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szcz13

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About szcz13

  • Birthday 06/30/2002

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  • Flight Simulators
    DCS

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  1. Find if it was used at any point on this platform and send request to BIGNEWY. Otherwise any module could have anything you wish for.
  2. I had a couple of instances where I damaged my gear to the point of it not retracting (probably, because tbh I'm not completely sure of the reason, but it happened twice) by turning too sharply(?). I definitely did not go off taxi way, and stayed on prepared surface the whole time. It was really frustrating after completing a cold start and basically broke the long mission for me. It never happened with any other module.
  3. You sure your AWACS isn't just giving you distance and altitude in metric system? By your description sounds like it. Russians use metric system in aviation, unlike any bluefor nation
  4. So, can it be set it to metric?
  5. UPDATE v1.1.3 Quick patch for earlier update fixing (but not completely, can't find a reason at this moment) direction of canopy rain drops. Also added better quality elements and textures inside the cockpit.
  6. UPDATE v1.1.2 New update is out, it includes further cockpit model enhancements including an addition of rain droplets effect on the canopy, and HUD screen reflections. Also SFM has been tweaked in order to limit maximum speed and correct engine behavior on different regimes. On a smaller note a new Kazakhstan 610th AB livery has been added.
  7. Quick patch v1.1.1 that wasn't included in yesterday's update by mistake. Includes fix to one wrongly exported model and addition of better cockpit lights.
  8. UPDATE v1.1 Hello guys, new update is up. The cockpit model was redone — most parts rebuilt from the ground up and retextured. The exterior also got some fixes: corrected damage model (no more parts showing when they shouldn’t after damage), added bort number on the front landing gear, boarding ladder, and intake covers for parked/static aircraft.Flight model was adjusted to remove the unrealistic supercruise. Smaller tweaks include engine sound update. Unfortunately for now fabric cover doesn't work as it should on parked (not static) aircraft with open canopy clipping through it, so it was removed until it could be added properly in the future.
  9. Tried a little something with a static model:
  10. UPDATE v1.0(?) Hello everyone, today it's not going to be a regular update but a fresh start with the addition of MiG-31K version to the mod. The old User Files link is going to stop getting updates with v2.72 being the last available version to download. From now on the mod will include both MiG-31BM and MiG-31K versions developed simultaneously. First off - changes to the BM version compared to the latest version: - Fixed HUD glass texture on the exterior model, - Added variable air intakes animation, - Added altimeter pressure setting knob, - Two new liveries by Brzoza - @StalkerXDPL - Changed afterburner nozzle texture, - Adjusted Kh-31P flight parameters, - Made cockpit afterburner sound quieter, - Changed the texture of metal hydraulic parts (refueling probe, gears), Now the MiG-31K version - it uses Su-25T avionics, so it's free, you don't even need FC3/2024 pack for it to work. The Kinzhal missile works with ELINT Fantasmagoria pod, however the pod itself is not visible, but you still need to equip it in ME. As you could probably figure out, due to DCS FC3 limitations, Kinzhal works as an antiradiation missile. The maximum range I could get it to hit the radar was 500km, it was also the maximum range enemy radar could see me above the sea while flying at 15000m. Due to DCS missile coding limitations (I might be wrong and it might be further researched) the missile doesn't actually perform like Kinzhal would (allegedly), and any changes in the direction of more "realistic" behavior make missile miss and stop working properly. It still flies a high arch trajectory at very high speeds but it's not really ballistic. Hit probability is dependent on launch parameters and from countless launches I've made, I recommend not to launch it closer than 150 or even 200km from target while also being at at least 15000m altitude and above 1,4M. Right now I couldn't make AI launch Kinzhals (at least from further distances), will work on it in coming updates. Enjoy! New User Files Link: https://www.digitalcombatsimulator.com/en/files/3346479/
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