Who designs an engine to rely more heavily on CPU than GPU?! This isn't 1993 -- I'm not running this on a Tandy system that's entirely CPU-dependent (more importantly, there's no longer a TURBO button...:)).
My issues precisely exemplify the CPU heavy issue (AI must cycle heavy on CPU in campaign, for example):
http://forums.eagle.ru/showthread.php?t=94419
I can't get this sim to run on my pretty decent system in the campaign....I WAS thinking of upgrading to crossfire 6870s to squeeze out some FPS until I ran into all these posts saying it won't even utilize the second card.....based on my experience, I'm not having GPU issues anyways (no major difference between FPS with HIGH v. LOW graphics settings in campaign).
What a joke.......must be one of the one (if only) games on PC that doesn't get an FPS boost from DOUBLE the GPU power.