

MikeSinn
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Everything posted by MikeSinn
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Hi Nigel, I can't say that I've ever had any problem working with the mouse and changing settings while in VR mode. Not sure where the problem is. In any event, you may benefit from using the DCS launchers created by Skatezilla. You can find it here: https://forums.eagle.ru/showthread.php?t=160053 I just started using it widen I got the Vive as it has options to automatically launch DCS with or without VR. I tend not to use VR when working in the editor and then relaunch in VR when ready to fly. Give this a try and see if it helps.
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Hi Nigel, I just installed an HTC Vive this past weekend and am having a blast relearning everything in DCS. It is truly an amazing experience in true 3D. Anyway, back to your question... I have not found a single guide on using the VIVE in DCS, however, there is an extremely helpful sub-forum here that covers all things VR. Take a look in the Input and Output forum below and you will find the VR section. In it there is a sticky thread on HTC Vive. I found this thread to be particularly helpful in getting up and running. For problems with the mouse, check the VR Settings tab in DCS and click the box to confine mouse within game window. This will help to keep the game from losing focus. I also found that the "5" key on the keyboards number pad will recenter your view from within the headset. I'm still learning so probably can't help much more but feel free to post any more questions here or in the VR sub-forum as I'm sure others, more knowledgeable, will quickly help.
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Just started working with the Vive and as others have already said, there is NO COMPARASION to playing on a 2D monitor. I just spent they afternoon tweaking 1.5.5 for best balance of performance vs graphics and am now moving on to 2.0.4. Does anyone know whether the Pixel Density slider in DCS 2.0.4 works with the Vive or do I need to modify the Steamvr file?
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All, thanks for the configuration suggestions. Applying the changes recommended by DigitalEngine, I've been able to get 45fps consistently in 1.5.5 which makes flying much more enjoyable. Will try the same changes in 2.04 and see what's that like later today. On a related note, does anyone else think the name of this thread should be changed? With all the good suggestions provided here, the Vive is certainly very playable now! :thumbup:
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Wolf8312 did you end up making any configuration changes to get the improved performance? I just unboxed my Vive last night and anticipate spending some time this weekend tweaking DCS.
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mkiii Thanks for the suggestion. Please categorize this as a UTS error (User Too Stupid). I went back and looked at my keyboard mappings and found that my warthog throttle had a open canopy mapped to a switch. :doh: Deleted that and all is working again.
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Is the version updated on December 3 meant to work with DCS 1.5.5? Every time I load this mod, it crashes the game. Am I doing something wrong or do we need to wait for Erpe to update the mod? Thanks
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Help, something has change either in the last patch or my configuration. Every time I start in the SU-25T, as soon as I I pause and enter the cockpit, my canopy opens. This happens in instant actions and missions. If I start in the air, the canopy tears off, if I start on the ground, my canopy opens and my gear automatically collapse. This only happens in this plane. All other planes and helicopters work fine. I deleted the key and joystick map pings for the canopy open/close but this had no effect. Does anyone else have this issue and a solution?
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Success finally! MY THANKS TO ALL THAT HELPED EDUCATE ME ALONG THE WAY :thumbup: I could not get the mist.schedulefunction to work correctly but by breaking the Clone action and move order action into separate scripts in the same trigger, I got everything to work. Below is a copy of the two scripts I used in the same trigger: Right now I have a bunch of OutText commands in the script just to follow variable assignment and testing. I have no doubt this is not the most efficient solution but it is functional. The script basically selects 1 of 4 possible groups and 1 of 3 possible starting zones. Makes a copy of the group and orders them to begin moving forward to attack a zone. Attached is a copy of the mission as well. WARNING, the mission is by no means complete nor meant for anything other than my learning but thought others could benefit from seeing this. EDIT: Replaced the Test_1.miz with an updated version as the previous one had an error preventing the F10 radio menus from working :doh: test_1.miz
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Steggles, thanks for the quick reply and suggestions. I will try your idea in EDIT 2 now. It is odd that I do not get any error message when running the mist.scheduleFunction currently. For reference, I am using Mist 4.41 (I think the most current version). I had an issue originally with the clonetozone function when using an early version of MIST.
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I finally had a chance to try out the suggestions provided in this thread and developed the following simple script to clone a single group (designed eventually to select one of several random groups) and order the group to move towards a zone. The script is triggered by a F10 radio option and executes without an error. The target group is cloned and placed in the starting zone. However, the final command, "mist.groupToPoint" never seems to execute. The group just sits there forever or until I run out of patience and blow them up :music_whistling: Can anyone see the logic or process error in the script. I have also attached a copy of the scenario file for reference. It is still very incomplete but the radio function to create the cloned group does work. To test, select the A10C client, select F10 then F5. Any insight or thoughts on how to get them to move forward is appreciated. test.miz
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Steggles, Ignition Thank you both for the input and ideas. I did not realize that the Cloneinzone function would pass back the name of the newly created group. Capturing that in a variable should do the trick. <Famous last words...> I wont have a chance to test for a couple of days but will share my script and any success or failures then.
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What is the easiest way to identify the name assigned to a newly cloned group? Using a mist.CloneInZone function, I have a simple script that randomly selects a group targets and creates a clone of that group in one several zones. This part of the script works fine. Now the tricky part I can't figure out... Once the cloned group has been created in the starting zone, I want to use the mist.groupToPoint function to have the new group move towards a location. The problem is that I don't know how to get the name for the newly cloned group. Any ideas or pointers on how to look up the name for the most recently created group in SSE or mist?
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Is 1.5.3 Open Beta and 1.5.3 Release Version the same?
MikeSinn replied to MikeSinn's topic in General Bugs
Thanks Mustang for the quick response. ...off to give open beta a whirl :pilotfly: -
I've been following the crash and performance related threads regarding the Release version of 1.5.3 for the last couple of days. I have, for now, declined the update. I have, however, updated my OpenBeta install to 1.5.3. My question is whether this incorporates all the changes in the current release patch? I would like to see whether my PC can manage the new visibility and other graphic changes without serious stutter or crashes. Running tests with the Open Beta version would be a way to do this though only if the code bases were the same.
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For those that may ever have a similar issue, I found the problem. My simple CloneInZone script actually worked as designed. There error message looks to have been due to using an older version of mist (3.3). I didn't realize there was a newer version until today. After loading 4.1 into my mission, the script worked fine. One more stumble step towards figuring LUA and the editor out.
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I am a complete newbie to Lua programming and only slightly less so to the DCS Mission Editor. I am trying to create a simple bomb range script that selects a random target, clones it and places it in a bomb range zone. The code I have so far is: this is triggered via a F10 radio message but when executed I get the attached error. I have also attached a copy of the .miz file. I can see the tgt and tgt_zone variables are being formatted correctly via the outText command. My guess is that I'm not passing them correctly to the cloneInZone function. I just can't figure out the missing element. Any and all guidance is appreciated. Training Range04.miz
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Ironhand, Cik thanks for the assistance. I found also that if after the first unit is selected, I can hold down the shift and do a quick double click to select multiple units.
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I'm just starting to experiment and learn the ME in DCS and have what is probably a basic question. Is it possible to select or highlight multiple units at one time so they could be moved as one? I have tried the windows standard of Shift+click but that doesn't work. I know that the ctlr+c and ctlr+v process work. I just would like to do that with more than one unit at a time. I tried searching the forum for guidance but do you have any idea of the number of threads with the terms select, click, multiple or combinations thereof:mega:cry:
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Yes, thank you for the clarification. While I am disappointed the catalog is not actually on sale; my wife and wallet are not...
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I must have been dropped on my head as a child or am missing something obvious as the Weekend Sales announcement has me confused. It references being to purchase all modules at 50% off and use bonus points. However, when I go to the e-shop, all modules are regularly priced. I currently do not have any bonus points as they expired unused last year (shame on me). Does that mean no discount?
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Steam Frequently Asked Questions (FAQ) and Steam Specific Issues
MikeSinn replied to ShaZe88's topic in Steam Support
Baldewalker, Maestro72x Thanks for the help. I was able to start the DCS download, put it on hold and then buy the Mig-21 module. Transfer of license over to my DCS account worked like a charm. Now all I need to do is figure out how to start the engine :-) -
Steam Frequently Asked Questions (FAQ) and Steam Specific Issues
MikeSinn replied to ShaZe88's topic in Steam Support
I currently have DCS World 1.5.2 stand alone (non steam version) installed on my PC but want to take advantage of the module sale on Steam. I understand that module keys bought on Steam can be transferred to my DCS account. However, when I try to buy the Mig-21 module through steam, I get an error at checkout saying that DCS world must be installed. Is there a way to get past this without installing a complete second version of DCS? -
Thanks for the quick response. I've been keeping an eye on Amazon for used version to become available but they seem to be in short supply :( I was hoping to find a copy on Lulu.com to purchase but no luck. I would upload and print a version myself but it appears that Adobe Creator or other special software is required to correctly format the pdf for uploading.
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I've purchased the A-10C, Blackshark and P-51 manuals through Lulu.com and think they are fantastic. Does anyone know if the Flaming Cliffs manual is available there or elsewhere? I'd love to round out my collection.