

nghitran
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Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
This update really excellent, thank you very much for it. May I ask if your next update to your mod will also including the current M270 in the mod with the new in DCS core rocket & Missile like GMRLS and ATACMS ? -
Currenthill Asset Pack (from 4/25/25 Newsletter)
nghitran replied to NineLine's topic in Currenthill Asset Packs
Hi Currenthill, will this update be released before the end of this year, or do we have to wait until next year? -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
Once you know how to edit the Lua file, you'll be able to get an anti-radiation missile with a cruise speed of approximately Mach 6 with maximum altitude of 25 km, and a terminal phase reaching Mach 5.5 -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
It's really simple you just need to look into any currenthill or other modder lua file of any anti-ground missile, then compare it to the Mako lua in "A2G" file of the F-22. Focus on every line about scheme or type of weapons and you will see the difference and then you'll found out which line needs to be changed to turn AA in AG. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
We already have Mako, which you can use via the F-22 Enchanted Mod. Simply modify a few lines in the Lua file to turn it from anti-air to anti-ground missile, and it will function as an hybersonic air launch anti-radiation missile. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
When ED releases the update that integrates of HIMARS with ATACMS into the core game, will you continue to maintain the PrSM missile in your mod or you will remove it ? -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
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Currenthill Asset Pack (from 4/25/25 Newsletter)
nghitran replied to NineLine's topic in Currenthill Asset Packs
Does we have any news about the process? -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
You can find It in the "missile" section, of ground vehicles. It work like a guided missile not an aircraft so you can only launch it with "fire at point" -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
It seems the recent update has broken the GBU-39 in the Swedish mod. Currently, the GBU-39 will dive straight into the ground. When you have time can you take a look at that -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
It looks like you'll need to wait a long time for any new mods to be add in his asset, because Currenthill is currently busy collaborating with ED to integrate existing mods into the DCS core and also for maintaining current mods. This process could take months or even years to integrate "All" existing mods into the core game. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
Is the Nulka system on Burke Flight III currently not working? Because after several tries, I only see Nulka working on Constellation. -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
null I noticed a new bug that maybe the missile placement on the Ticonderoga was changed after the recent update, causing the ship to explode and the game to crash whenever missiles are fired. it still working normal with Arleigh Burke IIa and III -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
Hi @currenthill with the Iskander becoming part of the core game, is there any possibility in of integrating a decoy system into the missile in the near future? From what I've read, each Iskander missile carries six decoy devices.