Jump to content

latearrival

Members
  • Posts

    209
  • Joined

  • Last visited

Everything posted by latearrival

  1. Hey Kankkis, if you haven't already checked out this radio tutorial you should do: http://forums.eagle.ru/showthread.php?t=61349&highlight=radio+tutorial With help from WarriorX I now find realistic radios easy.
  2. Thanks Smokey. I can't test it right now, but you've made me wonder if what I am doing is hooking the current steerpoint rather than a specific Mark Point. When I change steerpoint (from Mark A to Mark B), the hookship indicator lines immediately point to the new steerpoint. Still seems strange that the double dotted indicator lines aren't always showing...
  3. Hi! I've just reached the section of the manual called "SPI and Hookship Symbols" and I thought I understood what I read. However, having had a quick go in "Free Flight - Black Sea - Air Start", I realised I didn't! I'd really appreciate a little help. I've attached the track where I create and hook one mark point and then another. My questions are: 1. Having created Mark Point A, which becomes my SPI, I hooked it with TMS Fwd Short. However, the dotted hookship locator lines only seem to show on the HUD when the hooked symbol (Mark Point A) is in my HUD. If I turn away, the locator lines disappear and I only see the normal SPI line extending from the TVV. Why does this happen? I thought the hookship locator lines should always be there once something is hooked. 2. When I create Mark Point B, this immediately becomes hooked, with the hookship locator lines pointing towards it. Why does it do this? I thought that the object I had hooked beforehand (Mark Point A in my case) should stay hooked, with the locator lines pointing towards it, until I slew & TMS Fwd Short to hook something else. 3. Why don't Mark Points appear on the TAD as I make them? Is there a way to see Mark Points on the TAD? Cheers! hooking.trk
  4. @=STP= Dragon: No apology required. I'm sure team flying is an amazing way to learn and it's fantastic that there are generous people like you out there that are prepared to use their precious time to train people. Let's append "and team multiplier" to my list. But I'm sure I'm not the only one who either: (1) Wants to get the basics right before participating online, and/or (2) Doesn't have a team offering training in the same time zone, and/or (3) Has kids/work commitments that means that flying time has to be snatched rather than planned.
  5. Like you I've always had an interest in learning a sim, but have only dabbled until now. Until recently I couldn't have told you the difference between flaps and ailerons! I've been learning the A-10C since beta, but my PC time is limited and so progress has been slow. However, I think what you already heard, and what everyone else is saying here in this thread, is spot on - this thing is very complex but it is also very rewarding. Personally, I'd skip the game mode. It is the learning, and conquering your ignorance, that is most satisfying and I don't think you'd get this from game mode. I haven't even flown a single mission yet, just training and practicing, and I'm still really enjoying myself and totally hooked. Would you definitely enjoy it? Who knows! Of all my mates that play PC games, none of them are the slightest bit interested in flying and so it's not for everyone. Me, I love it. From one beginner to another, the trick to learning this thing is to make good use of everything available to you - the manual, this forum, You Tube and the training missions. As others have mentioned elsewhere in this forum, the manual is incredibly comprehensive but not arranged in the best sequence for a beginner. For example, pages 83 to 90 describing the HOTAS functions are complete gobbledegook for an absolute beginner and it's only by the time I got to page 410 that I had a basic understanding of the stuff that was mentioned so much earlier in the manual. I know it's a cliche, but I think you only get out as much as you put in. You'll know you've 'arrived', when you find yourself posting on this forum and explaining to a newcomer how to set the TGP or TAD to SOI and set the SPI so you can use CCRP in 3/9 mode to drop a IAM JDAM GBU-38...
  6. Perhaps one of these profiles will help you get up to speed a bit quicker: MemphisBelle's: http://forums.eagle.ru/showthread.php?t=74191&highlight=x52+profile SFJackBauer's: http://forums.eagle.ru/showthread.php?t=58484&highlight=x52+profile
  7. @159th and @ndp - Oops, yes of course. Last is Y. Thanks for correcting me trying to correct someone else ;)
  8. You are wrong I'm afraid. The only way to 'delete' a mark point is to overwrite it - after you've created Mark Point Z, the next Mark Point you create will overwrite A.
  9. Interesting. Which mission? I'd like to try later and see if I roll too.
  10. @Bahger - one thing you can try doing to stop this is to recalibrate your CH throttle using CH Manager (in direct mode). When calibrating, when CH Manager asks you to move the throttle all the way back, don't. Instead, move it to within 1cm or so of that point. This way, in sim, your throttles will be well and truly off when your real throttle is all the way back. If you haven't already tried this you can use RCtrl+Enter to show you what inputs the sim is seeing. The first time I used this I found that my brakes were always a little bit applied!
  11. Case closed thanks to Bob Church's help over at CH Hanger. The solution was to clear some windows calibration data that had somehow got created. Bob's fix is described here: http://www.ch-hangar.com/forum/showthread.php?7899-100-application-of-CH-brakes-30-application-in-DCS-A-10C&p=46513#post46513
  12. Can anyone suggest how I might get my CH pedals (which appear to be fine in CH Manager and Axis Tune) to give me a full application of the brakes when pressed? I only seem to be getting about 30% application.
  13. @Sarge55, I hope you don't mind helping me here, but isn't your saturation setting effectively creating a dead-zone near the fully-applied end of your brake application? I had a play with axis tune (largely in ignorance) and came up with the attached (second attachment). This fixed my 'brakes always slightly applied' problem, but now I only have partial braking pressure when my pedals are fully depressed - the plane starts moving forward at only 50% fan RPM. The first attachment shows what the sim now 'sees' when my brakes pedals are full on. I'm probably doing something stupid, but can you give me any clues as to what that might be?
  14. My calibration appears fine (at least in CH Manager, and in DCS's Axis Fine Tune function). If anyone with CH Products Pedals stumbles across this thread, I'd really appreciate it if you could, when sitting stationary in your Warthog, do a RCtrl+Enter (Show Controls Information) and tell me if the control info shows that your brake pedals are still slightly applied after you've taken your feet completely off the brakes.
  15. Thanks Sarge! 1. D'oh! Of course! 2. Glad to hear that it's not just me :) 3. Something doesn't seem quite right here - I have differential braking, and the red 'volume-like' indicators show braking pressure, individually, one for the left brake and one for the right. But the white markers both move together and are only linked to my left brake. Your help is much appreciated. I'll have to dig around and see what's up with these brakes being permanently applied.
  16. Hello! In DCS A-10C, I can press Ctrl-Enter (I think that's the combo) and bring up a window that shows what inputs it's getting from my controller axes. I'm hoping you guys can help me understand the info that's being displayed: Referring to the screenshot: 1. What are these two vertical axes for? 2. Although my joystick appears to be correctly calibrated in CH Manager, is it normal for the pitch to be off centre like this? (short travel for climb, long for dive). 3. What is the little white horizontal marker for? It moves up/down when I press the left rudder pedal (left differential brake) 4a. The little vertical red bars show left & right braking pressure. When I took the screenshot I had no feet on the pedals. Is it normal to see that the sim thinks a little pressure is being applied at all times? I'm worried that my brakes are being permanently applied! 4b. At rest (no feet on rudders/pedals), the left red bar (indicating left brake pressure) is always a bit higher than the right. Combined with the fact that the sim seems to think I always have both brakes slightly applied, this makes it look like I am always applying a tad more pressure to the left brake (when my feet are off the pedals). To be expected? Any guidance would be much appreciated! Cheers!
  17. I had the Logitech Extreme 3D Pro too. I couldn't afford the TM Warthog HOTAS so I went for CH Products and I'm very happy - very solid and the config software is excellent. I bought TIR5 at the same time (this sim is burning a hole in a lot of pockets!)
  18. Any tips for getting the maverick to lock when using this procedure? I've just spent a few hours attempting/practicing this (on buildings) but each time I try and pickle at Step 8, within the DLZ, I get a launch inhibit error. I assumed that, when in range, the maverick would lock onto whatever was at the SPI as a result of Steps 5 to 7, but I just can't seem to get that lock.
  19. (An aside from a newcomer to the scene, and in case it makes you feel any better when people seem to argue with you SH - arguments in this forum are actually quite helpful - I learn a lot from the banter about why a particular way is better than another way, instead of just reading 'do it this way').
  20. What has most impressed me most is that ED have not only given us an amazing sim that is worth far more than the asking price, but that they are continuing to deliver exciting new stuff in the patches (e.g. new sound engine, self-shadowing cockpit) Thank you ED!
  21. Thanks for all your thoughts everyone. I decided that it was probably about time I took the plunge and upgrade my PC anyway - I'm moving to an i5 2500k + GTX 560, and staying at 1024x1280, and so I'm hoping for a bit of an increase in FPS. This mission will be a good test. (When I first bought this sim, I didn't realise I was going to haemorrhage money! First the Track IR, then the HOTAS, then the pedals, then VAC, then the PC upgrade, whatever next?!)
  22. Thanks Pyroflash. Clutter was already at zero but I lowered Textures to Medium (and MSAA from 8 to 4 while I was at it) and the freezes/stuttering vanished. Great! Looking down in the cockpit (or at the left or right panels), I get about 30fps. Looking vertically up, 40fps. Outside left and outside front (less action going on there), about 10-15fps. Outside right (lots going on), around 8-10fps. From what you're saying it sounds like more of a GPU bottleneck than a CPU. Unfortunately, the GPU upgrade will have to wait for the piggybank to fill up again. I only just ordered an i5 2500K...
  23. G'day! I was pretty happy to find that my trusty old LGA775 system could run all the training missions at 35fps+. Then I tried this mission, kindly shared by JEFX, which starts at a busy airbase: Blimey! The sim ran so slowly, stuttering and freezing and then running at between 1 and 8fps, that I couldn't even get my engines started! Sooooo, do you guys think that this is likely to be my cpu or graphics card bottlenecking me here? Given I'm running a single screen at a lowly 1024x1280 with only 'textures' at high, everything else on medium or low, I'm thinking it's my CPU. What do you think?
  24. What is your approach speed? I was amazed to discover that I could approach the runway at about 125kts with my flaps fully extended (no stores).
×
×
  • Create New...