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Posts posted by sorcer3r
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5 hours ago, Thump said:
This module is hilariously rushed. Viper 2.0
hm on the other hand we did not expect 6DOF cockpit already as early access feature... right?
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this could be for you (and me
) https://www.digitalcombatsimulator.com/en/files/3338671/
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we tested it yesterday and worked really well (so far no problems with moose). now implementing it in on of our server missions. thanks for your work!
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any news about this? pretty frustrating especially in the kiowa
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9 hours ago, Ignition said:
Many desync issues are present since 2 years.
but it was at least flyable before last patch. And rejoining fixed most of the desync issues.... now rejoining cpg makes it worse...
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1 hour ago, SkunkOn said:
we tried several times. One time the gunner couldn't even see the missiles on the pylons. The weapon menue also showed the existence of the missiles exclusively to me as the pilot. I launched one, and even that was invisible to him.
Can confirm.
As gunner I can only see weapons if I contact groundcrew for rearming. But you still can get desynced after that.
When I switched from F10 map back into gunner seat I had a short desync .. engine was off and no power on the mfds.
So I rejoined the slot inflight and the weapons were gone again. This module is just broken at the moment.
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I will buy the Kiowa and probably the Chinook this year.
The last module I bought was the Apache (2years ago?
). Not really expensive for me.
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is there a hotfix for those desync issues planned ?
2 hours ago, derfritz said:Same issue here, the aircraft is basically unflyable in multicrew. The waypoints don't get synced, the FCR did not sync properly (was not scanning for CPG, but scanning fine for pilot) and the acq did not sync.
yeah. releasing this patch with new fcr freatures but without working fcr for cpgs is ... uhm strange?
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On 5/6/2024 at 5:38 PM, ESA_maligno said:
I have been a user of ORBX for many years..., I did not expect such a bad job, in fact I did not expect early access..., I think it is the first time that has happened and seeing the result..., They have a lot of work ahead of them.
Agree, it feels very early access. I planned to build a mission for my squadron but too many buldings/villages in the finnish-russian border area missing.-
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is the EGT still modeled?
I see Uh-1 clients in MP flying with crazy speeds.
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Currently we have the options: "weapons hold", "weapons free" and "return fire".
A fourth option would be nice: "random"
So sometimes units just not fire at you... like they couldn't spot you or are just "afk".
Shoundn't be hard to implement?
@dcs community - thank me later
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4 hours ago, jakm75 said:
So... The logistics, the entire theme behind this module, almost the entire reason to buy it... won't be available on release?
I'll sit this one out, thanks.I would never expect logistic features in the next years.
Apache costumers still waiting for frag damage modeling.
But an unfinished Apache is still better than no Apache. And with the great logistic scripts on the mp servers I fly, the Chinook will be very fun.
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Has someone tried to mod (darken) the IHADSS glass texture? Mabe a workaround that could do it
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14 minutes ago, admiki said:
Can be spawned.
And are workling like regular farps? As far as I know the server has to restart the mission in order to make those farps working.
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On 1/10/2023 at 4:25 PM, fargo007 said:
We've been deploying Fat Cow style FARPs, airframe recovery missions (Snake Doctor) as well as a fully operational Rotary Wing logistics network for quite some time now.
But those FARPs were preset in the mission editor or is it now possible to spawn working farps during the mission?
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On 11/6/2022 at 6:07 PM, some1 said:
Yes, the performance hit with 2.8 is not limited to VR.
This. Was flying Apache in Syria (especially near Bairut) and I had to check if someone reinstalled my old gtx1070 ...
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*bump*
On 6/8/2022 at 2:11 PM, AeriaGloria said:..., but I also do 99% of my flying in MP and can’t switch seats
Now we can switch seats but then we have the problem that petrovich is flying
So IMO it would be still a nice optional feature.
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for petrovich yes.
took him years to align with my targeting sight
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3 hours ago, admiki said:
Playable
This but IMO 2.7 performed better with TADS on.
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harrier fuel dump crash also reported ?
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18 minutes ago, uboats said:
from some photo, there seems to be something at the back of rack (not clean gray color but some other color pixels) and the rack itself can be modified to support the data cable without much challenge, so I decided to add the dual rack for entertainment purpose and make jf-17 task more funny. JF-17 so far is the only platform to bring players chance to test weapons from China. Hope it would be ok for the community
Nice.
In my opinion the community would also like to test a chinese HMD
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New FLIR seems to be there but it feels very early access
I am just wondering if non-moving ground units are displayed too cold because they have still their engines running in order to use their weapons ?
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AH64 or Harrier (for a fixed wing, it is fun to fly
)
Or JF17. Best tank killer with its laserguided rockets
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DCS: CH-47F Pre-purchase
in DCS: CH-47F
Posted
this and the missing progress on the apache FM made me not buy a ED helo for the first time... back to the Kiowa then