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OmasRachE

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Everything posted by OmasRachE

  1. Hi, das wäre auch mein Ansatz gewesen. Am besten du markierst deine eigene Antwort noch als Lösung.
  2. For everyone who has severe performance issues with VR, or even a DCS crash right after selecting an aircraft, the following might be helpful. Recently, I had several cases where DCS crashed after I hit “fly” in MP or SP. So, immediately after selecting the aircraft but before the briefing screen. It kept happening over and over again, though not always. At first, I thought I had solved it by deleting the metashaders. However, that turned out to be just coincidence. I had extremely long loading times and frequent crashes, and nothing seemed to help. Until I rather accidentally noticed that in the graphics settings, “3 monitors” was selected under “Screen.” In fact, my graphics card was trying to render not only the VR headset but also both of my monitors. (And sometimes it even managed to do it!) I was already wondering, since the last few patch notes talked about performance improvements, but I was experiencing the exact opposite. After setting it back to just one monitor, everything started running smoothly again. How exactly that setting got changed—whether through an update or a user mistake—I no longer know. Occasionally, I switch the graphics settings to 2D for screenshots. Most likely, when switching back, I picked the wrong preset. It would be nice if the player presets could be renamed so you know which one is the right one. With presets one, two, and three, it’s not very clear. Hope this helps someone out there.
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  3. Yes, thats what would be very appreceated. As I said, its a communication thing. Lot´s of claims out there, lot´s of noise around the Razbam Situation, DC and the general course of DCS. Some clarification whats your longterm strategie is, and what we could expect from a DC would at least help me to adjust my expectations and get a much better feeling about purchases in the future, I hope. For example the C130. Basically, I want to own and learn this module. But that primarily depends on its possible use. If I just want to fly it, there’s a better simulator where I can fly large transport aircraft all over the world. However, if I have the prospect of being able to meaningfully use the included gameplay mechanics in a dynamic campaign, then the situation looks quite different. But therefore I want to roughly know, what this DC will look like, and if it will suite my wishes of a dynamic campaign. Thanks @NineLine for clarifying, that SP, Caucasus and modern era are just development steps. I can live with that. A little deeper insights in what we will be able to do in a DC will help me to anticipate if I will like it or not.
  4. I´m fine with paying, if its worth it. I love that DCS is neither pay to win, nor a lootbox skin mess. Good money for good work.
  5. Ok, I can live with SP first and after that MP, if that is the plan. But saying we allready have DCs for MP is quite an exaggaration. There are limited servers, and you cannot simply set up your own DC on your squadrons server. So I strongly disagree with that one. Again, there will be no real joy for me to substitute the campaigns of awesome people like Groundpounder, Baltic, or Reflected with a generic DC for singleplayer. The whole point of a dynamic campaign for me is multiplayer, so that you can create meaningfull connected campaignmissions to fly with your squadmates much easier than today. Basically what we are often enough forced to do in that other sim, at the cost of our eye health. But sure, if its only a developing step, I will try it and give feedback to support the development.
  6. Yes your right, I am quite fresh. Owning DCS and some modules for Years I did never got into it, until early 2025. And I am binging everything I can, bying and learning module after module, flying SP campaigns and Being active member of a squadron, as well as quite active in the forum. I love DCS and at least try to have patience and understanding for the dev team. I apologize if any of them feels offended. But for me its a communications thing. I see that leaked zoom disaster and people like enigma drawing a real bad picture that indicates, ED would have no interrest in making good content beyond FF modules espacially for MP. And then you google since when a dynamic campaign is awaited. But ED does not stand up against it. Doesn't proof them wrong and despite nineline and bignewie making quite a job handling this forum I feel a need for better communication. I obviously don't have the insights you have. Anyway, thanks for keeping my curiosity alive. Sounds better than draconus' post. I would realy be happy to be proven wrong about this one.
  7. Nice to hear @BIGNEWY. Please ask if instead of or in addition to sure beautiful but meaningless 20XX and beyond videos the devs could take the time and give some detailed insights about the programming, the successes and challenges. At the moment DC is a big mistery and feels like a running gag like nuclear fusion, where people have totally different expectations. Would be also a great opportunity to get feedback of the community.
  8. Maybe its not? Maybe its just about joining a PvP Server, make some cool dogfights, die in furball and rejoin again. Not my kind of sim, but obviously some if not the most like it that way.
  9. Ok, if thats true, I haven´t that a word. That was my whole point. The AI is at the present state not able to behave prober and react on a threat picture like someone would expect it to do, but if they are working on this. Man It could be very cool. This is not impossible like others have shown. The effort to be made to create a dynamic multiplayer environment is rediculous and the outcomming hardly satisfying. But even if it was true, that we don´t lack DC vor MP, where is the problem to let the player decide if he wants to run the campaign as SP or with a friend on his PC as a server or with his squadron mates on a dedicated server? When Relfected claims, its impossible to make a handcrafted campaign for MP, that makes total sence since he has to set up tons of triggers for custom made comms, spawn events and so on. Doing this for more than one client, he had to do a whole new campaign. But how does the DCS DC work? Isn´t it a more or less randomly generated Mission with ingame comms where only the AI objects are generated by the DC AI Commander? Is it that hard to make the player(s) decide if a flightmember is AI or another client? I´m not an expert of course but I have no idea of the difficulties in that and why ED is going for SP only.
  10. Maybe, but I can tell you, that my expectations are very low. What I said were just wishes. Hints for ED what I personally would like it to be at the end. I don´t want to argue if the AI is capable of x or y but, when it will be that bad and they don´t come around with some improvments I think in terms of DC I will stay with those who have proven to know what a dynamic campaign shoul´d look like. Even if the graphics are still a pain in the brain.
  11. Correct, and I said I doubt that they will overhaul this systems. But as player I have to ask the question what it will add to my experience. The Campaign AI is the system, they have to develope to make a dynamic war setting and will be the big challange I think, but still the question is, what is it for. To just fly around with AI wingmans that don´t realy have the ability to fight as a team with you against other AI bandits that cannot perform any realistic manouvers? To hear those terrible ATC? I can imagine the awacs making an hours long monoloqe on bogey calls while enemy flights are jumping blindy on everthing that moves because they are unable to make tactic decisions that make any sence. My imagination is not great enough to see the benefit. Without a new bandit AI it would be hard to go on meanigfull sorties with some friends but alone? Only to put things in perspective, in other sims the AI can give you a real challange by applying game plans that force you to go cold before your missile is pitbull and even crossing sides before engangement to distract your flights sorting. They notch and evade missiles and coordinate their attacks. They react on threats by scrambling aditional forces or trick you into sambushes. AI escorts ignore enemy flights that would be in range but don´t threat the flight they are escorting. In the handcraftet campaign the campaign creator sets up the threat picture with tons of triggers and manages the AI behavior as far as possible to make it at least look like a somehow realistic or logic behavior but who will do this in a dynamic campaign?
  12. Yes this is a question of realism/immersion vs. accessibility. For me Badgers campaigns were a great starting point, I like them very much and when I come home late and nobody wants to fly with me, I still replay them from time to time, because it takes just 10 minutes to read the briefing and you get a step by step discription of what you will have to do. But as a fan of more realistic and challanging campaigns I realy apreciate that Baltic and Reflected didn´t make it too easy. The sorties are indeed well prepared a make a lot of sence. Luckily the military slang can be learnded and there are some usefull tools out there. Google keyword brevity codes and you will find much information. There are even kneeboard pages to download which you can save in the hornets kneeboard folder so that it will be persistant in every mission or make your one kneeboard pages by simply making a text file and save a sceenshot as png. There are also nice YT tutorials about BRAA calls and how to find a target with bullseye coordinates. I would also recomand to read the PDF briefings bevor starting DCS. So a mission can easily fill your evening. Another helpful thing is to learn basic BVR tactics so you know what to do when commiting a bandit group. Much of the information you are looking for is implicit. And if your short on time, consider to use immortal mode to avoid frustration by getting shot from a pop up threat after 2 hours of preparation and flying. You´ll get better with time and as you do, you will enjoy the campaign more and more.
  13. One thing I absolutely don´t get is the focus on single player. This makes no sence at all. Especially considering the shortcommings of the AI as a wingman. So we get a dynamic battlefield with by nature generic missions. No handcraftet voiceovers or scripted events that give you a sence of immersion. This would be like playing randomly generated quick mission editor missions. It coul´d work, when you plan and excecute your flight in a team with other players but surrounded by AI wingmans that are dumb as hell this doesn´t sound like fun for me in any way. The only way this could work would be by a complete and drastic overhaul of the AI and a totally new and immersive comms system. Maybe they are working on this and I get suprised, but given everything you hear about ED and their prioritys I doubt it. Someday we will see, I hope.
  14. Yeah, sounds like the most boring and redundant thing they could have come up with. Hopfully there is a plan to develope this for all maps and different timeframes as well as MP.
  15. Hey sterny, I flew the mission again and was able to distroy the SA-2 with my second shrike. I aproached low with some terrain cover and poped up like briefed. I made one slapshot likely out of range and had the luck, that the SA-2 targeted my number 4. So I flew straight towards the SAM in about 4000 ft AGL and released my second shrike which finally did the job. My number 4 sadly got shot but there was no issue with the shrike hitting the radar. I felt like going for a 100 % score since an Igla shot me right from below while distracting the SA-6. At the end my score was a crap since I somehow screwed the procedures at some point and also was about 40 seconds late on TOT. But the shrikes did a fairly resonable job.
  16. Had a similar mishap 2 month ago. Not nice...
  17. At least everyone I fly with.
  18. Maybe you would create a whole new sim category. Think about those guys only doing ATC like on Vatsim and then think about a groundcrew waiting for you at the last chance to unpin your ordonance. So that is your fashion, and thats totally fine. I prefer to do it every single time. I only did hot starts like 5 times or so and just because I wanted to fly an aircraft, I did not learn at all. Only remembering my first flights in the Huey and the Viggen.
  19. For example.
  20. Given that there are a lot of hardcore milsim guys only playing that other sim, it could pay off better than you think. And when people who don´t even make a cold start are the benchmark, there would be tons of other features you could abandon as well. I´m not sure if ED wants to develope DCS in the direction of Ace Combat ,but hey maybe I´m totally wrong.
  21. In fact, that is what happens in reality before every flight. But yes as a passionate VR user with the love for hardcore millsim procedures I would love to do so. We also do a battle damage check after each sortie, what is also kind of useless given the fakt, that you could just use F2 and there is no real connection between visual damage and systems. You could perhaps make it even bigger in the future. Give us a briefing room on the carrier and airbases with the oportunity to use a virtual briefingboard instead of just doing the briefing in discord. Maybe not everyone would use this features and I am totally fine when people just join a PvP Server for some Instant action, but I guess there are a lot of people out there that would appreceate.
  22. I would like to have the ability to walk and even run around the aircrafts. Would give some opportunities for campaign makers and also ad some immersion on a server environment, since a last walkaround is standard procedure before every flight IRL. Would be also very cool if you could actually run (mouse and keyboard or gamepad support) like in a shooter after ejection to cover from enemy forces and later get picked up by a SAR Huey!
  23. Little update from my side. Seems like the slow repair didn´t solve the problem. Yesterday I had no chance of getting in the cockpit. What worked for me was to kill the metashaders2 folder.
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