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59th_Reaper

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Posts posted by 59th_Reaper

  1. 37 minutes ago, BIGNEWY said:

    Hi Reaper, 

    we have a few reported in the past but were fixed, but are you saying it is all?

    Which aircraft are you seeing issues with?

    I have asked the MP team to take a look

    thanks

    Hi!

    1st of all, thank you for the quick response. All FC3 modules and MiG-21 bis are 100%, and later today i will check the others and i will write the results.

    S!

  2. Hi!

    First of all, thanks for the mod. The difference is so huge between this and the original stock sounds. At least one person would like to fix something in the module if the developer no longer does. Just a question.  Nin, can you improve the transition between the external afterburner and military power (or less) sounds? Because a little disturbing when you turn off the afterburner the noise is disappearing without transition, like a sudden cut. 

    Thank you! 😉

    • Like 1
  3. 5 minutes ago, BIGNEWY said:

    Flappie has already said it is reported internally. 

    You may think we are a huge company with unlimited dev resources but that is not the case. Our dev team are constantly busy fixing issues and they have to work on priority ones, it may not match your priority list but you dont have a full picture of what is going on. 

    Please continue to be patient. 

    thanks

    I think an useless cockpit light (in MiG-29) has enough priority to fix it, and the first time when it was reported (internally) more than half year ago. So yeah, i’m trying to be patient, but let’s not look at each other as stupid anymore.

    • Like 1
  4. 17 minutes ago, Rudel_chw said:


    ED does not have unlimited resources, and this isn’t really a significant problem..  I doubt many people has noticed it, I certainly didn’t 

    I can show you a lot of "important" problems that are not addressed in the same way. For example the abandoned ED modules like L-39, Yak-52, etc. Btw this parachute/engine nozzle problem appeared around 1 year ago. Before was ok, so it's ED fault and if they have sources fucked up the working things, they have to fix them also. I am a customer and would like to see the issues addressed within the expected timeframe. Your line of thought would be understandable if we were talking about 1-2 months and not years.

     

    • Like 1
  5. Hi!

    FC3 has a problem since long time ago, the clients couldn't see the other client's drag chute in multiplayer.

    An other problem, the incorrect moving of the client MiG-29's engine nozzles, also in multiplayer. When the clients pull back the throttles to idle position at low speed, the nozzles remain in closed position and they open around 175km/h only.

    Please fix it! Thanks.

    Pictures and tracks (own track+client) are attached.

    dragchute_multibug.jpg

    enginenozzle_multibug.jpg

    dragchute_multibug-1.trk dragchute_multibug-2.trk

    • Like 2
  6. Hi!

    Are you planning to make realistic movement for the canards? Not so realistic now, especially during takeoff/landing and the moving limitation is also not good. For example during braking the canards are reach the navigations lights. I hope you will rework the 3d model, because many details are inaccurateAnyway, best wishes to creating a good and usable mod! 😉

    S!

  7. Hi!

    Since 1 or 2 update the grass is almost 1 meter high in Caucasus. This is so disturbing and unreal, especially at the airfields. I know if i use less visibility (for grass) setting in the options, grass height will be less too, but that looks so weird (and of course i want to use full setting). Any possibility reduce it to a normal height (like before the last updates) ?

    S!
    59th_Reaper

     

    grass_bug.jpg

    • Like 2
    • Thanks 1
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