Hi,
i had a few ideas. Not sure how hard it is to implement, but here I go:
- make a "debug" function for mission creators (so i know, why a unit was triggered to intercept something or whatever or like in my last mission, where a helicopter did not land on a carrier as planned, but flew half way back to its land base, even if the distance was only 30nm and it should have enough fuel for that)
- for tanker training: show a text that tells me why the tanker wont connect (sometimes i am really spot on and nothing happens and i have no idea why)
- make it possible for a ship to follow another ship.. like all the actions that air units can have on other air units..
- make it possible to save multiplayer missions so i can continue with my friend at a later time at the same spot
- make it possible to have static objects neutral (i had a static c5 that was constantly shot by some russian tank and could only stop it by placing the tank behind 2 buildings)
- give the possibility to alter the factions after you created the mission already. I know, there is a mod for this, but it renames all my triggers and waypoints
- add an American submarine
- add ability to limit ship weapons (so for example, i only want it to have the machine gun anti air, but no rockets that shoot a target on 200nm)
- add ability so enemy units communicate with each other.. for example i have some SAM site and they see me, they should communicate to other enemy forces (like a SU-33), that i am nearby. The link should be set manually, so you can control which units communicate with each other, so the whole mission doesnt get screwed
- let the S-3 also have a probe and not only a basket.. for the A-10
- add subcategories for random system failure (like i want it random, but only part of the radio equipment for example)
- make cockpit reflect light from thunderstorm