Jump to content

Sluggish Controls

Members
  • Posts

    22
  • Joined

  • Last visited

Everything posted by Sluggish Controls

  1. I'm afraid I did not fully understand what you meant by "change to the opposite", but thanks for trying to help I'll keep on investigating whether it is doable or not! Cheers, Slug
  2. Hola All, Was planning to assign Joy_4BTN as a Modifier, thinking it would work similarly to a Shift or a CTRL key, ie. : 1. hit and hold Joy_4BTN down to access a secondary set of assignments 2. hold down Joy_4BTN allows me to do my "things" with secondary assignments 2. release Joy_4BTN and instantly revert back primary assignments So far I have only managed in getting Joy_4BTN to work as a basic ON/OFF switch, is that correct? or am I once again missing the obvious within DCS Controls / Modifiers pages? Cheers, Slug
  3. Hola Reflected, First of all, let me say that I very much enjoy your WW2 campaigns. The atmosphere gets me instantly, and this is the 3rd or 4th time that I'm flying Beware, Beware. I just started Sortie #4 and followed my Leader up the taxiway and took-off. Then circled around the airfield (with my flight slightly ahead of me) and waited beyond the regroup time. No other aircraft rejoined, besides 2 distant dots I could not ID. Then I did a low pass over our airfield and observed 5 or 6 Spits with engines running, but all "stuck" on the taxiway, unable to move forward. On a side note, Sortie 3 seems to get me in trouble with an instant "Fratricide" . Two guards in my blister hangar get crushed under my wings as soon as I spawn in LOL Mind you, not a game breaker, I still flew Sortie 3 successfully and returned in one piece. Never cared much about my kills count anyway. Sortie #4 is however broken at this time. Probably a recent DCS update screwed things up. Please have a look, soz no track. Cheers, Slug
  4. Thx for the prompt reply Screamadelica ! Guilty as charged. I did not read the pilots notes this time around, relying on muscle memory instead. Lesson learnt, ha! Slug
  5. Howdy All, Been away from DCS WWII for quite some time -- flying a GA sim instead -- and decided to jump back into my Spit and fly once again Reflected's Beware Beware and The Big Show campaigns. Although I considered myself a decent Spit driver in the past, I am far from flawless, and I keep running into a bit of an issue I do not recall having previously... In a nutshell, my Spit is climbing across the Channel, feeding on her drop tank, and at around 15,000 feet alt the engine starts sputtering, quickly followed by loss of power. First couple of times I thought my drop tank was dry but that's not it ! Upon switching to my main tank the engine will pick up but for a little while only. By the time I reach the French Coast, there she goes again, coughing and losing power Prior to that all gauges give solid reads -- temp, pressure, boost, rpm all good before the sputtering hits. My only solution is to turn the fuel pump On under the elevator trim wheel -- it seems to work, but I do not recall having to do that particular procedure in the past. Has the Spit been updated fuel system-wise, or have I simply gone silly, and the fuel pump should always been turned On at Alt? And if so, when should it be turned back Off? Cheers, Slug
  6. UPDATE Although I selected to redo the Ground Training on each of my sorties, Departure is always ordering me to "proceed direct" to 5/FYYTR soon after switching from Nellis Tower. I did so every time, following the request from Departure, and always ended up with total silence from my instructor ! On my 4th try this evening, I ignored the "Proceed Direct to FYYTR", and all triggers worked properly. Biff did his job, and I did mine Not sure what to think ref. this one... Did I totally misunderstand the "Direct To" order ? Does it actually mean to follow the flight plan, and eventually get to FYYTR ? I was expecting a "proceed as per flight plan" from Departure, or the likes. Anyway, I completed the mission this time around, and loved every second of it. Cheers, Slug
  7. Hola BD ! To start off, what a fantastic job you have done with this campaign. It is so immersive, with a great mix of casual chit-chat and detailed walk-throughs on the different systems. Definitely a must-have to anyone interested in seriously learning this particular bird Having said that, I have hit a snag on Mission 08, three times in a row ! There is always the possibility that I may have fumbled on each sortie..., but maybe not. Each time I decided to do the full mission, without skipping the Ground Training (very well-done, again), and then took off with all comm working. All went like a breeze until heading to 6/03B at 14K. Last comm I ever received - on each sortie - was to proceed to 6/03B. Anything beyond that was total silence from my instructor. I did proceed to 7/ORBIT (even went into an orbit for 10min) and then moved on to 8/IP. Still no comm and no instruction as to whether I should have switched channel. Did I fumble miserably, or has a trigger gone awol somewhere soon after 6/03B on a recent DCS Beta update ? Side note, grabbed The Enemy Within 3.0 last night. Can't wait to be qualified, and eventually save the world !!! Cheers, Slug
  8. Sure can for one airframe - but for each and every vehicles / aircrafts and whatnots - can't. I don't have the patience, resources or energy !!!
  9. Taiwan is a "no, no, no" as it would offend ED's masters in Beijing As a matter of facts, the ROC (Republic of China, on Taiwan) is not included / selectable in any of the factions available in the sim although a many modules were and are flown by both the ROC's Army and Air Force. Go figure... Iraq would be fantastic. Or the two Koreas in either a 1950s or modern days setting. I would bite instantly !
  10. Darn. I'm giving up on downloading the beta patch for today, crawling at 120~400 kbps download
  11. Thx Redeye and Art ! For some odd reasons the screens would not show up upon loading Page 1. They finally did, and I can see the improvements in all their glory Downloading now
  12. I certainly appreciate all the hard work invested in this latest mod, and I'm very thankful the author is sharing with the community. However, the landscape in the above YT vid is way too vivid to my personal liking. It simply does not remind me of summertime in Normandy or Sussex. Lush paddy fields in Bali and Thai pristine beaches ? Yes Maybe PJ Pants uses specific settings to brighten up the sim or, alternatively, you can simply call me a spoilt brat ! Having said that, I will most certainly download the mod at a later date. The Caucasus mod has proven Barthek is always aiming for top-notch work. This time around, it is a little too early for me. Cheers, Slug
  13. At the risk of sounding terribly silly... The mod looks absolutely gorgeous, but is it for Open Beta, or Stable ? Thx
  14. Primarily flying WWII and early 50s birds. I would love to see airframe and canopy sun reflections implemented in DCS. A bleep of a second distant bright dot above the clouds revealing a potential bandit lurking around, or a car windshield revealing a convoy on a road and so on. Probably less crucial for Modern Days DCS but essential for Early Years when engagements were at much closer distances. Never seen anything like that in DCS, but has it ever been mentioned by ED?
  15. N2.0 does look gorgeous but I'm wondering whether those night shots properly illustrate a world at war with strict blackouts, or not..? Cars had headlight covers, street lights were turned off, and so on. That is not what I see on those shots, no matter how gorgeous they might be
  16. Dornier 335 "Pfeil" please, with option for the two-seater night fighter version
  17. Nate, Thanks for the quick reply. May be odd but your suggestion worked like a charm :smilewink: Tested all birds and CA, all good to go. I still haven't fixed the recurrent "me flying into the ground in flammes" issue though... Cheers, Slug
  18. hmmmm.... ED Mods, can you guys drop a note to let me know if someone is looking into this or too plain boring, huh? Appreciated, thx
  19. Hola All, Baffled & need a little help here. My system is very average but until yesterday managed to enjoy light missions without slowdown and settings on medium to high. Got the P-51 / CA / A-10 / BS2 modules installed and all worked well. Got a CTD and blue screen while launching DCS:World yesterday. Since then, no luck, DCS:World crashes on me at 53% during loading, everytime. Downloaded and reinstalled the whole lot last night, no corrupt file. All seemed ok, yet no joy. Still, crashes at 53% . Also, should a get a "Support Ticket" or something? Was a 100% happy user until yesterday, never had to look into support ! :smilewink: Dump report below and DXDIAG report attached Dump Log: 00000.000 INFO VFS: Using 'Saved Games': "C:\Users\Red_Guard\Saved Games" 00000.040 UNKNOWN main: locale: en EN 00000.040 ERROR EDCORE: can't open MO-file D:\Games\DCS World\l10n\en\LC_MESSAGES\inputEvents.mo 00000.098 UNKNOWN main: me_db_api creation started 00000.328 UNKNOWN main: unregistered attribute Refuelable in unit F/A-18A 00000.328 UNKNOWN main: unregistered attribute Refuelable in unit F-14A 00000.328 UNKNOWN main: unregistered attribute Refuelable in unit B-52H 00000.328 UNKNOWN main: unregistered attribute Refuelable in unit F-111F 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit A-10A 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit Su-33 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit Su-34 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit MiG-31 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit Tu-95MS 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit Su-24M 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit Tu-160 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit F-117A 00000.329 UNKNOWN main: unregistered attribute Refuelable in unit B-1B 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit S-3B Tanker 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit Mirage 2000-5 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit F-15C 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit F-15E 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit MiG-29K 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit Tu-142 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit C-17A 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit A-50 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit E-3A 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit F-16C bl.50 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit F-16C bl.52d 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit Su-24MR 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit F-16A 00000.330 UNKNOWN main: unregistered attribute Refuelable in unit F-16A MLU 00000.331 UNKNOWN main: unregistered attribute Refuelable in unit A-10C 00000.350 UNKNOWN main: MOD loading: ./mods/tech/CombinedArms/entry.lua 00000.350 UNKNOWN main: MOD loading: ./mods/aircrafts/Su-25T/entry.lua 00000.351 UNKNOWN main: MOD loading: ./mods/aircrafts/A-10C/entry.lua 00000.351 UNKNOWN main: MOD loading: ./mods/aircrafts/Ka-50/entry.lua 00000.351 UNKNOWN main: MOD loading: ./mods/aircrafts/P-51D/entry.lua 00000.352 UNKNOWN main: PLUGINS START------------------------------------------------- 00000.352 UNKNOWN main: plugin: Combined Arms by Eagle Dynamics applied 00000.352 UNKNOWN main: plugin: Su-25T by Eagle Dynamics applied 00000.352 UNKNOWN main: plugin: A-10C Warthog by Eagle Dynamics applied 00000.352 UNKNOWN main: plugin: Ka-50 Black Shark by Eagle Dynamics applied 00000.352 UNKNOWN main: plugin: P-51D Mustang by Eagle Dynamics applied 00000.352 UNKNOWN main: PLUGINS DONE-------------------------------------------------- 00000.366 UNKNOWN main: ./MissionEditor/data/scripts/unitsclasses.lua loaded 00000.370 UNKNOWN main: ./MissionEditor/data/NewMap/classifier.lua loaded 00000.425 UNKNOWN main: me_db_api creation complete 00000.459 UNKNOWN main: options data successfully loaded 00000.459 UNKNOWN main: CA: options data successfully loaded 00000.459 UNKNOWN main: Ka-50: options data successfully loaded 00000.459 UNKNOWN main: P-51D: options data successfully loaded 00000.483 INFO EDCORE: createSerialQueue IOQueue 00001.389 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00001.615 ERROR SOUND: can't load proto file ".\sounds\rain.sdef" 00001.617 ERROR SOUND: can't load proto file ".\sounds\aircrafts\canopyjettison.sdef" 00001.621 ERROR SOUND: can't load proto file ".\sounds\aircrafts\a-10\canopyclose.sdef" 00001.621 ERROR SOUND: can't load proto file ".\sounds\aircrafts\a-10\canopyclosecpt.sdef" 00001.621 ERROR SOUND: can't load proto file ".\sounds\aircrafts\a-10\apu_a10.sdef" 00001.622 ERROR SOUND: can't load proto file ".\sounds\aircrafts\a-10\cockpit\inverter.sdef" 00001.626 ERROR SOUND: can't load proto file ".\sounds\aircrafts\cockpits\seatadjustment.sdef" 00001.626 ERROR SOUND: can't load proto file ".\sounds\aircrafts\cockpits\sidewinderhigh.sdef" 00001.629 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\helicopterengine.sdef" 00001.629 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\planebackengine.sdef" 00001.629 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\planefrontengine.sdef" 00001.630 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\enginejet.sdef" 00001.632 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\helicopterfan.sdef" 00001.635 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\exb.sdef" 00001.635 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\exf.sdef" 00001.636 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\exr.sdef" 00001.636 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\exs.sdef" 00001.637 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\exsm.sdef" 00001.638 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\exsmdeaf.sdef" 00001.638 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\prop.sdef" 00001.639 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\cockpit\exin.sdef" 00001.640 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\cockpit\exprop.sdef" 00001.640 ERROR SOUND: can't load proto file ".\sounds\aircrafts\engines\packardmerlinprop\cockpit\exrin.sdef" 00001.641 ERROR SOUND: can't load proto file ".\sounds\aircrafts\ka-50\ka50_dooropen.sdef" 00001.926 INFO SOUND: loaded 421 sdefs from ".\sounds" 00001.933 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{aabb0104-315d-4cf0-aff5-64fb558b07c6}' Name:'Headphones (High Definition Audio Device)', channels: 2 00001.933 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00002.398 WARNING DXGUI: Invalid align type! 00002.479 WARNING LOG: 5 duplicate message(s) skipped. 00002.479 UNKNOWN main: ERROR: safeDoFileWithRequire() file not found! [string "C:\Users\Red_Guard\Saved Games\DCS\MissionEditor/gdoptions.v2.l..."]:1: unexpected symbol 00003.791 UNKNOWN main: Error: Unknown parameter modal 00006.879 WARNING LOG: 7 duplicate message(s) skipped. 00006.879 UNKNOWN main: GUI Error: [string ".\MissionEditor\modules\me_generator_dialog..."]:95: attempt to index a nil value GUI debug.traceback: stack traceback: [C]: ? [string ".\MissionEditor\modules\me_generator_dialog..."]:95: in function 'fillCountryCombobox' [string ".\MissionEditor\modules\me_generator_dialog..."]:213: in function 'initCommonOptions' [string ".\MissionEditor\modules\me_gener 00006.879 ALERT LUACOMMON: Error: GUI Error: [string ".\MissionEditor\modules\me_generator_dialog..."]:95: attempt to index a nil value GUI debug.traceback: stack traceback: [C]: ? [string ".\MissionEditor\modules\me_generator_dialog..."]:95: in function 'fillCountryCombobox' [string ".\MissionEditor\modules\me_generator_dialog..."]:213: in function 'initCommonOptions' [string ".\MissionEditor\modules\m 00006.884 INFO SOUND: detaching sdef path ".\sounds\" thx DxDiag.txt
  20. Howdy All, Just purchased A-10C and started downloading. setup.exe was quick setup-1.bin is slow but moving setup-2.bin is also slow but moving but no luck with setup-3.bin I'm asked to enter a username and password first... which would these be? I am at a loss Should these username & password be for this forum or from the DCS download page. Both don't seem to work for me. Help please. Thx Slug
×
×
  • Create New...