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  1. 30 September 2022 Dear Fighter Pilots, Partners and Friends, This weekend is your last chance to enjoy huge savings across most DCS aircraft, maps and campaigns! Check out up to 50% savings on our Shop and on Steam. Hurry, this offer ends on the 2nd of October at 23:59 GMT. Take a look at the Flash Sale video here if you want to have some fun. Thank you! Our third party partner OneReTech is making great progress on the DCS: Sinai map. They are using equations to generate surface textures and improving the quality of ground objects with remarkable results. Development Screenshots. WINWING has launched their latest Orion 2 right-hand joystick. The convenient design enables you to freely switch between three modes: traditional cam stick, roller without neutral restore and the innovative movable force sensing mode. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Flash Sale Last Chance As Summer comes to an end we are pleased to offer you massive savings across most aircraft, maps and campaigns. Until the 2nd of October at 23:59 GMT grab yourself a deal with 30% off DCS: A-10C II Tank Killer, DCS: F/A-18C Hornet, DCS: F-16C Viper, and 50% off on almost everything else. The Flash Sale is also available on Steam. Save big now! Sinai Development Report The OnReTech team continues to create the DCS: Sinai map. In addition to urban areas, facilities, and airfields, they are improving the quality of the terrain surface. They have implemented procedural texturing technology, improved color balance, and improved the visibility of details at high altitudes. OneReTech’s next step will be adding vegetation, stones, trees, and phone and power poles. Additional details will also be added along roads, rail lines and rivers. WinWing Orion 2 The Orion 2 by WinWing allows various combinations of cams, springs and dampers. The roller without neutral restore mode is a specific gift that tremendously improves operation for the most elite flight simulation aviators. The innovative MFSSB (Movable Force Sensing Stick Base) improves operations and the feeling of flying the DCS: F-16C Viper. Now all F-16 enthusiastic fans can enjoy experiencing force sensing operations. Read more details about Orion 2 designs. Orion 2 is a cost effective and innovative approach that provides all aviators with a surprisingly excellent option, getting you one step closer to reality. Thank you again for your passion and support, Yours sincerely,
  2. 23 September 2022 Dear Fighter Pilots, Partners and Friends, It’s with great pleasure that we inform you of a new project coming from third party developer, IndiaFoxtEcho. This will follow the soon to be released DCS: MB-339. Please check out the details of DCS: G.91R below. This week we updated DCS Open Beta to version 2.7.18.30348. This update will provide new Multi-Crew features, the latest DCS: AH-64D liveries, and other new additions and fixes. Read the full changelog. A new Flash Sale is here! Starting now, and lasting until the 2nd of October at 23:59 GMT, you can land fantastic deals of up to 50% off on most of our aircraft, maps, and campaigns. Make sure to check out our Shop for details. We will also be running an End of Summer Flash Sale on Steam. Thank you for your passion and support. Yours sincerely, Eagle Dynamics G.91R Introduction The G.91 is an Italian jet fighter of the Cold War era that was designed and optimized for strike and reconnaissance missions. The G.91 originated from the 1953 NATO NBMR-1 competition that sought a "LightWeight Strike Fighter" to be adopted as standard equipment across the air forces of the various member nations. The G.91 was declared the winner of the competition in 1958, and it entered operational service with the Italian Air Force in 1961 and West German Luftwaffe service the following year. It was also evaluated by the U.S. Air Force, and it was adopted by the Portuguese Air Force. It saw extensive service during the Portuguese Colonial War in Angola and Mozambique. IndiaFoxtEcho Visual Simulation is developing a full fidelity module in four versions: R1B (Italian version) with four 12.7 mm Browning M3 machine guns and two underwing hardpoints. R/3 (German Version) with two 30 mm DEFA M552 cannons and four underwing hardpoints. R/4 (Portuguese Version), hybrid version between R1B and R/3 with four 12.7 mm Browning M3 machine guns and four underwing hardpoints. PAN, aerobatic version converted from the A version for “Frecce Tricolori” Aerobatic Team. Open Beta Development Progress The DCS Open Beta has been updated to version 2.7.18.30348 this week. This version includes several bug fixes to the DCS: F-16C Viper and AIM-120 guidance improvements. It also includes the AH-64D and Mi-24P Multi-Crew seat swap option for Multiplayer. Please read the full changelog for details. Winter is Coming Flash Sale The End of Summer Flash Sale has begun and will last until the 2nd of October at 23:59 GMT on our eShop. We will also be participating in a Flash Sale on Steam from the 26th until the 3rd of October at 10:00 GMT. Take advantage of this opportunity and get up to a 50% discount on our entire product range. Most of our campaigns are also included. Modules with a 30% discount DCS: A-10C II Tank Killer DCS: F-16C Viper DCS: F/A-18C Hornet DCS: JF-17 Thunder DCS: Mosquito DCS: Mi-24P Hind DCS: Supercarrier DCS: Channel Modules with a 25% discount DCS: F-14 Tomcat Campaigns with a 33% discount DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-86F Hunters over the Yalu Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: P-47D Wolfpack Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire IX The Big Show Campaign DCS: UH-1 Paradise Lost Terrains with a 50% discount DCS: Nevada DCS: Normandy DCS: Persian Gulf DCS: Syria Most of our other products are on sale with a 50% discount. Shop for details. Thank you again for your passion and support, Yours sincerely,
  3. 16 September 2022 Dear Fighter Pilots, Partners and Friends, We are thrilled to introduce a new third party partner. AviaStorm is pleased to announce the development of the MRCA PA-200 Tornado, IDS variant. Please read the details below. Whilst in a multiplayer mission, an often-requested feature for our multi-crew aircraft has been the ability to switch between the Pilot and Co-Pilot/Gunner seats. We are happy to say that the first integration of this multiplayer feature is now in testing for DCS: Mi-24P Hind and DCS: AH-64D. We encourage you to check out the Growling Sidewinder Open Conflict server. This multiplayer server brings you an intense and challenging environment, guaranteed to test your skills. Join their Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: Tornado Introduction DCS: Tornado is the epitome of the multirole aircraft jointly developed by Germany, Italy and the United Kingdom. This two-seater, twin-engine, swing-wing multirole fighter was built in three variants, one of which is the Interdiction/Strike (IDS) variant. Powered by 2 RB-199 MK103 engines, the IDS was developed to meet the then NATO doctrine of low-level attacks against enemy airfields and fixed-positions, in any weather, and at any time of day. AviaStorm's goal is to develop the best simulation of a 1989 German IDS Tornado for DCS. Their team has decades of experience in the simulation & gaming industry, and it boasts secured access to many resources (engineers, pilots, WSO, technicians and museums) that will provide them the necessary information. Multi-Crew Development Progress We are pleased to announce the ability to switch seats in multiplayer will soon be coming to the DCS: AH-64D and DCS: Mi-24P Hind. If flying an AH-64D by yourself in a multiplayer mission, you will be able to switch between seats and allow the AI to occupy the other seat. If, however, you allow another human player to join your aircraft, you will be automatically moved to the pilot seat and the other human player will occupy the CP/G seat. Growling Sidewinder Open Conflict PvP Server This popular server provides an intense PvP experience with ever changing threats. Expect to have players popping out from mountain valleys, or raining AMRAAMs from high altitudes. With no weapon restrictions and hot-started aircraft, you can practice your air-to -air combat skills against some of the best aces in the DCS community. Thank you again for your passion and support, Yours sincerely,
  4. 09 September 2022 Dear Fighter Pilots, Partners and Friends, We are delighted to introduce a new third party developer, Crosstail Studios, who are developing the DCS: A-1H Skyraider. The ‘Spad’ excelled in the US Navy, Marine Corps, and Air Force due to its immense payload and ability to loiter over the battlefield for extended periods. It also served with the British and French Air Forces. Take a look at this Flying Legend now. DCS: Supercarrier is undergoing its next stage of updates, which will include improvements to the textures and lighting of the Air Boss (PRIFLY) station and Briefing Room functionality. In parallel, we are also working on directing aircraft from parking to catapults and from the landing box to parking. Please read the details below and check out the Development Screenshots. We are excited to announce the upcoming release of a substantial update to how the AI performs Basic Fighter Maneuvers (BFM) for jet aircraft. This updated AI brings significant changes that we hope will result in a far more capable AI that fights more like a human. Thank you for your passion and support. Yours sincerely, Eagle Dynamics A-1H Skyraider Introduction The A-1H Skyraider is a single engine, low wing, attack aircraft that served most of its time during the Korean and Vietnam wars. Known for its ability to carry heavy ordnance loads, the Skyraider is powered by a Wright R-3350 Duplex-Cyclone supercharged radial engine; the same engine that powered the B-29 Superfortress heavy bomber. DCS: A-1H Skyraider will aim to be the most accurate representation of this aircraft for any flight simulator. Crosstail Studios has a partnership with the Cavanaugh Flight Museum, from which they have been given access to all aircraft, which includes two airworthy Skyraiders. The Crosstail Studios team has spent an enormous amount of time recreating the A-1H Skyraider based on 3D scans from the aircraft located at the Cavanaugh Flight Museum. Subject matter experts have guided the flight model characteristics and other key details. Crosstail also has the support of the A-1 Skyraider Association veteran’s community to aid in the development of this magnificent aircraft. The Skyraider was primarily used to support combat search and rescue, and it helped save countless lives during the Korean and Vietnam wars. In a world quickly evolving into jet- turbine powered aircraft, the Skyraider still managed to have a long and successful service. In fact, the A-10 Warthog was designed with some of the characteristics of the Skyraider, including heavy ordnance load capabilities and long endurance. Crosstail Studios is also proud to announce their partnership with Echo One Niner Audio Production who will produce the A-1H Skyraider audio! The Echo 19 team has extensive resources and a passion for recreating true-to-life audio experiences. With their help, the A-1H will come out of the box sounding fantastic. The Crosstail Studios team has put together a brief teaser video, demonstrating the potential behind their new incoming full fidelity module for DCS. Check it out! Stay tuned for more Skyraider news on https://www.crosstailstudios.com Supercarrier Development Progress We continue work on the PRIFLY deck and Briefing Room of DCS: Supercarrier. The Briefing Room functionality that will allow mission planning information to be shared across tablets. The briefing officer will also be able to display details, like the F10 map, on the projector prior to mission time. Later, we will expand the Briefing Room art to include multiple squadrons. AI BFM Development Progress Basic Flight Maneuvers noteworthy features Based on performance characteristics, each aircraft type will favor either one-circle (nose to nose), two-circle (nose to tail) fights or a combination of the two. This will result in dramatically different tactics based on the type. Flying against a Viper will be very different from fighting a Hornet, for instance. When performing a merge, the AI will aim to dictate turning room based on the opposing aircraft’s type, aspect angle, and energy state. Meaning, a one-circle fighter will try to minimize turning room whereas a two-circle fighter will try to create an offset to allow a lead turn across the tail. Particularly in a two-circle fight, the AI is much better at maintaining optimal sustained turn rate and will adjust nose position below and above the horizon to maximize turn rate or convert energy into altitude with excess energy. The AI Skill Level setting will determine how much G the AI will generate. At Ace level, the AI is excellent at managing airspeed for optimal performance. Based on how the fight develops, the AI may switch between one-circle and two-circle according to merge angle and relative airspeed. This provides a much more dynamic opponent. Please note that World War II aircraft often use a different BFM toolbox, and we will develop a unique set of BFM improvements for these aircraft, in addition to multi-ship Air Combat Maneuvering (ACM) behavior for all aircraft later. Thank you again for your passion and support, Yours sincerely,
  5. 02 September 2022 Dear Fighter Pilots, Partners and Friends, We are thrilled to introduce the Airplane Simulation Company who proudly present a modernized version of a truly iconic tactical airlifter, the C-130J. The arrival of this four engined turboprop transport will bring a new era of rich logistics gameplay in DCS. Upgrades continue to the Forward Looking Infrared (FLIR) rendering system that is used in a variety of targeting pods and other imaging systems. We are working on enhancing FLIR textures for all ground units and ships. Please read the details below. We would also like to inform you of the latest Open Beta patch that will take care of some urgent Viper fixes. This patch also includes important improvements to DCS: Mirage F1. Please read the changelog. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: C-130J Announcement Although the C-130 first entered service nearly 70 years ago, the airframe has been continually updated, culminating with the delivery of the J model in 1999. Watch the teaser. The ‘J’ is a modernized variant that features a glass cockpit, air-to-ground radar, FMS, and computerized airdrop capabilities designed to reduce crew workload. Exciting additional variants are planned in the near future, including the KC versions. This will offer player to player aerial refueling, another first in DCS. FLIR Development Progress Since the introduction of the new FLIR system, we continue to texture ground units and ships to match real life FLIR signatures. We also aim to adjust aircraft FLIR signatures at different times of day and in varying thermal conditions. FLIR rendering of terrain elements such as building windows and civilian traffic are also being improved. There are many more improvements taking place, and we will keep you updated. Meanwhile, we really look forward to your feedback. Open Beta Patch We are pleased to inform you that the latest Open Beta patch will resolve the Viper avionics crash. Furthermore, Aegres has brought Flight Model and system improvements, as well as communication enhancements and texture updates to the 3D Model for DCS: Mirage F1. Thank you again for your passion and support, Yours sincerely,
  6. 26 August 2022 Dear Fighter Pilots, Partners and Friends, We are excited to announce the DCS: Top End Australia map by third party developer, Check Six Simulations. This unique map will cover large swaths of northern and western Australia. It promises to be exceptionally beautiful and exotic. DCS Open Beta version 2.7.17.29140 is now available for download. This update includes numerous additions and fixes to the DCS: Mi-24P Hind, DCS: F-16C Viper, DCS: AH-64D, DCS: Mirage F1, and more. We’ve also improved the fidelity of engine cooling for World War II aircraft. For details, please read the full changelog. If you are interested in getting more involved in DCS multiplayer, we recommend you to check out the Enigma server. It provides fun, competitive and balanced multiplayer campaigns around a Cold War setting. Thank you for all your valuable feedback. We are dedicated to do the very best for our community. Thank you all for your passion and support. Yours sincerely, Eagle Dynamics DCS: Top End Australia Introduction The Top End Australia map covers 1,400 × 800km's of Australia's mainland including the Western and the Northern Territories. With a mixture of civilian and military airfields, aviators will experience a map that includes a rich red outback landscape complemented by the lakes and rivers, floodplains, coastline, and city centre of Darwin. Infrastructure for major landmarks have been carefully detailed to provide the highest fidelity and includes Mindil Beach, Darwin, Broome, Tindal, Curtin, and the Delamere Weapons Range. The Top End Australia Map will give DCS players a unique experience to hone their skills across air, land, and sea domains allowing simulations of real-world exercises such as Pitch Black. Check out the Development Screenshots and stay tuned for future news as we look towards a report on their progress soon. Open Beta 2.7.17.29140 Update The recent Open Beta update for DCS is now available, and we are pleased to inform you that many fixes and improvements are included like several fixes to DCS: F/A-18C Hornet. DCS: F-16C Viper has received improved HOTAS logic, bombing enhancements, and autolase. DCS: Mirage F1 has a wealth of new features and fixes. Also included are new voice-overs for DCS: Mi-24P Hind and many DCS Core enhancements. Read the full changelog. For World War II aircraft, all cooling component systems have been reviewed and updated. We’ve added a new boiling physics system that is based on temperature and pressure. This results in "natural" boiling of these pressurised, closed-loop systems. Battle damage boiling can now be caused by drastic pressure drops from punctures. You can see this as steam effects coming from airframe bullet holes. All warbirds except the Spitfire and Bf 109K-4 have this update. We kindly await your feedback and plan to update all the other warbirds soon. Enigma Multiplayer Server The Enigma Cold War server offers you a friendly community of avid DCS virtual pilots that share the passion of creating realistic battlefields. Included is a fully working campaign system that has a moving frontline. You may take part in ground attacks to push the frontline, or provide Combat Air Patrols. Helicopter pilots are also able to conduct infantry insertions. The server boasts unique mechanics for conducting recon flights. Campaigns generally last 1-3 weeks that rotate between DCS: Syria and DCS: Caucasus. Learn how to play and join Enigma discord to get involved! Thank you again for your passion and support, Yours sincerely,
  7. 19 August 2022 Dear Fighter Pilots, Partners and Friends, We are thrilled to announce DCS: F-100D Super Sabre by Grinnelli Designs. The “Hun” is a single seat, single engine fighter designed by North American Aviation that was the original fighter in the legendary Century Series. The Super Sabre was the first USAF fighter capable of supersonic speeds in level flight. Flown extensively in Vietnam, its contribution was irreplaceable. We have been working on Petrovich AI voice overs for DCS: Mi-24P Hind. Modifications have also been made to the 9K113 control system, and a more accurate sight design will be available in the next Open Beta. Please read the details below. Work continues on the modernisation of older AI models, and we are pleased to share progress on the B-52H Stratofortress. Please check out the Development Screenshots. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: F-100D Super Sabre Introducing the Hun The F-100D is an advanced version of the Super Sabre that features improved avionics, landing flaps, and larger wings and tail fin. The upgraded avionics include the AN/AJB-1B low-altitude bombing system and an AN/APR-25 radar homing and warning system. The F-100D has four 20 mm Pontiac M39A1 cannons, and it has six hardpoints capable of carrying AIM-9 Sidewinders, LAU-3/A unguided rocket pods, and conventional bombs. The Super Sabre fighter bomber flew extensively over Vietnam as the United States Air Force's primary close air support jet. The F-100 was in service for 17 years and flew over 360,000 combat sorties before it was retired in 1971. DCS: F-100D Super Sabre aspires to be the most faithful re-creation of the Hun ever produced for flight simulation. Working with veteran Hun pilots, the Grinnelli team is dedicated to simulating the avionics systems, weapons, performance, and unique flight model in high fidelity. Mi-24P Hind Development Progress The first set of Petrovich AI voice-overs are planned to be included in the next Open Beta. To find the sweet spot, we have made recordings starring two former military pilots with slavic accents to provide authentic and informative voice-overs. This will bring the number of spoken phrases to a similar level as in DCS: AH-64D. We intend to add new voice-overs for both helicopter crew AIs in future updates, and we will be monitoring your feedback to see how you enjoy them. We also plan to support switching between voice-over languages in the Special Tab settings. When that is done, we plan to add Russian language voice-overs to DCS: Mi-24P Hind. We are enhancing the ATGM sight after receiving new data. The first change to the ATGM sight and guidance unit is its control axis properties. Control voltage is used to move the gyro-stabilised aiming axis of the 9K113 system. There is a limit to how low it can be and the minimum speed that the motors driving this unit can move. The minimal speed of this system is 0.07 degrees per second. We've implemented this limitation for the Mi-24P Hind, and it will be available in the next Open Beta. Operators will mostly feel the difference in scenarios where the ATGM system is used at maximum range and when the target is small or moving at a speed that matches, or is below, the minimum aiming axis speed. The Second change is to the sight grid, which is based on new data and references we have received from our subject matter expert and the Monino Central Aviation Museum. With special thanks to them, we have been working on adjusting the missing symbology in x3.3 mode (aiming grid and stadiametric rangefinding cues). Various overall grid size adjustments, along with FOV enhancements for both modes (x3.3 and x10), make it closer to its real counterpart. The diagram above reflects the distance to a target at 2 km. B-52H Stratofortress Development Report We are pleased to update you with progress on the AI B-52H 3D model. Aircraft textures are nearly complete. The above screenshot illustrates the attention to detail of the landing gear that is now painted and animated. The aircraft's lighting equipment has been set up, and we are now texturing the bomb bay. We hope you enjoyed this update and look forward to your thoughts. Thank you again for your passion and support, Yours sincerely,
  8. 12 August 2022 Dear Fighter Pilots, Partners and Friends, With the exciting announcement of DCS: Kfir, we are pleased to introduce the upcoming DCS: Sinai map by third party developer OnReTech. This stunningly accurate representation of the Sinai peninsula, eastern Egypt and southern Israel will provide many opportunities for missions and campaigns based on fictional and historical scenarios. We are eager to provide you with a progress update of the DCS: WWII Marianas map. Based on original US Military and Navy pre-invasion maps, many more plantations, settlements, and other cultural features were discovered. This has allowed us to create a highly-accurate map of the Marianas in the summer of 1944. Please read the details below and check out the Development Screenshots. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: Sinai Development Report The total size of the DCS: Sinai map is 1500 x 1000 km, of which, 700x700 km will be in high-detail. The map includes the entire Sinai Peninsula, eastern Egypt and the Nile Delta, southern Israel including Gaza, western Jordan, and western Saudi Arabia. This area features a wide variety of landscapes like mountains, rivers, desert, agricultural areas, sea and bays that provide a variety of mission and campaign settings. The map is being designed to represent the 2000s and up to the present. It is planned to recreate about 40 airfields, both military and civilian: Wadi al Jandali, Abu Suwayr, Faid Air Base, Nevatim Air Base, Ramon Airbase, and many more. The map also contains many military bases and strategic seaports that allow for interesting strike missions. A large number of military facilities and bases will help realize various historical scenarios based on the Arab-Israeli wars, as well as fictional missions and campaigns. Major cities include Cairo (including Cairo International Airport), Ismailia, Alexandria, Suez, Port Said, and others. About 100 unique objects and architectural monuments will be included. All objects and assets are divided into territories to present greater unique, regional characteristics. The coastline of the Suez Canal, the Gulf of Suez, and the Gulf of Aqaba will be created in detail. The project will consist of three phases, and each phase will include airfields, unique objects, and unique scenes. The first phase will include the entire territory with major cities and 14 air bases in Israel and Egypt. The second phase will add 11 more airfields. The third phase and final phase will add 12-14 more Egyptian military airfields. The OnReTech team is making every effort to ensure that customers will receive the first two phases in early access, which will help to fully reflect the theater of operations of the Arab-Israeli conflicts. DCS: WWII Marianas Development Progress In order to accurately depict the Mariana Islands in the summer of 1944, the coastline textures and fields are being completely redone based on actual pre-invasion maps courtesy of the United States Navy and Military. On the island of Saipan, all three Haruji Matsue plantations: As Lito, Chacha, and Marpi Point are being recreated. They provided tons of cane that was processed in the nearby sugar mills and taken to the Sugar Dock to be shipped to Japan. The entire island of Tinian is also being recreated in high detail, and it comprises the original Japanese airfields. This large and mostly flat area is also where the first napalm bombs were used against Japanese soldiers hiding in the surrounding jungle and outlying small islands. We are also making improvements to the coastline, settlements, and palm plantations. For more, please check out the Development Screenshots. Shortly before the retaking of Guam by US forces in June 1944, the island was still under control of the Japanese, it consisted of very small villages occupied by the native Chamorro people. In the modern Marianas map, a lot of this area is covered by cities, but in the Second World War, the land was made up mostly of palm plantations. We hope you enjoyed this preview of the new maps coming to DCS and we kindly await your feedback. Thank you again for your passion and support, Yours sincerely,
  9. 05 August 2022 Dear Fighter Pilots, Partners and Friends, It is with great enthusiasm that we announce the latest, planned addition to our aircraft lineup: DCS: Kfir by 3rd party developer, Aviron. To create more realistic battlefields, we are working on a broader range of infantry animations that will prove vital when moving through uneven ground and settlements. This will be in parallel with improved path finding. We are also excited to share the substantial improvements coming to the AI-only B-1B Lancer. Please note the textures are still work in progress. Development Screenshots. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: Kfir by AVIRON Introduction to the Lion Cub The Kfir is a single engine, single seat multirole, all-weather combat aircraft based on the Nesher Mirage 5 aircraft. but it is powered by the GE-J79E engine. To accommodate the engine, extensive changes to the fuselage, cooling, wing, and canards were required to retain its excellent performance. It was given the designation KFIR (Lion Cub in Hebrew). The Kfir received various upgrades and special modifications throughout its service. The Kfir entered Israeli Air Force service in the mid 70’s, and it was used until the late 90’s. It took part in the 1982 Peace for Galilee Lebanon where it carried out unescorted strike missions and received credit for shooting down a MiG-21 in a mixed-dogfight with F-15As. An early version of the Kfir without the modified wing and canards (Kfir-C1) was leased to the US Navy and Marine Corps with the designation F-21A. It was used as an aggressor in various locations. The Kfir was also exported to Ecuador, Colombia, and Sri Lanka, and it is actively in use by the private US Aggressor company, ATAC. Aviron aims to bring the Kfir to DCS in the most realistic fashion possible. The DCS Kfir will simulate the external and internal systems and state-of-the-art flight dynamics based on aerodynamic research, CFD modeling, and wind tunnel data. Infantry Animations Development Progress We are pleased to inform you that work is progressing on a range of infantry animations. In the above animation, you can see a work-in-progress animation of a soldier climbing to a higher surface. The new control system will allow units to behave in a more complex and realistic manner. It also requires the solution of applied problems, such as overcoming obstacles and improved path finding. In some cases, the unit can overcome a situation just by stepping over an obstacle. There are different types of such surfaces that can be up to 1 meter in difference. The second animation option is for higher obstacles of 1.5 to 2 meters. In this case, the unit will have to climb up the obstacle and then jump off the other side. B-1B Lancer Development Progress As part of our larger effort to improve older AI units, work is underway on texturing the new AI B-1B model. Most of the rivets, screws, and aircraft skin sheets are already drawn. The aircraft is painted in standard USAF colors. Material surfaces have also been created. Next, the chassis, chassis niches, bomb bay, and cockpit will be painted. We will also apply dirt, dust, traces of aircraft wear and identification marks / technical inscriptions. Thank you again for your passion and support, Yours sincerely,
  10. 29 July 2022 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we announce the development of the Kola Peninsula Map for DCS. Orbx Simulation Systems is creating a map of the northern tip of Europe. Please read the details. We also present progress on new pilot animations for DCS: AH-64D. We are improving the range of movements and capabilities of the Pilot and Co-Pilot/Gunner 3D models. We have prepared a preview animation for you. Exclusively from today until the 5th of August, you may purchase DCS: The Channel Map and receive the entire WWII Asset Pack absolutely free! To celebrate, enjoy the trailer! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Kola Map Introduction In collaboration with Orbx Simulation Systems, we are excited to announce the development of a new terrain module: the Kola Peninsula. Orbx has over 15 years of experience creating highly detailed scenery and airports for flight simulation platforms. For Russia, the mostly ice-free ports of the Murmansk area, home of the Northern Fleet, are of immense strategic importance. Thus, the narrow land corridor from the Kola Peninsula to central Russia has evolved into dense clusters of military airfields and bases. Similarly, the northern areas of Norway, Sweden, and Finland mirror the military and economic importance of this peninsula, with significant bases for all branches of the respective armed forces and extensive training ranges hosting key exercises for western alliances. The Kola map will cover more than 550,000 square kilometers of land across northern Scandinavia and northwestern Russia, plus large sections of the Norwegian Sea and Barents Sea for naval operations. Detailed airbases, included with the initial release of the Kola Map, will be Bodø, Bardufoss, Evenes, Rovaniemi, Luleå, Vidsel, Monchegorsk, Olenya, Severomorsk-1 and -3, and others. They will be modeled in their contemporary configuration. Beyond airfields, many of the important army and naval bases, test ranges, radar and storage sites will be added, as well as the entire road and railroad network. Civilian POIs will also be represented, including key buildings, bridges, hydro dams, power plants, port facilities, and vertical obstructions. Dramatic fjords and glaciers, with the many islands, creates an interesting coastline. The lake-studded taiga forests and arctic tundra complete the natural beauty of this region. Both Summer and Winter versions of the Kola map are planned. The Orbx team is collaborating with experienced DCS campaign creators Baltic Dragon and Reflected Simulations to create engaging F/A-18C and F-16C campaigns at launch. AH-64D Animations Development Progress We are improving the Pilot and Co-Pilot/Gunner animations for DCS: AH-64D. Above you can see a preview of the CP/G unboarding. These animations are work-in-progress and we look forward to sharing more soon. The Channel WWII Assets Pack From the 29th of July to the 5th of August, you can grab the DCS: WWII Assets Pack for free with the purchase of DCS: The Channel map from our Eshop. Take advantage of this fabulous opportunity to improve Second World War immersion levels with an ever growing list of air, land and sea assets. Thank you again for your passion and support, Yours sincerely,
  11. 22 July 2022 Dear Fighter Pilots, Partners and Friends, The DCS Open Beta has been updated to version 2.7.16.27869 and includes a bomb fuse arming tool for the Mission Editor. This will initially be available for WWII aircraft, but modern aircraft will follow. The update also holds a massive list of fixes and stability improvements for F-16C Viper and F/A-18C Hornet; read the full change log. We are delighted to inform you that the DCS: Mirage F1 from Aerges Engineering is now available in Early Access. The Mirage F1 was incredibly successful and widely exported for its air defense capabilities. Together with Aerges Engineering, we are proud to bring you this fantastic Cold War warrior to our DCS aircraft line-up. Watch the launch trailer now. The DCS: Mirage F1 will benefit from an Early Access 20% discount that is now available on the DCS e-Shop and Steam Edition. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: Mirage F1 Early Access After more than three years of active development, the DCS: Mirage F1 is now available in Early Access. Aerges Engineering is very excited to bring you this new module and we are sure that it will provide you endless entertainment. MIRAGE F1 | LAUNCH TRAILER The Mirage F1 is an iconic French fighter from the Cold War era. The module offers the unique experience of flying this powerful 1970s Western aircraft in DCS. Although this aircraft is equipped with piloting aids it requires a skilful hand to fly accurately and maximise its capabilities. As an all-weather interceptor, the Mirage F1 is equipped with the Cyrano IV-M radar, multiple air and ground modes, and a variety of heat-seeking and radar-guided air-to-air missiles including the AIM-9J, MATRA R550, and MATRA R530. The Mirage F1 is also a capable air-to-ground platform that can be equipped with a large variety of unguided bombs and rockets. Early Access Features: The early access Mirage F1 CE will be available in an almost complete state. As development continues, the other Mirage F1 versions planned include the EE, BE, and M. Some of the most interesting features available at the release date are: Professional Flight Model (PFM) based on performance and engineering data of the real aircraft. Situations of high angle of attack and outside the flight envelope behaviour such as stalls and spins which are accurately represented. Extensive and detailed simulation of all flight systems: Flight control system, both in its normal electro-hydraulic mode and in degraded modes. SNECMA Atar 9K-50 engine including full envelope, damage, compressor stalls, flameouts and emergency modes. Cyrano IV-M radar, a unique Cold War era radar in DCS. Full Electric system. Detailed Hydraulic system. Fuel system. Navigation suite: Navigation Indicator (IDN), TACAN, VOR and ILS. Autopilot. Radios: TRAP 136 and TRAP 137B. Electromechanical 1970s era Thomson optical sight, a predecessor of present-day HUDs. ALE-40 countermeasure suite. Internal and external lighting. Armament system. RWR. Extremely high-quality 3D model, based on blueprints and laser scanning of a real Mirage F1. Includes animations, lights and a damage model. Very accurate 6-DOF (Degrees of Freedom) cockpit with realistic and detailed instruments and controls. Variety of air-to-air and air-to-ground weapons, some of them not seen before in DCS: Short range IR missiles: MATRA R550 Magic I, AIM-9 J, AIM-9 JULI, AIM-9 B and AIM-9P. Medium range missiles: MATRA R530 IR and EM. Rocket launchers: MATRA F1 and F4. Antirunway Durandal and cluster Belouga bombs. SAMP family of bombs (both free fall and parachute equipped) Laser guided GBU-10, GBU-12 and GBU-16. Other American and Spanish made bombs. Sound modeling based on recordings from the real aircraft. Extremely realistic flyable simulation of the Mirage F1 CE, EE, BE, and M models. The EE, BE, and M will be released after the initial release of the CE. AI models for most other variants of the Mirage F1: C, CT, CR, EQ, EDA… A vast variety of liveries for the different countries that operated the aircraft. Interactive training and practice missions that will help you gain proficiency in the F1. PDF user manual that will give you pilot level understanding of all the systems in the aircraft. The Mirage F1 is now available in Early Access. Do not forget to take advantage of the 20% Early Access discount. Purchase now and experience this 1970s aircraft! We await your feedback. Thank you again for your passion and support, Yours sincerely,
  12. 15 July 2022 Dear Fighter Pilots, Partners and Friends, We are working on the MK-84 AIR general purpose, high-drag bomb for DCS: F-16C Viper. The MK-84 AIR contains a large and highly explosive packing, making it one of the most commonly used dumb bombs by the United States. It is with great pleasure that we inform you the MK-84 AIR will complete the Viper’s weapons roadmap. This week we are eager to share the progress on our Dynamic Weather System. We will soon roll out several enhancements for wider testing that includes rainbows, moving clouds, ice halos, cirrus clouds, a weather preset visualiser tool for the Mission Editor, and more. See the Development Screenshots, they are truly beautiful. Included in the next Open Beta update will be the KS-19 100mm Anti-Aircraft Artillery (AAA) cannon. Please check out the details below, and keep your eyes peeled for new animations. Thank you for your passion and support. Yours sincerely, Eagle Dynamics F-16C Viper New Weapon Coming soon to the DCS: F16 Viper is the MK-84 AIR. This 2,000 lbs general purpose bomb is fitted with a BSU/50U tail assembly ballute that provides high speed, low altitude delivery. The high drag of the bomb allows the aircraft to avoid the blast pattern. This can be an excellent choice to destroy runways, enemy unit concentrations, and high-value targets that require a low-altitude attack. You may select to deliver the bomb in either low-drag or high-drag mode based on mission requirements. The inert, training version will also be available. Weather System Development Progress We are currently working on a variety of weather system enhancements. In the above screenshot you may see the progress on the ice halo effect. Also in progress is the addition of cirrus clouds and moving clouds that are affected by wind direction and speed. The next task will be a preset selection window that will allow for rapid weather tuning using the Mission Editor. KS-19 100mm Ground Unit Originally deployed aboard ships in the Second World War, the towed version was named the KS-19 heavy calibre anti-aircraft cannon, which also had some surprisingly good utility in the ground attack role against heavily armoured targets. Look out for the Soviet 100mm cannon coming in the next Open Beta. Compared to the 23 and 57mm anti-aircraft artillery guns, the KS-19 allows engagement of targets at even higher altitudes. When combined, the three types of AAA provide a layered air defence umbrella. Thank you again for your passion and support, Yours sincerely,
  13. 01 July 2022 Dear Fighter Pilots, Partners and Friends, We are pleased to provide a progress report on the DCS: JF-17 Thunder by our third party partners Deka Ironworks Simulations. They have provided their plans for the coming months, please read the details below. If you have not yet taken advantage of the 2022 DCS Summer Sale, then now is your chance. Until the 11th of July, our most popular products are on sale with up to 50% off. Most campaigns are also available with massive savings too so do make sure to check them! Thank you for your passion and support. Yours sincerely, Eagle Dynamics JF-17 Thunder Development Progress Third party developer, Deka Ironworks Simulations, has provided their roadmap for DCS: JF-17 Thunder. It is with great pleasure that we may share it with you. The module is scheduled to exit Early Access by December 2022. By the end of the year, the following items will also be completed: Chinese flight manual update English flight manual update after finishing the Chinese version Improve existing sensors and fix certain bugs (radar, pod, etc) Improve existing weapons and fix certain bugs Weapon features will be updated as soon as possible with missing sensor features and functionality such as the WA radar mode which will be added once they are available in DCS. After Early Access, the module will continue to receive updates. Notably, external textures will be finalised and more liveries will be added. A canopy ejection animation and a detailed model of the landing gear compartment will be added. The Damage model and Levels of Detail (LOD) will continue to be updated. Sale In Full Swing Summer Sale The Summer Sale is a fantastic opportunity to add some great stuff to your hangar and expand your DCS knowledge. Until the 11th of July at 15:00 GMT, don’t miss out on savings across our entire product range. Our most popular modules, like DCS: F/A-18C Hornet, DCS: Supercarrier and DCS: A-10C II Tank Killer are available with a 30% discount. We are also participating in the Steam Summer Sale until the 7th of July at 17:00 GMT. Thank you again for your passion and support, Yours sincerely,
  14. 24 June 2022 Dear Fighter Pilots, Partners and Friends, This week we updated the DCS Open Beta and kicked off our DCS 2022 Summer Sale! This is your chance to save 30% on our most popular modules and up to 50% off everything else! The Summer Sale will run until the 11th of July at 15:00 GMT. We are also participating in the Steam Summer Sale till the 7th of July 17:00 GMT. We have selected the 10 winners of the AH-64D Livery Competition. These 10 will have their work included with the AH-64D module and their names will be added to the credits. Congratulations to all and many thanks for the huge numbers of entries. Check out the details below. DCS: F/A-18C Hornet Raven One: Dominant Fury Campaign by Baltic Dragon is the prequel to the acclaimed Raven One campaign that was created with help from Kevin Miller and Vincent "Jell-O" Aiello. Both are former U.S Navy F/A-18C pilots boasting numerous deployments and over 3,000 Hornet flight hours each. Fabulous stuff! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Sun’s Out Summer Sale The Summer 2022 Sale is here! This is your chance to grab a great deal on your next aircraft, map, campaign, or all! Running until the 11th of July 15:00 GMT, don’t miss the opportunity of benefitting from up to 50% off. We are also participating in the Steam 2022 Summer Sale that will run until the 7th of July 17:00 GMT. Modules with 30% savings: DCS: A-10C II Tank Killer DCS: F-16C Viper DCS: F/A-18C Hornet DCS: JF-17 Thunder DCS: Mi-24P Hind DCS: Channel DCS: Syria DCS: Supercarrier Modules with 25% savings: DCS: F-14 Tomcat Campaigns with 30% savings: DCS: A-10C Iron Flag Part 1 Campaign DCS: A-10C Operation Persian Freedom Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: AV-8B Sky Warrior Campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-15C The Georgian War Сampaign DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Rising Squall Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: Ka-50 2 Pandemic Campaign DCS: M-2000C Red Flag Campaign DCS: Mig-21bis Battle of Krasnodar Campaign DCS: P-47D Wolfpack Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire IX The Big Show Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Campaigns with 50% savings: DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: L-39 Albatros: Kursant Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign AH-64D Competition Winners We would like to extend a special thank you to all the participants in the AH-64D Livery Competition. This contest was a testament to the talent and dedication of our wonderful community. Selecting just 10 winners was tough with so many excellent entries. Our 10 winners are listed below. Congratulations on a job well done! Id-jupiter 11th Squadron/Serbu AH-64D - Indonesian Army Lee1hy 2nd Squadron, 6th Cavalry Regiment, USA Khalid National Guard Forces of the Kingdom of Saudi Arabia Munny Hellenic Air Force (Pegasus Display Team) Neoshot Indian Air Force _cuervo_ Qatar Air Force Swamp_fox South Carolina National Guard, USA Akiyama_ykari JGSDF 1st Combat Helicopter Unit AH-64D Septimus68 662 Squadron, 3 Regiment, British Army Air Corps 'ZJ171' Tacticalflightresearch UAE Armed Forces AH-64D Olive Drab Dominant Fury Campaign by Baltic Dragon DCS: F/A-18C Raven One: Dominant Fury Campaign takes place three years before the events portrayed, and it is set during a deployment to the Eastern Mediterranean, using the excellent Syria map for DCS. It offers a variety of faithfully recreated armed patrols, alert launches, and power-projection strikes flown from DCS: Supercarrier. This campaign features 15 immersive missions that offer over 24-hours of gameplay and more than 3,400 voiceovers recorded by 89 different voice actors that includes; Jell-O, Kevin Miller, Ward "Mooch" Carroll, RedKite, Growling Sidewinder, Tricker, Spudknocker, Bel Geode, Casmo, Tactical Pascale, and others. It is bound to keep you strapped in and ready for the next launch! Thank you again for your passion and support, Yours sincerely,
  15. 17 June 2022 Dear Fighter Pilots, Partners and Friends, We are delighted to show off the progress on the ZSH-7 helmet that is based on the Soviet aircraft helmet. This is a part of larger efforts to update all helicopter pilot models. Check out the Development Screenshots. We are also pleased to inform you about DCS: F-5E Tiger II aerodynamic flow conditions development. Notably, improvements to the payload and aircraft specific models have been made. This is one component of a much larger F-5E update. Stone Sky is releasing the DCS: MAD JF-17 Campaign that will help you understand the capabilities of DCS: JF-17 Thunder. Reflected Simulations have also been conducting thorough research of national archives and combat reports to bring you DCS: Spitfire LF Mk. IX Beware! Beware! Campaign. Both are coming soon. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Ka-50 Black Shark III Development Progress The characteristic holes and oxygen mask fasteners of the fixed-wing aircraft version have been removed. The helicopter variant of this iconic Soviet-era helmet is equipped with a standard microphone and a mount. In this screenshot above a counterweight is attached to the back of the helmet for use with night vision goggles. The helmet received a protective matte green colour and it will first be available as part of the new Black Shark pilot model. F-5E Tiger II Development Progress We have improved the flight dynamics modelling to account for payload-specific, as well as aircraft-specific aerodynamics. The initial implementation of this new approach includes: improved wingtip missile aerodynamics for DCS: F-5E Tiger II during flat-spin regime, and enhanced modelling effects of payload-to-airframe and interference on supersonic drag for Viper and Hornet. You can expect these updates soon. New Campaigns Coming Soon DCS: MAD JF-17 Campaign by Stone Sky This campaign guides the player through a gripping storyline about a PMC pilot named Vitalii Gerasimov. You will take part in a series of campaign missions called MAD, Mutually Assured Destruction. DCS: Spitfire Beware Beware Campaign by Reflected Simulations In the winter of 1942, the raging air battle over Europe was fierce. The Focke Wulfs and Messerschmitts flown by the Luftwaffe’s ’Experten’ proved to be more than a worthy foe for the RAF’s new Spitfire Mk.IXs. Total air supremacy of the Allies was still just a distant dream, but then again the Luftwaffe was far from in control of the British skies. At the heart of this battle stood the Biggin Hill Wing with West Lancashire and Ile de France Squadrons. Soon, you too can join the 611 Squadron at the height of the fight for air supremacy over Europe and be a fighter pilot in the RAF in the most realistic way ever possible. Thank you again for your passion and support, Yours sincerely,
  16. 10 June 2022 Dear Fighter Pilots, Partners and Friends, This week we released DCS 2.7.15.25026 to Open Beta with many new enhancements and fixes that can be viewed in the full change log. Most notably, we are pleased to announce that DCS: South Atlantic map is now available. To provide time to adequately test, the South Atlantic Assets Pack will be delivered in an upcoming Open Beta update. The South Atlantic map encompasses parts of the Atlantic, Pacific and Southern oceans. Covering southern Argentina and Chile, the map also includes a recreation of the Falkland/Malvinas Islands. Watch the launch trailer. We are also pleased to provide you with a free updated external model of the CVN-74 John C. Stennis. This is an initial step in improving the free Nimitz-class aircraft carrier. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: South Atlantic Available now in Open Beta The RAZBAM Terrain Development Team is proud to present the South Atlantic map that is a beautiful and majestic combination of Argentina, Chile, and the Falkland/Malvinas Islands. The topography of the region includes the beautifully rugged mountains of Chile, the vast and colorful Patagonian plains of Argentina, and the windswept islands of West and East Falklands/Malvinas. Covering an area of 3.1 million square kilometres, the team’s goal has been to give the DCS community the opportunity to develop missions that reflect the scale and complexity of modern-day operations in this scenic region. When developing this map, the team was proactive in listening to the DCS community regarding both scale and requirements of modern-day military operations. This provides the best possible experience and leverages land-class textures drawn from aerial and satellite photography. Development of the South Atlantic map will continue, and the team is now moving their focus from the Falkland/Malvinas Islands to mainland Argentina and Chile. They will flesh out the rural areas of the map to provide a more authentic and lived-in look. This will include adding additional buildings, infrastructure, and tidying up vector data (like mountains). Our community's input pushed for the inclusion of mainland and the team dedicated to make it even better. Moving forward, additional airfields will be added throughout the map to provide a diversified area of Naval and Fighter operations. The goal is to include all airfields at a high quality level. More villages, settlements, and road infrastructure improvements will be added across the various regions. The following items will also be further improved during the early access period: Visible tiling around some airfields and at certain view angles. Some angular sea cliffs Forest tiling from some view angles The DCS: South Atlantic map has undertaken a new strategy for generating terrain. Whereas all other DCS maps rely heavily on art-created ground textures combined with satellite textures, the South Atlantic map relies mostly on satellite textures. While this results in a more realistic looking map at medium to high altitudes, ground textures may appear less defined at low altitude. The team is committed to further improving the low-altitude terrain textures. CVN-74 Stennis Free Update We have updated the 3D exterior model of the CVN-74 John C. Stennis aircraft carrier, and are pleased to announce that this update is completely free to all of you. We eagerly await your feedback. Thank you again for your passion and support, Yours sincerely,
  17. 03 June 2022 Dear Fighter Pilots, Partners and Friends, We are happy to share our continued efforts to create the best possible FLIR image simulation. We have been working on the MFCD’s backlighting for DCS: A-10C II Tank Killer targeting pod and infrared-guided Maverick air-to-surface missile, whilst improving the default level and gain settings for the Hornet and the Viper FLIR sensors. We have completed the R-60M air-to-air missile and the Kord machine gun installation for the DCS: Mi-24P Hind and we are now focusing on the gunner animations. Check out the details below. Following the large update to the DCS: F-16C Viper’s available G and instantaneous turn performance, we are close to releasing the planned update to the Flight Control System (FLCS). This is another step towards bringing the Viper’s performance closer to available references and CFD modeling. Thank you for your passion and support. Yours sincerely, Eagle Dynamics FLIR Development Progress Based on feedback from the community, we have tuned the FLIR image level and gain settings for both the Litening and ATFLIR targeting pods, as well as infrared-guided Maverick air-to-surface missiles. The next main task is to complete infrared textures for all ships and aircraft. This will include FLIR effect improvements to explosions, smoke, and dust. Mi-24P Hind Development Progress A new weapon for the Hind is the R-60M missile that will be available with the next Open Beta update. In order to use it, you will need to tick the "R-60 equipment" box in the helicopter slot in the Mission Editor, it is active by default. This will place additional equipment in the cockpit, which is used to engage and prepare missiles for launch. In reality, this equipment and its wiring is installed within 3 hours. The APU-60-I and APU-60-II missile launchers are placed on the outer weapon rack pylons, and they can accommodate one or two missiles per launcher respectively. After the missile's power is engaged, warm-up will take 1 minute before it can be used. The pylon selector on the same panel will choose the missile launcher, and after the missile launcher is switched on, it will take an additional 10 seconds for the missile's gyros to spin-up. The R-60 missiles use the Peltier effect, which is also called thermoelectric cooling. It transfers heat from one side of the device to the other and does not use any additional consumables to cool the seeker. The pilot uses the ASP-17V aiming sight's inner circle to aim and obtain a missile tone for launch. If the missile locks a target, its seeker is uncaged automatically and tracks the target within the seeker’s capabilities. If target lock is lost, the seeker is re-caged automatically. It is worth mentioning that the missile was used against ground targets as well and we are planning to add this capability later within DCS overall. The Kord heavy machine gun and gunner are also being prepared for DCS: Mi-24P Hind. The new 3D character model and animations are nearing completion, and we are planning to release it in one of the upcoming updates. You will be able to mount the machine gun on the right or left side of the helicopter and it will have the same features as DCS: Mi-8MTV2 Magnificent Eight and DCS: UH-1H Huey gunners. F-16C Viper Development Progress New DCS: F-16C Viper Flight Control System (FLCS) improvements include; increased negative G capabilities, a smooth transition between flight and landing gear down modes, improved roll rate logic, greater rudder authority that allows knife-edge passes, eliminated yaw instability when low and very fast, as well as a reduced “G Bucket” effects when at high G and decelerating through Mach. The Viper will have the ability to sustain 9.3 G when the energy state allows and the FLCS gains in landing and aerial refueling modes are also being updated. Additionally, improved stability when firing the gun, and greater negative G will be available when using Manual Pitch Override (MPO). Stay tuned for these updates, coming soon. Thank you again for your passion and support, Yours sincerely,
  18. 27 May 2022 Dear Fighter Pilots, Partners and Friends, It is with pleasure that we give all owners of DCS: F/A-18C Hornet and DCS: F-14 Tomcat some inspiring new liveries now available in the latest Open Beta. We are excited to see what you will use them for! As we continue work on the Hornet roadmap, we are adding the AIM-7P air-to-air radar-guided missile. This is a similar missile to the AIM-7M but with an increased blast fragmentation warhead from 39 kg to 40 kg. We are also working on the ADM-141A Tactical Air Launched Decoy (TALD), and we encourage you to stay tuned for the next update. The DCS: F-14 Tomcat is now available as part of the Maverick Legacy Bundle. This weekend only, you can land a valuable 35% saving. Please note that this offer ends on the 29th of May at 15:00 GMT. Another “Be the Maverick” bundle is also available and combines DCS: Supercarrier with DCS: F/A-18C Hornet with 30% savings. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Be a Maverick A tribute It is with great pleasure that we bring you DCS Maverick. Please enjoy and make sure to update to the latest version to receive the new DCS: F/A-18C Hornet and DCS: F-14 Tomcat liveries. We look forward to your feedback. Stay healthy and as always, fly safe. F/A-18C Hornet Development Progress We are working on the next update for the Hornet and are happy to announce that the AIM-7P and ADM-141 TALD will be released in the next Open Beta update. We are currently finalizing sparks when firing the gun at night, and have crushed many of the multiplayer mission bugs which were apparent when several Supercarriers are in the mission. AIM-7P The AIM-7P is similar in most ways to the M versions. It was primarily an upgrade program. The main changes were to the software and improving low-level performance. A follow-on Block II upgrade added a new rear receiver that allowed the missile to receive mid-course corrections from the launching aircraft. Plans initially called for all M versions to be upgraded, but currently P's are being issued as required. ADM-141A TALD Used to help suppress Surface-to-Air Missile (SAM) systems by distracting them with false targets. TALDs can also trick hostile radars into emitting and allowing them to be attacked by Anti-Radiation missiles. They can also be used to confuse hostile air-to-air radar operators. In the first Gulf War, hundreds were launched by A-7s and F/A-18s on the first night of the war. An additional purpose is to act as a target practice for radar-guided air-to-air missiles. In the above screenshot you can see a Hornet carrying TALDs to act as AIM-7 practice targets. Bundles Promotion Be a Maverick DCS: F/A-18C Hornet and DCS: Supercarrier are now available as a bundle option that allow you to save a massive 30% on a combined purchase. Included are three new liveries. Maverick Legacy In collaboration with Heatblur Simulations, we are pleased to bring you a special bundle comprising DCS: F/A-18C Hornet and DCS: F-14 Tomcat with a valuable 35% discount! This offer is only available this weekend so do not miss out. Thank you again for your passion and support, Yours sincerely,
  19. 20 May 2022 Dear Fighter Pilots, Partners and Friends, We are pleased that our 2022 Spring Flash Sale runs until the 22nd of May at 15:00 GMT. This is your chance to land great savings across most of our range of modules. Take a look! This week, we bring you the latest development progress on DCS: Ka-50 Black Shark III. We are currently working on the Inertial Navigation System (INS). Read the details of this complex task below. The BuddySpike server is hosting their first Eagle Dynamics-sponsored “DCS League” event. Starting on the 30th of May, with no registration required, simply join the server when the competition starts and take to the air! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Flash Sale Save up to 50% This is your last chance to save up to 50% across our entire module range. Visit the Shop now whilst the sale lasts! Modules with a 30% discount DCS: A-10C II Tank Killer DCS: AV-8B Night Attack V/STOL DCS: F-16C Viper DCS: F/A-18C Hornet DCS: JF-17 Thunder DCS: M-2000C DCS: MiG-19P Farmer DCS: Mi-24P Hind DCS: The Channel DCS: Supercarrier Modules with a 25% discount DCS: F-14 Tomcat Ka-50 Black Shark III Development Progress The Inertial Navigation System (INS) is based on dead reckoning by a double integration of aircraft accelerations that are measured by the accelerometers located on a gyro-stabilized platform. The fundamental property of the INS is the accumulation of coordinate measurement errors over time (platform alignment errors and accelerometer errors are also integrated twice). With the use of INS mathematical models, we have achieved a realistic error accumulation effect, as well as a physical alignment of the gyro-stabilized platform when the helicopter is started. As a result, the INS-derived location can only be determined with limited accuracy. The error in the calculation of coordinates accumulates at the rate of several kilometers per hour and when starting the INS, it will be necessary that the helicopter remains stationary throughout the alignment procedure. Otherwise, a less accurate alignment will lead to an accelerated accumulation of errors. Three different alignment options will be available: “fast” allows you to take off rapidly but it provides low-accuracy during the flight; “normal” and “precise” provide better accuracy with greater alignment times. When using INS for long flights, correction/fix taking points will be available. Prominent reference points on the ground with known coordinates make it possible to eliminate accumulated errors in two ways: by flying over the landmark, or by using “Shkval” tracking of the reference point located away from the route. Thus, navigation in Ka-50 will become more realistic with the simulation of INS errors that are present in real life. BuddySpike Competition We are pleased to announce a new Buddy Spike competitive event that is sponsored by Eagle Dynamics. It will start on the 30th of May and run until the 12th of June 2022. You can compete in mixed PVE/PVP matches and fight to take control of the battlespace. Although it is an individual competition, pilots can work together to achieve better results. There are four prize categories for best pilots: Air-Air, Air-Ground, Multirole, and Support Helicopter. A prize pool of $5,000 USD with four Ace prizes of $700 USD each is available. Prize money or ED miles is available for the top ten pilots in each discipline. As the competition progresses, you can track your performance using the BuddySpike Gadget. Join the Buddyspike Discord now to start planning your tactics! Thank you again for your passion and support, Yours sincerely,
  20. 13 May 2022 Dear Fighter Pilots, Partners and Friends, We are pleased to bring you our Spring 2022 Flash Sale that will run until the 22nd of May at 15:00 GMT. We are also participating in the Steam Flash Sale, which will last until the 16th of May. We are progressing well on George and Petrovich AI target identification logic. This system will be flexible and will allow mission designers to determine AI crew friendly targets versus hostile. We are also keen to share the next step of integration for the updated S-3B Viking AI-only model. The semi-monocoque design is truly impressive and it will be a fantastic improvement to DCS carrier operations. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Spring 2022 Flash Sale It is with great pleasure that we bring you this exciting 2022 Spring Flash Sale. Take advantage of great savings across most of our module range. Some of your favorite modules are available with 30% discounts including; DCS: A-10C II Tank Killer, DCS: F-16C Viper, and DCS: F/A-18C Hornet. There is also a hefty 25% discount on DCS: F-14 Tomcat by Heatblur Simulations. Check the Shop now. Friend or Foe Development Progress The friendly versus hostile unit identification system includes realistic limitations that real operators must contend with before pulling the trigger. This system will be applied to both the George AI for DCS: AH-64D and Petrovich AI for DCS: Mi-24P Hind. This system will include customizable identification modes that mission creators can use. For the most simple mode, the AI will instantly know if the target is friendly or hostile. In the most sophisticated mode, identification will depend on distance, lighting, angular size, aspect, and the presence of the vehicles in a coalition. The system will also have default settings that are tuned according to the mission's F10 map and label settings. S-3B Viking Development Progress Work continues on the production of the new S-3B Viking AI-only model. Textures are now underway and we have completed the main joints, rivets, technical inscriptions and identification markings. Check out the Development Screenshots. Thank you again for your passion and support, Yours sincerely,
  21. 06 May 2022 Dear Fighter Pilots, Partners and Friends, We inform you again that the current DCS 2.7.12.23362 Open Beta includes two new campaigns that offer fun and engaging missions for the F-14 and A-10C. Enjoy! We are delighted to update you on the status of the pilot models coming to the AH-64D for the cockpit 1st person view. We understand that this is a highly requested and important part of the whole immersion. Check out the Development Screenshots. Development also continues on the TrueGrit - Heatblur DCS: Eurofighter. One of the most complex and cutting edge elements of this module will be the weapons systems. Please see the details below. Thank you for your passion and support. Yours sincerely, Eagle Dynamics New Campaigns Recently Added If you have not already taken the opportunity to download the DCS: A-10C Agile Spear Campaign by Combat King, you are missing out on a great way to expand your DCS: A-10C II Tank Killer enjoyment. Another quality campaign, if you own the Tomcat, is the DCS: F-14B Operation Sandworm by Sandman Sims. This campaign utilizes the Persian Gulf Map and Supercarrier for a story-based DCS: F-14B Tomcat campaign that is gripping and highly detailed. AH-64D Pilot & CP/G Development Report In the screenshots you can see the Pilot and Co-pilot Gunner models for the first person perspective. We have completed both Multicam and USP camouflages and we are currently working on gesture animations and fitting the modeles into the cockpit. The basic movements for the pilot and operator are complete but there are still more advanced gestures like transfer of control, idles, working with MPD, etc. left to do. Please check out the Development Screenshots. EUROFIGHTER Development Report Considerable development time has been spent on reverse engineering and understanding the performance of the aircraft systems. Stay tuned for details. The Heatblur team continues to use CFD as an integral tool to verify and validate flight models and flight control laws. This is a key part of ensuring that the DCS: Eurofighter meets the high bar of realism required for an authentic flying and combat experience. Thank you again for your passion and support, Yours sincerely,
  22. 29 April 2022 Dear Fighter Pilots, Partners and Friends, We continue to push hard on the Viper and some notable changes include the addition of the Destination page and Offset Aimpoints that allow you to adjust and create Steerpoints without having to first select your active Steerpoint. Please take a look at Matt Wagner’s latest DCS: F-16C Viper April update and check out the details below. For DCS: Supercarrier and the free aircraft carrier, you can now land hands-free in Mode 1 or manually with assistance in Mode 1A and Mode 2. Please see the F/A-18C Hornet and Supercarrier ACLS instruction here. The latest Open Beta contains a substantial list of crushed bugs in addition to some super features such as synchronization solutions for Multi Crew on DCS: AH-64D. George as pilot AI also went back to flight school and has improved his flying skills. Please read the full changelog. Thank you for your passion and support. Yours sincerely, Eagle Dynamics F-16C Viper Development Report Additions to DCS: F-16C Viper include the Primary Data Link Track that increases your situational awareness on a selected datalink contact, improvements of Visual Initial and Reference Points, new delay fuze options, the addition of the TIME DED page, updated Cursor Zero options, more accurate Radar and HSD symbols, and corrected Maverick cursor enable functions. Please see the full change log for the complete and impressive list of improvements. If you have not already done so, please check out the Destination and Offset Aimpoints video and other F-16C Viper April 2022 Updates. F/A-18C Hornet Development Progress Automatic Carrier Landing System for the Hornet For nighttime and low visibility Case III recoveries in the DCS: F/A-18C Hornet, we have added the Automatic Carrier Landing System (ACLS) that incorporates the Link-4 datalink (D/L) that allows two-way communication between the aircraft, the carrier and the aircraft beacon (BCN). When used with Supercarrier, this allows direction to the Marshal Stack and Carrier with realistic radio voice communications. Watch Matt Wagner’s instructional video on F/A-18C Hornet and Supercarrier ACLS. Also please view the video of how to use the F/A-18C Hornet and the free CVN-74 John C. Stennis together. AH-64D Bug Report In the latest Open Beta update, DCS: AH-64D contains a number of autopilot features, Multi Crew synchronization solutions, and a welcomed list of fixes. For a full list of improvements, check out the full changelog. Thank you again for your passion and support, Yours sincerely,
  23. 22 April 2022 Dear Fighter Pilots, Partners and Friends, This week we bring you a preview of the new features coming to DCS: Supercarrier. For improved night time operations, new deck crew gestures such as launch bar and brake release signals, light wands and improved shadows are being finalized. Heatblur Simulations will deliver an update to DCS: F-14 Tomcat in the next Open Beta. “Work continues with major improvements and additions. These range from visual features such as the new cockpit pilot models to some of the remaining key features including advanced jamming effects on the radar and associated displays”. - Heatblur Simulations Keep your eyes peeled for DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations. This immersive single player campaign is engaging and fun. It’s a good way to sharpen your Tank Bustin’ skills. Enjoy! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Supercarrier Development Report An important and challenging feature of DCS: Supercarrier has been the development of night operations. Over the past year, we have been working on several aspects that will soon be released to Open Beta. These include new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands. This will make deck operations at night much easier and more realistic. For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights. We continue working on this feature to enhance performance and frame rates. Please note that deck shadows will be an option that you will need to switch on in the graphic options. On final approach, you’ll now need to contend with the “burble” effect. This disturbed air flow coming off the back of the carrier results in a brief partial loss of lift as you close in. This can make things much more of a challenge if you are unprepared. We continue to tweak this effect and you can expect the first iteration shortly. F-14 Tomcat Development Report Recently, DCS: F-14 Tomcat received an impressive update and overhaul to the autopilot and associated aircraft control systems. This has been a massive undertaking and will have a significant impact on your flying. Our aim is to provide you with the system as it would function “under the hood” in the real aircraft. This will generate the same effects that the real F-14 Autopilot would exhibit in varying flight conditions. The Tomcat’s development continues with improvement of various systems and the addition of some final features currently missing from the module. This all means the Tomcat will more accurately reflect the functionality and limitations of the real aircraft. If you missed it, please read more here. Operation Agile Spear Campaign by Combat King Simulations You will be Major “Took” Key, a Flight Lead and Instructor Pilot assigned to the 74th Fighter Squadron, Moody AFB. Lead the military response against the invaders. We truly hope you enjoyed this update and that you are staying safe. We are still working on these significant improvements which will be available soon. Thank you again for your passion and support, Yours sincerely,
  24. 14 April 2022 Dear Fighter Pilots, Partners and Friends, We are pleased to inform you of further DCS: Mi-24P Hind progress. For the next Open Beta update, we are preparing several bug fixes and system improvements. Please read the details below. We are delighted to announce the AH-64D Livery Competition! If your submission is selected, your work will be included as an official livery for the module. You will also receive a free copy of DCS: AH-64D or any other DCS module. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Mi-24P Hind Development Progress One of the new features coming in the next Mi-24P update is the KM-2 magnetic declination adjustment system. With it, the Co-Pilot Gunner (CP/G) will have to dial magnetic variation into the KM-2 to get the true heading on the RMI. When the CP/G is Petrovich AI, he will automatically adjust it as soon as the course system "Greben" is switched on or if you start from a “hot” aircraft. A number of new keybinds have been added for all radios and some conflicts have been resolved. Separate keybindings for the CP/G weapons selector were also added. We have resolved several more frustrating bugs like the ATGM ‘SCHO’ selector panel between Multi Crew players desync and the rockets side selector bug. We addressed the Heading Autopilot channel bug that prevented the Heading AP channel from switching to idle and back to heading hold mode. We are currently refactoring the pedals trim system and pedals microswitches system. In the next development report, we will bring you the completed implementation of the R-60 air-to-air missile for DCS: Mi-24P Hind. AH-64D Livery Competition Using the official texture template found here, we are holding an AH-64D livery contest. The top ten submissions will have their work featured as an official AH-64D livery and will receive an Eagle Dynamics module of your choice. Here are some of the requirements and details: The livery must be created using this template. The livery must be based on current or historic schemes from any AH-64 variant. The livery must be associated with one of the countries currently present in DCS. Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop. After submitting your file to User Files, please enter the AH-64D Livery Competition forum topic with a screenshot and link to your file. The contest will run until the 29th of May. All ten winners will receive a free copy of DCS: AH-64D, or any other Eagle Dynamics module, that can be also given as a gift to any DCS account. F-14B Operation Sandworm Campaign by Sandman Simulations The date is 1998 and tensions in the Persian Gulf are growing rapidly. Human rights violations, brutal military crackdowns on rallies and the executions of political prisoners has led to U.S and EU sanctions against Iran. In response, Iran has been conducting regular violations of the airspace of neighboring countries and obstructing international shipping through the Strait. Despite attempts made to resolve the problems diplomatically, the world understands that the situation could get out of control at any moment. To prevent a direct military conflict, the 9th Aviation Wing of the U.S Navy is being sent to the region. Look out for DCS: F-14B Operation Sandworm Campaign by Sandman Simulations coming soon. Thank you again for your passion and support, Yours sincerely,
  25. 08 April 2022 Dear Fighter Pilots, Partners and Friends, We are glad to inform you that the WWII bug fixing process is moving along steadily. We have already closed many outstanding issues and these fixes will be available to you in the next Open Beta. If you have not already taken the opportunity to download the DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon, you should consider it carefully as it is a great way to expand on your DCS: A-10C II Tank Killer enjoyment. Another superb campaign if you own the Huey is the DCS: UH-1H Paradise Lost Campaign by Reflected Simulations. This Marianas based story is gripping and highly detailed. Take a look at the details below. As many of you are probably aware, Buddyspike has been hosting the popular PvP multiplayer server “Operation: Blue Flag” in DCS since 2015. This server is highly active and offers incredible online action along with online interactive maps, extensive statistics and a pilot logbook. Check it out: Blue Flag 2.5. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS WWII Development Progress We are currently working on visual improvements to the external models and cockpits of the Thunderbolt, Anton and Mosquito. The Mossie is also receiving an updated set of Level of Details (LODs) that will improve performance. Bugs that were present in controls, rearm and refuel procedures, radio and intercom have now been crushed. You can expect these fixes in the next Open Beta update. The Freya and Würzburg radars have also received more realistic behavior. Please find the set up procedures video here. The Bedford and the Blitz trucks, which are both free with DCS can now be used in FARP setups. We are also currently fine tuning the new fuze system for WWII bombs and containers. Rest assured that more improvements to our warbirds and units will come in parallel with the continued development of DCS: Mosquito FB VI. UH-1H Paradise Lost Campaign by Reflected Sims Get your Huey out and serve in the 4th Aviation Battalion out of Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, escorts, and many other challenging missions. Put your skills to the test over the Marianas in this wonderful campaign based in 1968. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations A-10C II Iron Flag Part I Campaign by Baltic Dragon This campaign will build on the knowledge you have acquired from DCS: A-10C II Tank Killer training missions. It is challenging and will teach you more in-depth tactics, systems usage, and weapon employment. Brrrrt on! DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon Blue Flag 2.5 Multiplayer Server Blue Flag 2.5 provides a team based PvP experience on the Persian Gulf, Syria, Caucasus and Normandy maps through various WWII, 60s, 80s and modern eras. This server features a live map for each scenario and extensive Statistics and Pilot Logbooks. We encourage you to check out the BuddySpike Discord community and find support and information on BuddySpike Wiki. Blue Flag 2.5 offers the first 24/7 persistent multiplayer PvP campaigns ever created in DCS. Focus on teamwork and cooperation to achieve victory through domination and capture of all objectives. Thank you again for your passion and support, Yours sincerely,
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