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Everything posted by OmasRachE
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Ja genau, der wird über den Joystick und das Ruder gesteuert.
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Stick nach vorne. Richtung ändern mit Ruderachse.
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One more voice for failures!
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Noch ein heißer Tipp an alle die den Wald vor lauter Bäumen nicht sehen. Ich habe vor Zeit festgestellt, dass Chat-GPT einen außerordentlich guten Job macht, einem einzelne Features zu erklären, sowie anhand einer im Vorfeld aufgestellten Prioliste verschiedene in Frage kommende Mainboards (oder andere Komponenten) aufzulisten und zu vergleichen. Man kann auch die Prioliste selbst anhand des Anforderungsprofils mit Chat-GPT erstellen und Analysen von Benutzerreviews erstellen lassen. Im Prinzip ist das ja nur ein Sammeln von Daten und Auswerten von Informationen. Darin sind KI Assistenten recht gut.
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Wenn die Specs passen sollte das problemlos gehen. NBB ist der Verkäufer und auch für B-Ware sind sie in der Gewährleistung. Da hier rein optische Schäden deklariert werden, ist es ein gutes Angebot. Ich habe aber jetzt nicht das Mainboard dahingehend geprüft, ob es deinen Anforderungen entspricht, das musst du bitte eigenverantwortlich machen.
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Ich bin seit den 386er Tagen immer wieder zwischen AMD und Intel gewechselt, dabei habe ich das ein oder andere Brunkstück verbaut gehabt. Unvergessen der Phenom 2, der konnte das halbe Viertel mit Fernwärme versorgen. Ich war auch Jahrelang klarer Intel Fan und reichlich überrascht, dass AMD offenbar mit den Ryzens Intel regelrecht abgehängt hatte. Aber ich bekomme weder von dem einen noch dem anderen Geld und am Ende sind es zwei Milliardenunternehmen, die sich kein bisschen um mich kümmern, da werde ich ganz sicher nicht zum Hooligan. Zu Mainboards kann ich nur sagen, dass ich nach drei ASRock wegen Unzufriedenheit zu ASUS gewechselt bin und sehr glücklich damit bin, aber kostet halt auch 3 Mark 50. Es führt kein Weg daran vorbei zu evaluieren was du wirklich brauchst und dann am besten auf Geizhals gucken, wo du welches günstig bekommst.
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Das ist jetzt schon ein recht komplexes Thema. Ich habe den 7800 X3D und bin zufrieden. Der ist jedenfalls niemals irgendwo der Flaschenhals. Bis zum erscheinen der 9800 X3D war er die TOP Gaming CPU und ist weiterhin herausragend. Was das Mainboard angeht achte auf Flaschenhälse. DDR5 Speicher mit wenigstens 32 eher 64 GB sollten es sein. Gute Latenzen sind nicht unwichtig, ich würde hier lieber ein paar Euro mehr in die RAM Riegel stecken als ins Mainboard. Nichts desto trotz musst du halt schauen, dass du dir nichts kaufst, bei dem das Linesharing dir nachher einen Strich durch die Rechnung macht. Für DCS sind schnelle und vor allem große Festplatten relevant. Wenn dann schon bei der zweiten M.2 das Linesharing anfängt, ist das suboptimal. Da eine sinnvolle Beratung zu machen, übersteigt die Möglichkeiten des Forums. Es gibt von PCGH oder anderen gute Videos, bei denen die verfügbaren AMD Mainboards in den einzelnen Preisklassen ganz gut gegenübergestellt werden. B Chipsatz ist nicht zwingend günstiger als X und X nicht zwingend besser als B. Es ist kompliziert, aber es gibt Menschen, die das ganz gut vorkauen. Merke: Erst Prozessor aussuchen, dann RAM und SSD und dann ein Mainboard, das diese Komponenten in Kombination mit deiner Grafikkarte bestmöglich verbindet, ohne dass diese sich durch Linesharing gegenseitig drosseln. Achte auch auf vernünftige Kühlmöglichkeiten, insbesondere für die M.2 Slots, solltest du mal auf PCIE 5 aufstocken. Hoffe das hilft.
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
@-Rudel- So about a month after your last post in this thread, is there anything new to tell about the Taxi Bug? Are the devs working on it, and is there a timeframe when we can expect a fix? Thank you. -
Zugegebenermaßen habe ich die letzten Monate den Markt nicht so sehr verfolgt, da ich Ende letztes Jahr gekauft habe. Aber mein letzter Stand war, das man mit "traditionellen" Klischees zu AMD und Intel nicht mehr weit kommt und das aktuelle Bild eigentlich so aussieht, dass man in nahezu jeder Hinsicht, und ganz besonders in Richtung Gaming schon ein eingefleischter Intel Fan sein muss, um überhaupt darüber nachzudenken keinen AMD zu nehmen.
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Have a look here. They are aware of it and will be or even are working on it, but the water injection and engine seizure issues had a higher priority. Unfortunately they are quite restrained in telling us if its a priority bug and when it well be adressed. Therefore my corsair grounded atm.
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Thats the core problem. Especially if you like to fly in a squadron it takes a lot of work to create good content to use those shiny toys, especially if you want to make it accurate in terms of real life strategies. Some day you feel like repeating yourself over ond over again. For me personally this is not an issue, since I´m quite new but I talk a lot to veterans who often skip missions because they´ve done it to often in the same setting. The potential is nearly endless but making the math they are often disillusioned and loose their faith in DCS getting finally there. With Cold War Germany we got a new playground with a lot of potential and also Afghanistan and Iraq added so much possibilities. But to create good content for those maps is a quite difficult job and you often hit walls in terms of immersion when you hear the atc or see AI bandits doing DCS AI things and therefore some of those veterans look for the better while accepting the lack of viriaty and visual fidelity. For me that is sad, because my expecience increases propotional to the number of active players.
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Even though I realy like the BMS DC and think that there are a lot of aspects to "copy" if you want to make a good experience, I´m realy curious about EDs approach. So for a dev report I would wish to learn more about EDs vision for the campaign. What is the goal? Wich aspects do they want to invent to make it original? I know we are years appart from the ultimate Air Combat Sim. But if all teased things like DC, entire world, new ATC and new AI come together one day, this could get the best we ever hoped for. I just don’t know if I’ll still be around to see it, or if by then I’ll already be fighting dogfights in a wheelchair at the dementia ward. Given the timescale of years to decades from announcement to early access there will be a window of opportunity for an ambitious competitor. So keeping the fire alive should be a vital interesst of the devs.
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Nice Idea. That could have the potiential to attract my interest in the F35.
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Hi, das wäre auch mein Ansatz gewesen. Am besten du markierst deine eigene Antwort noch als Lösung.
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For everyone who has severe performance issues with VR, or even a DCS crash right after selecting an aircraft, the following might be helpful. Recently, I had several cases where DCS crashed after I hit “fly” in MP or SP. So, immediately after selecting the aircraft but before the briefing screen. It kept happening over and over again, though not always. At first, I thought I had solved it by deleting the metashaders. However, that turned out to be just coincidence. I had extremely long loading times and frequent crashes, and nothing seemed to help. Until I rather accidentally noticed that in the graphics settings, “3 monitors” was selected under “Screen.” In fact, my graphics card was trying to render not only the VR headset but also both of my monitors. (And sometimes it even managed to do it!) I was already wondering, since the last few patch notes talked about performance improvements, but I was experiencing the exact opposite. After setting it back to just one monitor, everything started running smoothly again. How exactly that setting got changed—whether through an update or a user mistake—I no longer know. Occasionally, I switch the graphics settings to 2D for screenshots. Most likely, when switching back, I picked the wrong preset. It would be nice if the player presets could be renamed so you know which one is the right one. With presets one, two, and three, it’s not very clear. Hope this helps someone out there.
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Yes, thats what would be very appreceated. As I said, its a communication thing. Lot´s of claims out there, lot´s of noise around the Razbam Situation, DC and the general course of DCS. Some clarification whats your longterm strategie is, and what we could expect from a DC would at least help me to adjust my expectations and get a much better feeling about purchases in the future, I hope. For example the C130. Basically, I want to own and learn this module. But that primarily depends on its possible use. If I just want to fly it, there’s a better simulator where I can fly large transport aircraft all over the world. However, if I have the prospect of being able to meaningfully use the included gameplay mechanics in a dynamic campaign, then the situation looks quite different. But therefore I want to roughly know, what this DC will look like, and if it will suite my wishes of a dynamic campaign. Thanks @NineLine for clarifying, that SP, Caucasus and modern era are just development steps. I can live with that. A little deeper insights in what we will be able to do in a DC will help me to anticipate if I will like it or not.
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Ok, I can live with SP first and after that MP, if that is the plan. But saying we allready have DCs for MP is quite an exaggaration. There are limited servers, and you cannot simply set up your own DC on your squadrons server. So I strongly disagree with that one. Again, there will be no real joy for me to substitute the campaigns of awesome people like Groundpounder, Baltic, or Reflected with a generic DC for singleplayer. The whole point of a dynamic campaign for me is multiplayer, so that you can create meaningfull connected campaignmissions to fly with your squadmates much easier than today. Basically what we are often enough forced to do in that other sim, at the cost of our eye health. But sure, if its only a developing step, I will try it and give feedback to support the development.
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Yes your right, I am quite fresh. Owning DCS and some modules for Years I did never got into it, until early 2025. And I am binging everything I can, bying and learning module after module, flying SP campaigns and Being active member of a squadron, as well as quite active in the forum. I love DCS and at least try to have patience and understanding for the dev team. I apologize if any of them feels offended. But for me its a communications thing. I see that leaked zoom disaster and people like enigma drawing a real bad picture that indicates, ED would have no interrest in making good content beyond FF modules espacially for MP. And then you google since when a dynamic campaign is awaited. But ED does not stand up against it. Doesn't proof them wrong and despite nineline and bignewie making quite a job handling this forum I feel a need for better communication. I obviously don't have the insights you have. Anyway, thanks for keeping my curiosity alive. Sounds better than draconus' post. I would realy be happy to be proven wrong about this one.
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Nice to hear @BIGNEWY. Please ask if instead of or in addition to sure beautiful but meaningless 20XX and beyond videos the devs could take the time and give some detailed insights about the programming, the successes and challenges. At the moment DC is a big mistery and feels like a running gag like nuclear fusion, where people have totally different expectations. Would be also a great opportunity to get feedback of the community.
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Maybe its not? Maybe its just about joining a PvP Server, make some cool dogfights, die in furball and rejoin again. Not my kind of sim, but obviously some if not the most like it that way.
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Ok, if thats true, I haven´t that a word. That was my whole point. The AI is at the present state not able to behave prober and react on a threat picture like someone would expect it to do, but if they are working on this. Man It could be very cool. This is not impossible like others have shown. The effort to be made to create a dynamic multiplayer environment is rediculous and the outcomming hardly satisfying. But even if it was true, that we don´t lack DC vor MP, where is the problem to let the player decide if he wants to run the campaign as SP or with a friend on his PC as a server or with his squadron mates on a dedicated server? When Relfected claims, its impossible to make a handcrafted campaign for MP, that makes total sence since he has to set up tons of triggers for custom made comms, spawn events and so on. Doing this for more than one client, he had to do a whole new campaign. But how does the DCS DC work? Isn´t it a more or less randomly generated Mission with ingame comms where only the AI objects are generated by the DC AI Commander? Is it that hard to make the player(s) decide if a flightmember is AI or another client? I´m not an expert of course but I have no idea of the difficulties in that and why ED is going for SP only.
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Maybe, but I can tell you, that my expectations are very low. What I said were just wishes. Hints for ED what I personally would like it to be at the end. I don´t want to argue if the AI is capable of x or y but, when it will be that bad and they don´t come around with some improvments I think in terms of DC I will stay with those who have proven to know what a dynamic campaign shoul´d look like. Even if the graphics are still a pain in the brain.
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Correct, and I said I doubt that they will overhaul this systems. But as player I have to ask the question what it will add to my experience. The Campaign AI is the system, they have to develope to make a dynamic war setting and will be the big challange I think, but still the question is, what is it for. To just fly around with AI wingmans that don´t realy have the ability to fight as a team with you against other AI bandits that cannot perform any realistic manouvers? To hear those terrible ATC? I can imagine the awacs making an hours long monoloqe on bogey calls while enemy flights are jumping blindy on everthing that moves because they are unable to make tactic decisions that make any sence. My imagination is not great enough to see the benefit. Without a new bandit AI it would be hard to go on meanigfull sorties with some friends but alone? Only to put things in perspective, in other sims the AI can give you a real challange by applying game plans that force you to go cold before your missile is pitbull and even crossing sides before engangement to distract your flights sorting. They notch and evade missiles and coordinate their attacks. They react on threats by scrambling aditional forces or trick you into sambushes. AI escorts ignore enemy flights that would be in range but don´t threat the flight they are escorting. In the handcraftet campaign the campaign creator sets up the threat picture with tons of triggers and manages the AI behavior as far as possible to make it at least look like a somehow realistic or logic behavior but who will do this in a dynamic campaign?