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woofer15

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Everything posted by woofer15

  1. And you're right! :) I'm definitely not a software anything - I do not know d**k about computers. I'm dumb guy in the military and also a civie pilot. When I buy stuff to play on the computer, and my system exceeds specs, I just want it to work…
  2. Thanks for the thorough answer. Great, so I have a 3.7Ghz quad core CPU…why design a game such that its so CPU heavy and GPU independent that I can run it perfectly unless I'm playing the campaign or any other mission with tons of units? This is the 2nd time I've purchased DCS A10C…I hear the newer patches to DCSW slammed FPS for many - I'm sure that you can understand the frustration of people who exceed RECOMMENDED requirements but cannot play the main portions of the sim…it's false advertising - and it isn't even a "relatively" cheap/easy fix like buying a GPU…I need a super CPU 10X more powerful than the rec specs I guess?
  3. Sounds like a lot of work while trading an activation and losing FPS... Perhaps I'll wait until CBU-87s are fixed, the campaign FPS becomes playable, and cross-fire is supported until I run this gauntlet of settings/tweaks again.... Seems like quite a few having that campaign issue...but a minority voice: http://forums.eagle.ru/showthread.php?t=94419 :helpsmilie:
  4. Who designs an engine to rely more heavily on CPU than GPU?! This isn't 1993 -- I'm not running this on a Tandy system that's entirely CPU-dependent (more importantly, there's no longer a TURBO button...:)). My issues precisely exemplify the CPU heavy issue (AI must cycle heavy on CPU in campaign, for example): http://forums.eagle.ru/showthread.php?t=94419 I can't get this sim to run on my pretty decent system in the campaign....I WAS thinking of upgrading to crossfire 6870s to squeeze out some FPS until I ran into all these posts saying it won't even utilize the second card.....based on my experience, I'm not having GPU issues anyways (no major difference between FPS with HIGH v. LOW graphics settings in campaign). What a joke.......must be one of the one (if only) games on PC that doesn't get an FPS boost from DOUBLE the GPU power.
  5. Sounds good to me -- I just get my information from the internet and that's where I found this document (back in the BETA days, linked from SimHQ I think) and never heard a better explanation -- but you seem confident so you're my new internet-source on the A10C INS until someone else says otherwise. :) This is the only website that has the document now -- it would appear: www.checksix-fr.com/bibliotheque/index.php?Fichier=6119
  6. Take it up with these guys....here's the reference:
  7. Someone is precisely correct :) The second # is calibration accuracy measurement indicated here by fold increase in inaccuracy. In other words, 7.2 means that under normal manuevering you will experience navigational errors (drift, etc) at a rate 7.2X greater than when fully aligned. A reading of 1.0 would indicate errors on par with normal gyroscopic drift and precession while 0.8 means simply that errors can be self-compensated -to a degree, under normal maneuvering- by the internal moment calculations in the INS.
  8. See my post above yours, but perhaps I was unclear: Generally, flashing pos lights during engine startup (to notify/warn ground personnel) and steady pos after startup and during normal fence-out flight ops. In-theater military light operations closely follow FAA regs unless otherwise specified. Precisely as inidcated by another poster: due to high density traffic congestion fence-out in friendly airspace. Just my experience OCONUS…others may vary
  9. Standard practice is anticollision strobe and flashing positions prior to and during engine startup; then solid positions after startup completed and for taxi - in theory, anticollision should be on the entire time, but -as indicated above- many pilots turn them off for the courtesy of others during good visibilty bc they are annoying.
  10. There are no "calculations"…v-ref speeds remain constant despite environmental factors and weight (just like stall speeds) when using IAS - thats why they can permanently mark them on IAS indicators…thus, it is a good question. Obviously the poster is a pilot…v-speeds are the FIRST thing a pilot memorizes when checking out in a new type
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