JaBoG32_Prinzartus
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https://rog.asus.com/motherboards/rog-maximus/rog-maximus-x-hero-model/helpdesk_bios There is a BETA BIOS available. I am currently using this, enabled reBAR and I am very grateful for this feature in combination with my 3080 FE and VR. I (subjectively) noticed a an improvement with reBAR enabled. My advice, go for it! Attention: I had to completely redefine my BIOS OC setting. So, you might want to do phone screenshots as for easy reconfiguration, if neccessary.
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DCSFlightpanels (DCSFP) thread. Saitek Pro Flight Panels & DCS
JaBoG32_Prinzartus replied to ArturDCS's topic in DCS Modding
Using that master branch did the trick for me to get rid of the errors in the dcs.log. Might help others too. -
DCSFlightpanels (DCSFP) thread. Saitek Pro Flight Panels & DCS
JaBoG32_Prinzartus replied to ArturDCS's topic in DCS Modding
Same issue here. Did you find the cause of the flooded log? Furthermore, I am getting the following errors ind the dcs.log, as soon as I activate DCS-BIOS via Export.lua: [ 2020-11-23 22:48:02.695 INFO LuaNET: VRK - Player data: MULTIPLAYER;; 2020-11-23 22:48:02.792 ERROR_ONCE DX11BACKEND: texture 'noise4.png' not found. Asked from 'METASHADER' 2020-11-23 22:48:03.153 ERROR_ONCE DX11BACKEND: texture 'default.mr' not found. Asked from 'EDTERRAINGRAPHICS41' 2020-11-23 22:48:03.214 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2020-11-23 22:48:03.216 ERROR Lua::Config: Call error LuaExportAfterNextFrame:[string "C:\Users\manu\Saved Games\DCS\Scripts\DCS-BIOS\lib\CommonData.lua"]:71: attempt to perform arithmetic on upvalue 'latFractionalSec' (a nil value) stack traceback: [C]: ? [string "C:\Users\manu\Saved Games\DCS\Scripts\DCS-BIOS\lib\CommonData.lua"]:71: in function 'getter' [string "C:\Users\manu\Saved Games\DCS\Scripts\DCS-BIOS\lib\Util.lua"]:944: in function 'v' [string "C:\Users\manu\Saved Games\DCS\Scripts\DCS-BIOS\lib\Protocol.lua"]:173: in function 'step' [string "C:\Users\manu\Saved Games\DCS\Scripts\DCS-BIOS\BIOS.lua"]:106: in function 'SimLuaExportAfterNextFrame' [string "C:\Users\manu\Saved Games\DCS\Scripts/SimShaker.lua"]:517: in function 'LuaExportAfterNextFrame' [string "C:\Users\manu\Saved Games\DCS\Scripts\SimShaker-export-core\ExportCore.lua"]:62: in function 'PrevLuaExportAfterNextFrame' [string "C:\Users\manu\Saved Games\DCS\Scripts/TacviewGameExport.lua"]:65: in function 'OtherLuaExportAfterNextFrame' [string "C:\Users\manu\Saved Games\DCS\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:229: in function <[string "C:\Users\manu\Saved Games\DCS\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:226>. ] -
Hi Pilots! :joystick: I'd appreciate recommendations for DCS server hosters, that provide good performance, managablitity and stable network (especially between 20:00-23:00 lcl) in regards to DCS squad hosting. No assunptions, only validated first hand experience please. Our DCS clients are located in Central Europe, mainly Germany and Austria. :helpsmilie:
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[ALREADY REPORTED]Destroyed bridges don't stop vehicles
JaBoG32_Prinzartus replied to Boshar67's topic in General Bugs
I noticed the same thing in PG Map. Destroyed a wadi-bridge east of Bandar Abbas in IRAN in an MP Misison but that does not stop an enemy convoy. :doh: -
Yesrterday I had a similar issue as "Japo32" described. I will update VAICOM and check wether this was a "one time issue", or there is a conflict, which, ATM, is my guess as well. If true, I will report back.
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*sold*
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I am selling my Samsung Odyssey Plus as I switched to HP Reverb. I might respond to personal messages or thread replies with (subjectively) serious offers. This Samsung Odyssey Plus is currently located in Austria/Europe. Persoanl pickup preferred over shipment.
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This is not uncommon. Thrustmaster Warthogs do break at this very spot. Actually, mine did as well (https://forums.eagle.ru/showthread.php?t=214094) . To me Thrustmaster Support offered to order only a complete new stick (w/o) base as minimal repair part for this issue. Quite pricey, and still lying in my Sim Room unused. :doh: You might als check this thread and the corresponding shapeways site for parts. https://forums.eagle.ru/showthread.php?t=160114
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DCS Open beta 2.5.5 loading mission hang up
JaBoG32_Prinzartus replied to rem27's topic in Game Crash
Same issue here on my end. dcs.log issues error with some „table_compare“ function in me_vehicle.lua comparing nil with „string“ leads to error. -
Upgrading to Windows 1903 suddenly got me an "incompatible USB 3.0" from Mixed Reality with my Odyssey Plus. Id was no issue before Windows 1903. However, I just replugged the VR Headset to my onboard USB 3.0 socket and everything seems fine.
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DCS Server Control
JaBoG32_Prinzartus replied to USSR_Rik's topic in Multiplayer Server Administration
Is Windows client OS(Win10) and a Direct-X graphics card still required to run the dedi exe? That requirements exclude a majority, if not all hosting service provider. :doh: -
DCSFlightpanels (DCSFP) thread. Saitek Pro Flight Panels & DCS
JaBoG32_Prinzartus replied to ArturDCS's topic in DCS Modding
Quite some time ago with an older version of DCS-Flightpanels I suddenly had a monstrious CPU utilisation when flight-panels was running. What has helped back then was compiling the aplication with some Visual Studio on my pc. I do not fully understand what had introduced the issue in the first place though. -
Amazing ODYSSEY clear vision tweak !
JaBoG32_Prinzartus replied to sleepara's topic in Virtual Reality
What would be the difference between 200% Steam VR SS with (in-game)PD 1.0 and 100% Steam VR SS with (in-game) PD 2.0; Shouldn't both configs show the same effect and same performance? In fact, doesn't this invoke the very same API-fucntion-call on the graphic card? :dunno: