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About szcz13
- Birthday 06/30/2002
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Flight Simulators
DCS
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Not if you install FC3 fix
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yet...
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szcz13 started following StalkerXDPL
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UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future.
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Fixed! Thanks for pointing out. I advice to reinstall it, has a little change in SFM, which is responsible for pilot blacking out. Before that I put the wrong value accidentally.
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Yeah, forgot to rename the folder and only named zip correctly. It's the correct version.
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UPDATE v2.7 A little update: added nosewheel steering animation (unfortunately for now there's still a bug where you will spin too fast if slow enough, but if you go above 5km/h it fixes itself), changed texture on wheel tires, making it less shiny and changed gear position a little, making it look more natural when on the ground, fixed speedbrake animation conflict with gears, nkw works as it should. Also the afterburner texture was changed to a better looking one. Fixed the issue with the radar not being used by AI to engage enemy, now it does and it has more powerful one than the old Zaslon. Besides that some small SFM adjustments for AI takeoff and landing speeds and some added loadouts. Enjoy!
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DCS Su-22 by VinntoreZ - Mod Developement Thread
szcz13 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
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DCS Su-22 by VinntoreZ - Mod Developement Thread
szcz13 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
How’s that Su-24 mod coming along, o wise one who truly understands the community? -
....... what????
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UPDATE v2.64 Small Fix - AI won't engage enemy aircraft with radar guided weapons. Caused by AI not recognizing custom radar added before. Not sure if fixable or not, will look into it, for now that is the fix. If you only fly MiG-31 as a player you can totally not use it, AI wingman will fire weapons if ordered (reason why it wasn't unveiled before), but as someone who uses them a lot as AI it became pretty apparent and game breaking.
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Looks awesome man, looking forward to the release
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No
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UPDATE v2.63 Minor update in which more SFM tweaks are introduced, making flying experience better. I tried to adjust the plane's behavior at altitude, as it used to lose it pretty rapidly even at high speeds. Due to personal life stuff I can't put out a bigger update as of now, but also I didn't want to hold this smaller update off for eternity so here it is. Feel free to try it out and again, feedback is important in making this mod better in the future, so I'm looking forward to hearing it.
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I think I mentioned it before, but maybe it was on download page. Anyway, for some reason FC3 mods seem to only be able to use game's language and are not affected by native avionics setting. I haven't seen a fix to it yet, if anyone knows how to do it I'll implement it. But that's also the reason why I had to add russian betty sounds that you asked about before, it just switched english sound files the game uses. So, in order to have it in russian you'd have to change your game language.
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For now SFM does the job, as I was able to tune it pretty well. It's not a common SFM, but a pretty detailed one at this point. Making EFM without real life data seems pointless and a major waste of time as it would take months if not years to do it correctly, and the general majority of players wouldn't notice any difference. Because of DCS modding limitations I can't make it standalone - it needs to use FC3 avionics and radar to work. Possible updates in the future will be guided to improve the looks, and animations mostly. Can't give any time frame for now and I also feel like making updates too often is not a good practice either, so for now I'll stay with this stable version, until I can put a lot of time into it again.
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