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TaliG

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Everything posted by TaliG

  1. Look at this guys celebrating DCS World updates ...( Tu-22M3 - Mi-8 ) ohh, I forgot the dude that got CA during the summer sale and began a quick mission without even knowing where is the break key on the keyboard!!!:megalol: I just love you creazy Russians:thumbup:
  2. 31 my first sim experience was Air Raiders on atari 2600 :joystick: I was around 6years old, add 6 years more and EF2000 blow my shocks off, and the story goes on and on...:pilotfly:
  3. Exorcet : ----If you want to "fix" missiles to act a certain way, offer it as an option. Dumbing down the simulation should never be the default. MP should use what is most realistic, not what is most balanced.---- I just explained the reason why in the same situatin a western misile will detonate and a russian will just pass by... I clearly stated in my first few lines that I realy love the simulation that was put on the weapons and I was very hapy about it... the fix is for the kh25MPU and is definetly needed at this point because the missile is completely useless without it...you will clearly see why if you read my post on the other thred... here is for A-A missiles and I will not spam it with explanations for other kind of weapons.
  4. There is huge simulation of FC3 weaponery in general... I could not believe it befor I checked it myself... I am amazed. From a closer look on config\weapons, missiles_data.lua you can clearly see why western misiles are more efective. All western missiles AIM-b,c aim-7 have a detonation fuse value of 15m though all russian missiles have a value of 11m. This value looks like this''KillDistance = 15.0'' and it is located at the end of the simulated values for every weapon (missiles and bombs). This is the reason that in exaxtly the same situation a western missile passing at lets say 14.5m away from the airframe will detonate and bring some damage to it (it will not destroy it complitly) and in the same situation the russian missiles will just fly by.... su27-su33 are huge airframes compared to migs, f16 and others...and this makes the ''missing'' effect even biger. For SP perposes I realy aprisiate this simulated deferenses but for multiplayer its like cheeting. I dont mean to have same values evrywhere in the simulated data to make all missiles equal. I am talking only for this particular value (killdistance), and only in mp. for SP its more than ok for me. By the way this is how I fixed the Kh25MPU BROCKEN missile aswel, have a look: http://forums.eagle.ru/showthread.php?p=1807599#post1807599
  5. I would also like to inform you that by altering config/weapons you will not be able to connect to any online server and you will get a message like ''connection interupted''. The only way to fix this (if you didnt keep a back up) until ED change the values themselves, is to rename the weapons folder eg. ''weapons_moded'' or enything, and then do a game repair from windows-start-EagleDynamics-dcs world- repair installation.... the auto updater will replace your ''missing'' weapons folder with an original coppy downloaded from ED (only 1.5mb) and you will be ready to go online again. For SP you can use your ''fixed'' weapons with no problem...
  6. Thank you for pointing me to this particular file. I did many tests last night and now I am a happy owner of Kh-25MPU that has a kill ratio of 70-80% against defencless radar emiters!!! :pilotfly: Here is the fix: 1) DO NOT change line 2325 (sigma={10, 10, 10} ) we need this for random misses 2) DO NOT change the hit zone of the radars which are PERFECTLY and REALISTICALY positioned few meters above the radar vehicle (problem here is the colision model, thats why when you change the acuracy to 0m you miss again the target...you dont realy miss.. the missele passes through the antena) The only number that you need to change (and I am 99% sure that this will be the fix from ED) is on line 2355 ''killdistance''. from 0.0 change it to something like 3.0. (kh58 has 5.0 and this is the reason that kh58 stil has a good kill ratio, and 20% of the time oversutes aswell). This value is either a detonation fuse or the blast radius in meters. the old value (0.0) means that it has to hit directly the target in order to detonate which is imposible whithout a colision model of the antena. I am realy happy that I have my missile back with realistic behaviur aswel.. BACK TO THE SEAD MISSIONS:pilotfly: PS sorry for my bad spelling
  7. +1 +f-16 block 60 (my right kidney for that one) :megalol:
  8. I would give my left kidney for an Su-34, and my right one for a western multirole... F-16 block 60. :joystick: Seriously though... you include UFO's in your list (PAK FA) and not this sexy bird? :doh:
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