nghitran
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Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
I just found another bug in Russia Mod that the coastal missile systems like Bastion and Bal-E won't fire at target ships, they only deploy to combat-ready status ( both Radar and Launcher) and just sit there watching the target. -
Mike Force Team started following nghitran
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Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
Thank you very much for the update. And I want to ask In the upcoming update for the China Pack, will you also fix the bug where the YJ-12 missile does not maintain its cruise speed at Mach 3.5? Currently, the missile only sustains a cruise speed below Mach 1.0. that bug also happen with other supersonic missile like Onkis and 3M54T -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
Are you also planning to rework the Arrow 2/3 system? Back then you said you stop because we didn't have anything else besides Scud, now we have Iskander and ATACMS. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
hi @currenthill Did I remember wrong, or did a recent core game update change the speed of the YJ-12 mod? I recall it used to approach the target at a speed above Mach 2.5, but now in the final stage, the missile slows down to 1120 km/h. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
The Russian upgraded version of the ZSU-23-4 features four Igla missiles, there is another version from Vietnam . Vietnam upgrade version replace the radar with an IRST sensor. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
Glad to know, thank you -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
Hi @currenthill It has been more than a month since the first pack update, and the forum has been quite quiet lately. I just wonder if the update process for the other packs still going smoothly? -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
This update really excellent, thank you very much for it. May I ask if your next update to your mod will also including the current M270 in the mod with the new in DCS core rocket & Missile like GMRLS and ATACMS ? -
Currenthill Asset Pack (from 4/25/25 Newsletter)
nghitran replied to NineLine's topic in Currenthill Asset Packs
Hi Currenthill, will this update be released before the end of this year, or do we have to wait until next year? -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
Once you know how to edit the Lua file, you'll be able to get an anti-radiation missile with a cruise speed of approximately Mach 6 with maximum altitude of 25 km, and a terminal phase reaching Mach 5.5 -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
It's really simple you just need to look into any currenthill or other modder lua file of any anti-ground missile, then compare it to the Mako lua in "A2G" file of the F-22. Focus on every line about scheme or type of weapons and you will see the difference and then you'll found out which line needs to be changed to turn AA in AG. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
We already have Mako, which you can use via the F-22 Enchanted Mod. Simply modify a few lines in the Lua file to turn it from anti-air to anti-ground missile, and it will function as an hybersonic air launch anti-radiation missile. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
When ED releases the update that integrates of HIMARS with ATACMS into the core game, will you continue to maintain the PrSM missile in your mod or you will remove it ?
