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sorcer3r

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Everything posted by sorcer3r

  1. I would never expect logistic features in the next years. Apache costumers still waiting for frag damage modeling. But an unfinished Apache is still better than no Apache. And with the great logistic scripts on the mp servers I fly, the Chinook will be very fun.
  2. Has someone tried to mod (darken) the IHADSS glass texture? Mabe a workaround that could do it
  3. And are workling like regular farps? As far as I know the server has to restart the mission in order to make those farps working.
  4. But those FARPs were preset in the mission editor or is it now possible to spawn working farps during the mission?
  5. This. Was flying Apache in Syria (especially near Bairut) and I had to check if someone reinstalled my old gtx1070 ...
  6. *bump* Now we can switch seats but then we have the problem that petrovich is flying So IMO it would be still a nice optional feature.
  7. for petrovich yes. took him years to align with my targeting sight
  8. This but IMO 2.7 performed better with TADS on.
  9. Nice. In my opinion the community would also like to test a chinese HMD
  10. New FLIR seems to be there but it feels very early access I am just wondering if non-moving ground units are displayed too cold because they have still their engines running in order to use their weapons ?
  11. Server seems to freeze when clients using the (A)FAC feature in multiplayer. At the last freeze I was trying to check-in ( after I already checked out) to the AFAC but he did not respond. Then we could see that all units were frozen on the server. Is this a known issue? If not we will try to reproduce it.
  12. And in my opinion most important for george/pedro is that they need some time to find targets instead of giving us an instant list with half of all units on the map
  13. IMO the most important issue is the instant list of all targets in the sensor area. We would not have the problem of a long list if it would take some time to fill the list with targets (aka "searching" ).
  14. Most important (also for the current implementation) in my opinion is the need for a time delay when George searches for targets. Right now we get aninstant list of all targets in his pov which is superhuman and feels more like an arcade mode.
  15. Pilot and Gunner are the winners for me. There is a reason why they made the Ka52
  16. Yes but from that point of view I would say the hud overlay, petrovich's target list and the ability to switch from pilot to gunner inflight.. all of that is also not realistic. My suggestion is just an optional(!) workaround until petrovich becomes smarter (and I assume this will take a lot of time) If I am the gunner I tell my pilot from which direction/altitude we could hit the target. And even if I see petrovich's aimingsight we could still hit objects and then I am okay with it.
  17. sorcer3r

    Frag damage

    Apache's gun is crying for frag damage modeling. Plz :)
  18. I guess we will see a Superhornet some day Hopefully a western (modern) utility helo. From my POV as mission builder I would like to see some improvements for dcs AI (air + ground) and also some netcode improvments so that ground war in DCS multiplayeris not just some static target practice
  19. Unfortunately Petrovich fires half of the missiles into trees or other objects but not at the targets. As long as petrovich has not the capabilities to "know" when he can fire it would be nice to have the option to display his aiming sight.
  20. Hi the new missile seems not to be listed in the airfield resources .
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