile control system algorithm. Advantages of semi-active GOS: long range of action with small size and weight; independence from weather conditions and the target's own radiation; the possibility of additional selection by speed (distance); the possibility of correcting the parameters of the missile control channel after its launch. Disadvantages of semi-active GOS: the need to illuminate the target until the moment of its impression; the possibility of creating interference on the reference signal channel (radio correction); the complexity of the rocket equipment. The passive GOS coordinator accompanies the target by its own (thermal) radiation or by the radiation of the radio-electronic equipment of the target. Powerful thermal infrared (IR) radiation in the range of 1.8 ... 6 μm is created by the power plants of airplanes and helicopters mainly in their rear hemisphere (ZNS). The high spatial selection and sensitivity of thermal homing heads (TSH) allow to identify and track the target in its runway even before launch. After launch, such a passive missile homing system operates autonomously. Passive radar homing heads (PRGS) are used in air-to-air missiles to impress emitting radio-electronic objects (RADS). As in the TGS, targeting, detection and capture of the target for tracking is carried out before the launch of the missile. The launch is carried out when the permitted launch range is reached. The starting moment is determined by indirect methods - by ground reference points with known coordinates of the object, by the basic or angular method with unknown coordinates. The flight of the rocket is carried out at a reference height. The moment of the start of diving on the target is determined upon reaching the calculated angle of elevation. 3. Command radio control systems The principle of operation of command systems Alignment of the control point (aircraft – missile carrier), target (biased point) and missile on the same straight line is provided by PU commands, which are generated based on the results of monitoring the current position of the missile relative to the given flight path. The control parameter is the angular ε or linear h deviation of the missile from the given trajectory. The angular deviation ε is controlled by the carrier's on-board equipment by tracking the directions to the target and the missile. Linear deviation is calculated: h=ε·D. The current range D of the missile is monitored by the range finder of the carrier or calculated: D=∫V(t)·dt or D≈VSer·t, where VSer and t are the average speed of the missile and its flight time after launch. The current value of the control parameter is transmitted to the missile via a radio telemetry line. A possible option is when the control parameter is calculated by the rocket equipment. In this case, the current results of monitoring the position of the missile and the target are transmitted to the missile via the telemetry line. The carrier receives information about the coordinates of the target εЦ, ДЦ and the missile εР, DR with the help of radar coordinates of the target (VKC) and the missile (VKR). VKTS is an active-type radar, and VKR is an active-response radar. The current coordinates of the target and the missile are used by the control parameter calculator (ОбчΔ) to determine the missile control parameter. The current value of the control parameter and other information in the control command generator (CCM) are converted into control commands. The transmitting part of the multi-channel command radio control line (KRU) transmits these commands on the operating frequency. From the received radio signal, the receiving part of the missile control unit issues control commands for the missile control system (MSC). The encoder (Ш) and decoder (ДШ) of the switchgear are means of protection against interference. The command radio control system of the fighter In the weapon control systems of modern fighter jets, command radio control of missiles after their launch is used to correct missile control algorithms at the stage from missile launch to the start of target tracking with missile homing heads. Control commands are formed and transmitted over the target illumination radio channel by semi-active radar homing missiles. A base-3 code is sometimes used to transmit air-to-air missile control commands; its alphabet consists of the symbols "-1", "0" and "+1". Codes with a base of 2 can be used to encode the signals of each of the three symbols, for example, the 5-bit code 1-1-1-0-1. In the ternary system, a “direct” code is used, that is, the sequence of symbols 1-1-1-0-1, a “reverse” code, which is an inversion of the direct code, that is, a sequence of symbols 0-0-0-1-0, and the so-called “ "zero" code, in which there is no coding of primary signals. If frequency modulation of the signal with frequencies Fm1 and Fm2, which correspond to elementary binary symbols "0" and "1" of the code, is used for coding, then signals according to the table will correspond to each of the three symbols of the alphabet. With two-digit words in the triple number system, it is possible, for example, to convey the set of six corrections given in the table with a value that is a multiple of of some of the missile control parameters. The remaining codes (-1; +1) and (+1; -1) can be used to transmit two more one-time commands. This is very detailed!
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You can delete the pagefile, especially if you have 24GB Vram! Use HWiNFO64 and you can track everything that happens, I also have 64GB Ram and I never reach 40GB even on an online server where 40+ players play! By the way, I haven't used pagefile since 2018 and I only crashed once, that was because my memory was overclocked, but I still had no problems for years! I downloaded the size of Ram - Vram and Pagefile from a youtube video, it was made on a 30+ player server and you can see the High texture preset setting on the textures of the cockpit, so don't worry if you turn off the pagefile! 36,694 MB of physical memory is enough here if you don't use pagefile! Here you can see the gameplay and memory usage: https://youtu.be/S1J1DGlBoC4?t=700
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Admiral Kuznetsov aircraft carrier has a 12-tube vertical-launch anti-ship missile system under its flight deck. Each of these missiles weighs 15,500 lbs - as much as some fighter planes. I was wrong with Admiral Kuznetsov's S300 because there is a Cruise missile instead of S300! Nice big missilet!
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name = "r-27er_3"; file = "r-27er"; life = 1; -- load = { false, false}; fire = { 0, 1}; username = "R-27AE (AA-10C)"; index = 12; name = "r-27er_2"; file = "r-27er"; life = 1; -- load = { false, false}; fire = { 0, 1}; username = "R-27EM (AA-10C) "; index = 17; file = "r-37"; life = 1; -- load = { false, false}; fire = { 0, 1}; username = "R-37"; index = 20; A bit of interest from the DCS World files! It will be more interesting if Meteor and AIM-120D also enter the game room!
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The MiG-29 is not an air superiority fighter but rather a short-range interceptor used for air defense. It quickly flies to a target, kills the target, and leaves the airspace just as fast as a smaller, less powerful version of the MiG-31. The issue in the Flaming Cliffs series is the lack of the Lazur datalink, which operates on the HUD and directs the pilot on where to fly and what to do. In DCS World, the absence of this data link, along with the removal of the tactical display from the MFD by the developers, has made the MiG-29 a weaker and less competitive aircraft. This unfortunately pushes players towards purchasing other products if they want to engage in BVR combat against advanced jets like the FA-18C and F-16CM, making the MiG-29 feel more like a target drone. This can be discouraging for new players. Even with a clickable cockpit, the MiG-29 won't necessarily improve you'll just have access to more buttons and features. However, it still won’t have the MiG-29M’s radar with ±85 degrees azimuth capability, which allows for beam maneuver, while you can track your target with target lock, and strong radar and eight missiles that would make it more competitive and enjoyable. The current radar is still too weak to effectively support the R-27ER missile. The R-77 missile works better, as its range is shorter at low and medium altitudes, and since it uses ARH guidance, it doesn't need a highly capable radar, just something that occasionally shows where the missile should go to intercept the target . If you want to engage in BVR combat, the Flanker is the best choice. That's why it would be useful to have HUD display radar modes, which would improve BVR efficiency, plus, it's a feature that exists in real Flankers. Unfortunately, the developers are reluctant to allow the use of prototype missiles like the R-27AE, an ARH missile that could help mitigate these issues. They often rely on the argument of secret, inaccessible documents. However, part of what could make the game great is the ability to simulate prototype missiles. The Su-25TM is a prototype, and the AI-controlled Su-30 is also a prototype. The Flankers lack full datalink functionality as well, for example, the Su-33 is controlled by the Kuznetsov to target certain enemies, but the Kuznetsov lacks basic GCI features or even the S300 SAM system located on the deck. Flankers should be able to share air targets with each other via datalink, or the AWACS could show targets on the HUD. The Flanker is even better at what the Fulcrum was designed for, being a true air superiority and air defense aircraft, thanks to its datalink. With a few small changes, the developers could earn significantly more revenue, and no one would mock DCS World as a 'NATO target drone simulator' for those who want to exclusively fly Russian or Soviet aircraft. It's frustrating that players are continually forced to fly against post 2000 NATO aircraft with advanced avionics, while using Flankers and Fulcrums on the 1980s era. Simply adding the R-27AE, which could be made by tweaking just three lines of code from the R-27ER, would relieve a lot of players' frustrations. Unfortunately, this is the situation. You either have to practice more or stop flying yourself over these issues that the developers seem unwilling to address in any way. No one should hope that we will get an advanced Russian Flanker or Fulcrum after 2000 within 30 years, that's why the problem should be alleviated with such easy to do options, or it should be solved completely! Everything is given to the R-27AE, but no one wants it! Sorry if I'm being honest, and thank you, I'm not asking for an ED marketing text about what kind of simulator this is because they've been drilling my brain with it for 15 years! I just wrote ideas and that's it!
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BVR air combat is also a psychological game, if you start learning about human behavior you will be much more successful. In short: if you launch a Fox 1 semi active missile, your opponent will be under stress, you can force him to make a mistake, and you can gain a tactical advantage by entering the air combat first. If you can turn your opponent 90 degrees and make his life impossible, and reduce his ability to use only the AIM-9X, you can simply kill him over 10 km range. If he turns his back cold, you are playing with a cowardly opponent who runs away. In such cases, it is easiest to offer him an R-27ET! Learn to dominate air combat and win more!
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R-27P (Passivnaya, passive; izdeliye 470-4 ; R-27P1 for export; NATO: AA-10E Alamo) is the third variant in terms of guidance, it is equipped with the passive X-band radar PRGS-27 (9B -1032) from TsKBA in Omsk, the same and based on the L-111 sensor from the Kh-31P. Operating in centimeter waves, the seeker guides the missile through radar emissions from enemy aircraft. The seeker is capable of acquiring the target at a distance of up to 200km, but the missile's range is limited by the short battery life. The minimum range is 2-3km and the maximum is 72km, the target must not maneuver at more than 5.5g due to sensor limitations. This variant has the clear objective of electronic warfare and AWACS aircraft that have strong emissions and low maneuverability. With passive guidance, the enemy has no warning of the shot. The first test of the R-27P was in 1984 with firing from a MiG-29. In 1987, the R-27P was adopted by the USSR and was produced for a short period until 1991 by the Ukrainian Artem, production continued but on a reduced scale, for example, by 2001, TsKBA had delivered 220 9B-1032 seekers to Artem. R-27EP ( izdeliye 470-4E ; R-27PE1 for export) is the version with the “energetic” engine and a range of up to 110km. Available for export since 2004. The maximum ballistic range published does not correspond to real combat conditions. The actual range will depend on the altitude, speed and direction of the target and the intercepting aircraft. For example, the R-27ER missile has a published maximum ballistic range of 95km, but in fact it will be 60km with the target and interceptor flying in approach at 900km/h, at an altitude of 10,000 meters; 30km with the target moving away. At 5km altitude under the same conditions the range is 40km with the target approaching and 18km moving away. At 1km altitude we have 26km and 10km respectively. The limitations of the seeker must also be taken into account.