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Everything posted by OmasRachE
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Maybe, but I can tell you, that my expectations are very low. What I said were just wishes. Hints for ED what I personally would like it to be at the end. I don´t want to argue if the AI is capable of x or y but, when it will be that bad and they don´t come around with some improvments I think in terms of DC I will stay with those who have proven to know what a dynamic campaign shoul´d look like. Even if the graphics are still a pain in the brain.
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Correct, and I said I doubt that they will overhaul this systems. But as player I have to ask the question what it will add to my experience. The Campaign AI is the system, they have to develope to make a dynamic war setting and will be the big challange I think, but still the question is, what is it for. To just fly around with AI wingmans that don´t realy have the ability to fight as a team with you against other AI bandits that cannot perform any realistic manouvers? To hear those terrible ATC? I can imagine the awacs making an hours long monoloqe on bogey calls while enemy flights are jumping blindy on everthing that moves because they are unable to make tactic decisions that make any sence. My imagination is not great enough to see the benefit. Without a new bandit AI it would be hard to go on meanigfull sorties with some friends but alone? Only to put things in perspective, in other sims the AI can give you a real challange by applying game plans that force you to go cold before your missile is pitbull and even crossing sides before engangement to distract your flights sorting. They notch and evade missiles and coordinate their attacks. They react on threats by scrambling aditional forces or trick you into sambushes. AI escorts ignore enemy flights that would be in range but don´t threat the flight they are escorting. In the handcraftet campaign the campaign creator sets up the threat picture with tons of triggers and manages the AI behavior as far as possible to make it at least look like a somehow realistic or logic behavior but who will do this in a dynamic campaign?
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Yes this is a question of realism/immersion vs. accessibility. For me Badgers campaigns were a great starting point, I like them very much and when I come home late and nobody wants to fly with me, I still replay them from time to time, because it takes just 10 minutes to read the briefing and you get a step by step discription of what you will have to do. But as a fan of more realistic and challanging campaigns I realy apreciate that Baltic and Reflected didn´t make it too easy. The sorties are indeed well prepared a make a lot of sence. Luckily the military slang can be learnded and there are some usefull tools out there. Google keyword brevity codes and you will find much information. There are even kneeboard pages to download which you can save in the hornets kneeboard folder so that it will be persistant in every mission or make your one kneeboard pages by simply making a text file and save a sceenshot as png. There are also nice YT tutorials about BRAA calls and how to find a target with bullseye coordinates. I would also recomand to read the PDF briefings bevor starting DCS. So a mission can easily fill your evening. Another helpful thing is to learn basic BVR tactics so you know what to do when commiting a bandit group. Much of the information you are looking for is implicit. And if your short on time, consider to use immortal mode to avoid frustration by getting shot from a pop up threat after 2 hours of preparation and flying. You´ll get better with time and as you do, you will enjoy the campaign more and more.
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One thing I absolutely don´t get is the focus on single player. This makes no sence at all. Especially considering the shortcommings of the AI as a wingman. So we get a dynamic battlefield with by nature generic missions. No handcraftet voiceovers or scripted events that give you a sence of immersion. This would be like playing randomly generated quick mission editor missions. It coul´d work, when you plan and excecute your flight in a team with other players but surrounded by AI wingmans that are dumb as hell this doesn´t sound like fun for me in any way. The only way this could work would be by a complete and drastic overhaul of the AI and a totally new and immersive comms system. Maybe they are working on this and I get suprised, but given everything you hear about ED and their prioritys I doubt it. Someday we will see, I hope.
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Hey sterny, I flew the mission again and was able to distroy the SA-2 with my second shrike. I aproached low with some terrain cover and poped up like briefed. I made one slapshot likely out of range and had the luck, that the SA-2 targeted my number 4. So I flew straight towards the SAM in about 4000 ft AGL and released my second shrike which finally did the job. My number 4 sadly got shot but there was no issue with the shrike hitting the radar. I felt like going for a 100 % score since an Igla shot me right from below while distracting the SA-6. At the end my score was a crap since I somehow screwed the procedures at some point and also was about 40 seconds late on TOT. But the shrikes did a fairly resonable job.
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Had a similar mishap 2 month ago. Not nice...
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At least everyone I fly with.
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Maybe you would create a whole new sim category. Think about those guys only doing ATC like on Vatsim and then think about a groundcrew waiting for you at the last chance to unpin your ordonance. So that is your fashion, and thats totally fine. I prefer to do it every single time. I only did hot starts like 5 times or so and just because I wanted to fly an aircraft, I did not learn at all. Only remembering my first flights in the Huey and the Viggen.
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For example.
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Given that there are a lot of hardcore milsim guys only playing that other sim, it could pay off better than you think. And when people who don´t even make a cold start are the benchmark, there would be tons of other features you could abandon as well. I´m not sure if ED wants to develope DCS in the direction of Ace Combat ,but hey maybe I´m totally wrong.
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In fact, that is what happens in reality before every flight. But yes as a passionate VR user with the love for hardcore millsim procedures I would love to do so. We also do a battle damage check after each sortie, what is also kind of useless given the fakt, that you could just use F2 and there is no real connection between visual damage and systems. You could perhaps make it even bigger in the future. Give us a briefing room on the carrier and airbases with the oportunity to use a virtual briefingboard instead of just doing the briefing in discord. Maybe not everyone would use this features and I am totally fine when people just join a PvP Server for some Instant action, but I guess there are a lot of people out there that would appreceate.
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I would like to have the ability to walk and even run around the aircrafts. Would give some opportunities for campaign makers and also ad some immersion on a server environment, since a last walkaround is standard procedure before every flight IRL. Would be also very cool if you could actually run (mouse and keyboard or gamepad support) like in a shooter after ejection to cover from enemy forces and later get picked up by a SAR Huey!
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Broken DCS World after update 2.9.20.15010
OmasRachE replied to Coffin Corner's topic in General Bugs
Little update from my side. Seems like the slow repair didn´t solve the problem. Yesterday I had no chance of getting in the cockpit. What worked for me was to kill the metashaders2 folder. -
Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Just a little sarcasm. -
Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
So its a feature not a bug. -
Broken DCS World after update 2.9.20.15010
OmasRachE replied to Coffin Corner's topic in General Bugs
I had similar problems the last two or three weeks, where I sometimes could not enter a cockpit, since the game froze after I selected an aircraft and wanted to start the session. After yesterdays patch I could not start and restarting the game or restarting my Quest 3 did not help. But luckily for me a slow repair solved it. At least for yesterday evening. Could you check if there is a crash report window in the background? I did see such a window and even sent a crash report with it. I´m curious if this will be a problem again this evening or if the slow repair did the job once and for all. -
Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Is it spring loaded? And if it is, is this simulated? I´m not saying your wrong, but to state the connection between these bugs as obvious seems a little too enthusiastic to me. But man, enough of this, at the end, we both won´t fly the corsair today, nor tomorrow and much more interesting things are going on right now on reddit. #zoom -
Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Yeah I did not say, there is no problem with a broken Tail wheel. Its obvious that there is one and that they mentioned it as fixed although it is not, is bad. Politely spoken. But again, when there is no wind, the Aircraft turns, at least good enough to manouver on the ground as you need. So if the tailwheel was restricted due to that spawn damage, why should this be only a problem when you try to turn against the wind? Even a fully functional tailwheel does not give any aditional force to fight the wind. The initial turn on that Nellis transfer flight mission is absolutely no problem and the diff brakes are very responsive. -
Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Its possible that these problems are related, but obvious? Why in the world would a damaged tailwheel work fine without wind? The only function of the tailwheel is to swivel around freely. If the damage would prohibit this, it wouldn´t work anytime. So I would expect the taxi bug to be a little more complicated and rather connected to the aerodymanics on the surface of the vertical stabilizer than the tailwheel. And don´t get me wrong I am higly disappointed that I can´t fly the Corsair for weeks or even months comming but after Rudels awnsers I did not expect anything to happen in this patch. Woul´d be nice to hear from him, if it will be adressed in the next patch, or if they are even working on it yet. -
Yep, third attempt did it, and due to my descent 500 Mbit internet connection I got to finish the download just in time.
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@BIGNEWY I don´t know how your upload strategie looks like and how time zones influence your descision, but here in central europe the updates come very short before primetime. between 7 and 9 o´clock pm MEZ most suqadrons have their training or missions and given the size of these updates, everyone is in a hurry to start the download. Maybe there are better time windows of the day for your upload?
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Guys after the discussion with -Rudel- I did not expect the Taxi Bug to be adressed, so I´m not disappointed or at least not more than I allready was. But what I don´t understand is, why they mention a fix for the spawn damage dispite this bug still persists. Didn´t they test it? Hopefully the other fixes and improvements work as intended, so that the devs have the time to focus on getting us back in the air, by adressing the taxi bug. I realy want to explore the module. -
The map is in deed not very FPS friendly as you said. First rule is to avoid opening the F10 map in your server session because this eats up your VRAM quickly. In the Phantom I sometimes have a hard time getting a smooth session. In the F16 it is a little better, cause the module is not that FPS hungry as the Phantom or Strike Eagle. My biggest Problem with the F16 on this map, is that it is historically inadequat. Since you cannot use Fox 1 with your Viper you are forced to use Fox 3 which doesn´t fit into a late 80s cold war setting and is quite overpowerd. But that was not the question. Maybe you have to lower your settings to gain some fps. But with a 3090 and the usual tweeking prozess this should be manageable.
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@Reflected Seems to be a long long way until this module is even nearly ready for a study level campaign from you. I was so hyped after release and waned to get into it, but since the last update for me its unplayable to a point, where I cannot even experience the inadequacies of the engine cooling model. Very sad situation. I hope we get some fixes soon. Can´t wait to get my carrier qualification so that I am ready to kick some Zeros out of the sky, as soon as your campaign is out.