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About Kuky
- Birthday 09/27/1974
Personal Information
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Flight Simulators
DCS
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Location
SYD, Australia
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Interests
DCS & BSV
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I can't find any topic on this issue so I'm going to have to create one... basically I have been making simple missions for Su-33 taking off from Kuznetsov (and landing on it also of course) towards evening/night time hours and I have noticed I cannot see the carrier at all because its lights are not visible at all until around 0.8 Km See screenshots which show cockpit view with HUD ILS where at 0.9 Km lights are not visible at all and show only at 0.8 Km distance, but this is not because the carrier lights turns on the lights at that distance, because in external view (while mission is paused) when in F2 view of the aircraft, Kuznetsov's lights are fully visible however when moving the distance back the lights stop being visible again. This makes landings on the Kuznetsov extremely difficult at night... can this please be fixed? EDIT: I forgot to add, this is with new 2017 model of the Kuznetsov ps: sorry if this is in the wrong section, this model came with Supercarrier module so I thought this is best place to post in
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Its been few years since this post but I'd like to add to it because I am seeing stuttering when radio messages are being played (from wingman or ATC). I don't use VR though. I have pretty good PC (AMD Ryzen 7 9800X3D, RTX5090, 64GB of RAM, Win11, and for sound I use 2 sound outputs, for in game world sounds its Asus Xonar AE 7.1 and for in game comms I use generic stereo USB sound card with HyperX Cloud III headset/mic) with which I can run stable 120 fps on max settings & mirrors (it does dip to ~100 fps over large cities with mirrors on, without them still can manage 120 fps) and I have tried in DCS Audio settings 5.1 and Stereo, both do the same (give this stutter when radio message is played) I am guessing its because the sound files are being loaded from hard drive (as hard drives I use 1TB M.2 NVMe for Win11 & 2TB M.2 NVMe for DCS), and if so, anything I can do to get rid of this stutter. Without this stutter on sound files loading, DCS runs butter smooth at 120 fps. EDIT: Played a bit with Generic USB Audio card setting, set it to Stereo 16bit 48KHz sampling rate and disabled all audio enhancement, seems to help eliminate this stuttering. I played single QAG mission with 1 wingman, and only once did I see a stutter on comms message (out of probably 10+ messages). So I've changed all sound devices to same settings to see if this helps.
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ED have now changed this as of version 2.9.19.13478 and added ability to either end or resume mission once all a/c on one side have been destroyed. Thanks!
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This is my gripe with it also, esp when mission ends while there are still missiles in the air (and tracking the target). I think this is very easy thing to change so I hope ED listen to us and change this. Another thing I'd like to change is to get ability to start on runway/taxi.
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hm... yes... would love DCS map of this region... you get mountains, flats, the beautiful Adriatic with both sandy beaches to the south and rocky coast to the north, Italy right across it, Greece... also opportunity for build something never done in any flight simulator... an underground airbase (Zeljava near Bihac)
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Without renaming all the files you can also import the bindings in settings->input options and DCS will create new files with new GUIDs but using all the input changes imported from your saved files.
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How to increase the rendering distance of grass and bushes?
Kuky replied to unmar's topic in Texture/Map Mods for DCS World
I'd like this grass distance to be increased too and I've been trying to find if there is a way (used to be before) but I can't find it either. -
I agree, seeing these massive ships just pop-in at very short distance (looks to be around no more than 3km) looks just awful. Persian Gulf map has this set extremely well so Syrian map really needs this changed to match PG map. Otherwise Syrian map is great to me.
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I understand that flying through the path of missile is extremely unlikely however this new effect would come in quite handy as an extra realism in DCS (which we all like) for when aircraft itself launches the missile. That is the time/point when missile thrust creates lot of turbulent air and the launching aircraft is flying right through it (obviously), most pronounced when missile is fired off the wing. So why not (if resources/time permitting) add this effect as well? EDIT: now after looking specifically for videos of cockpit view for aircraft launching missiles to see how much of an effect this would have, I came to realise its not that much at all, probably the weight loss from released weapon has more effect then missile plume itself... in which case you can ignore my "request"
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Comms menu, move location on screen… semi solved
Kuky replied to MadKreator's topic in View and Spotting Bugs
Well, the purpose would be so that I don't have to edit the lua file every time DCS updates. Anyway, its no biggie, quick copy/paste after update still ok. -
Comms menu, move location on screen… semi solved
Kuky replied to MadKreator's topic in View and Spotting Bugs
Since I am using 55" curved monitor now this coordinates tweak came in handy again I am using these values in order to center the comms menu no matter what the monitor resolution you have: "window:setBounds((screenWidth/2) - (menuWidth/2), (screenHeight/2) - (height/2), menuWidth, height)" ... hm... now I'd like to know if there is a way to make this change using autoexec.cfg file or not... and if so, if anyone knows, how do you do it? -
At the moment there is around 3sec delay for the script to end the mission automatically once all of the a/c on either side are destroyed. Please increase this to either few minutes (1min at minimum) to give time any active radar missile already in the air launched from aircraft already destroyed, still heading for "you" (the player) so that you need to defend from it (or get hit by it) so that engagement outcome is more realistic. Or better, why not add an option for the mission generator script to not automatically end the mission and allow player to RTB if they wish to do so (sometimes I'd like to do that)?
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I would really love if ED would would make proper former Yugoslav camo and markings, not just ability to add it under Yugoslavia as a country in mission coalitions, (for example the MiG-21Bis has it but it lacks numbering, it has roundels and tail flag only but no numbering). Right now you can chose Yugoslavia as a country but skin and markings are of USSR/Russia, not former Yugoslavia.
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I agree, in MiG-29 the mirrors are very pixelated because the AA works only when MSAA is enabled (but then terrain and rest of the cockpit has shimmering due to lighting/shadows, also the HUD is very pixelated if anything other than MSAA is used. With DLAA terrain and shadows look much nicer, I see no shimmering at all there but then mirrors and HUD look pixelated as AA does not work on them. I hope this is fixed with full fidelity MiG-29A module. With Flanker this will obviously remain an issue as its same with the Fulcrum mirror/HUD issue.
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