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Posts posted by Lange_666
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10 minutes ago, Eraseri said:
I probably miss some critical information to use this software. All in all, not recommending this software.
What if you use VR Headset as preset instead of VR (on the main page)?
Must say that the presets setting in this 2.0 version are still messy compared to the previous version. I can't get them to work as it did with the old version neither.
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Not everybody has or can afford a top machine dude.
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3 hours ago, SharpeXB said:
Depends on the machine.
And depends on the expectations. There's quite some difference if you expect (accept) to run at 40, 60, 90 or 120 FPS.
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If you go for a pre-build, it comes installed with Windows and should work out of the box, no need to tweak anything for starters. If needed, this can be done later.
Just hook up your flightgear, install DCS and off you go.
One thing i would recommend is not go max on the DCS settings the first time you run it. Start with lower settings and then move up.-
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39 minutes ago, jnr4817 said:
So what does this mean? I run a rift s. I launch dcs with mt bin, it appears to work without issue. Even using opxrtk.
Any difference in performance?
When running the Oculus Api, there is no openxrtk. Also not when running DCS MT.
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Check the next thing:
You should have 2 DCS folders in your Saved Games folder (c:users/your name/saved games), the stable one and the open beta one.
Check the scripts folder in the open beta one, you should have TacviewGameExport.lua there and in the Hooks folder you should have TacviewGamesGUI.lua
If these are not there, you can copy those over from the stable DCS script folder. -
The question then remains, why 2 different outcomes from 2 different launch methodes when both (should) have the same arguments in the command line.
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7 hours ago, diamond26 said:
You have to use launch with VR ON button not the simple launch button to get OpenXR api to work
That's what i did and what i do all the time.
I did believe that MT was OpenXR exclusively which doesn't seem to be the case then.
However:
- Selecting Oculus API in the app, setting MT ON in the app, selecting VR headset as preset and then hit the button Launch VR ON launches DCS MT in Oculus mode: no OpenXR toolkit proves that.
- Launching DCS MT from the desktop icon with --force_enable_VR --force_oculus_VR added ("E:\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe" --force_enable_VR --force_Oculus_VR) launches in OpenXR because now the toolkit works.
That's where my confusion comes from.
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55 minutes ago, SkateZilla said:
Force Oculus Launches using Oculus Runtimes (no OpenXR).
Force OpenXR Launches using OpenXR Runtimes (OpenXR Menu should be visible)
The reason that command is launching w/ OpenXR for you is the Argument for Oculus is wrong, should be:
--force_oculus_VR
Whatever i add as VR argument onto the MT DCS.exe (example: "E:\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe" --force_oculus_VR ) it always starts in OpenXR (proof is that OpenXR toolkit works). I can not start the DCS.exe from the bin-MT with Oculus as API. It's always OpenXR.
When i use the ST version, it works conform the argument that is used, either Oculus or OpenXR.Not so from within the updater: MT set to ON (so it should launch DCS from the bin-MT if i understand it correctly), Oculus VR API selected, no OpenXR (toolkit doesn't work).
Does the updater really starts the DCS.exe from the bin-MT when MT is set to ON? -
"Maybe" found a bug (previous and latest just published version).
MT in VR is OpenXR only if i'm correct.
If i launch DCS in MT mode directly from the icon instead of through the updater with --force enable VR --force_Oculus added, it will always run OpenXR disregarding the " --force_Oculus" and i'm able to access the OpenXR toolkit. It doesn't when i run in ST.However, If i chose Oculus as VR API in the updater app and if i select to launch in VR "with" Multi-Threading set to ON, i can't access OpenXR Toolkit which i guess means DCS is started in ST instead.
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About the presets:
Is it possible to write a quick step by step on how to set them?
I've done what i have done in the old updater, go in DCS, set the settings i want for a certain preset, save to a custom preset, exit DCS, create a preset name in the updater app and then hit apply.This doesn't seem to work anymore in the new version. My presets are all mixed up now.
Also, select a preset, change the settings in the updater instead of in DCS and then save doesn't save any of the changes i made to that preset.
I guess to problem sits on my end but i don't see the tree through the forest...-
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Multi-Threading: ON/OFF button always reverts to ON when DCS is exited when set to OFF prior to loading.
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3 hours ago, Surfingnet said:
What is OTT?
Well I might also wait for the DLSS update to try VR on my 3080 then.
Oculus Tray Tool: You don't need it since it's ment for Oculus/Meta headsets.
I would not wait to start and enjoy VR. Just start with everything at low settings and then work your way up to see what you can maintain with your current system to get a smooth experience, not the other way around.
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OpenXR Tookit: is it possible to have different settings in ST vs MT without making changes each time when i switch between them?
If i change a setting in the toolkit in MT the same setting is also set in ST.
In MT i need Turbo mode set to ON to remove stutter. In ST i don't need this.
Problem is that if i turn it off (when turned on it creates black flickering sidebands on the edges of the FOV when moving my head) in ST and forget about it then later start MT i need to turn it back on again. But sometimes this makes DCS MT crash.
Therefore it would be nice to have separate toolkit settings for each DCS.exe. Is this possible?
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2 hours ago, YoYo said:
Sometimes I see an hourglass that rotates suddenly, for no reason at all, and for a moment the image is frozen. Maybe its an QP isseue or DCS, dont know, but before last Thursday everything was fine.
I've seen the same, Rift-S, first time i saw it was after the last DCS patch Thursday.
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Tried your track in MT, i see no colour difference between left and right eye. HMD = Oculus Rift-S.
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How can you determine a first choice if you only tried one of them?
I have MFG's (coming from a CH set). They are great. But no clue how they compare to the others.-
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1 hour ago, markturner1960 said:
How do I get out of this ridiculous loop of not being able to log in or re set my passwords? And can someone explain how / why there are 2 differing account types, what may be going on , why and how to sort it out?
I guess you just have to wait. Had the same issue with just logging into the Meta VR forum a few days ago (to look something up about the Rift-S).
At first i could log in without a problem but a bit later when returning i got a login error. Later i could log in again only to stumble up on the same problem the next day.
Same goes for the reset mail (which you should not use because the error is on their side), sometimes it's delivered a few seconds later, sometimes not at all.
(The same happened to me trying to log into my Steam account when setting up the Pico, they send a verification code which then never gets delivered and doesn't end up in the spam either. And without the code you can't log in.... Loop di loop... -
1 hour ago, algherghezghez said:
But I think I’m giving up on vr anyways…
So quickly?
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On 6/1/2023 at 8:26 AM, Lange_666 said:
I could have kept it until the next PC upgrade but it would lay there gathering dust most of the time until then and maybe by that time some more interesting headsets could enter the scene. Until then...
Went onto the 2de hand scene to re-acquire a Rift-S. Back in business...
Image quality is less but the performance and the smoothness is just way way better then the Pico 4. -
I don't have any TM HID devices in the Target Device Analyzer either and i'm still on Windows 10.
I only have an X-Box controller in there. -
I just wonder how you people can say it's amazing without even seeing, feeling or trying it out.
Since i'm only interested in VR for flightsims (ain't gonna watch movies, presentations or use apps in it), i'm only interested on how it "would" perform in a flightsim environment at the current PC performance. Since it can't be done, i don't really care about the Apple headset.-
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5 hours ago, Hillman said:
What's more important though is that OpenXR places me at the wrong position (ca 1.5 meters too high) This can easily be corrected, but annoying still. Maybe issues with my PC, but don't know where to look.
I had the same when OpenXR was used as runtime. With Oculus or OpenVR it was always correct. Besides re-centering i didn't found any solution.
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The real A-10 Stick sits on an extension, the TM one does not. Also, i'm pretty sure the real A-10 doesn't have that crappy plastic gimbals like the TM one does. So far for the "exact" copy.
Motion Blur in VR
in Virtual Reality
Posted
I have never seen motion blur give any extra sense of speed.