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Tacom

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Everything posted by Tacom

  1. After the first hours playing, there are things a really miss. And I know it is a beta. -Radios. -More information given by units: Artillery mission starting, unit under attack, unit attacking, unit dead (by other units in the platoon), arrive to destination,... -Platoon orders: forward, stop, rejoin, attack at. Make them move like a unit. The G command is not very practical. -Add a report command so units I detect can be added to the map. -The vehicle control would be better ala M1 Tank Platoon instead of BF3. Lete the driver drive while I am in the comander or gunner position. -Add unit status to the map. For artillery, time to ready is absolutelly necessary. -I find moving and aiming the weapons difficult. -Commander unbuttoned position. -I use two monitors, and the map automatically uses both of them, even when flying. This didn´t happen before. -Waypoint caret vissible in hud. -Moving map, datalink. -Other menu. -External view for the JTAC (Type 1 control) -Keep the binoculars/laser pointed when I leave the JTAC view. -In the missions the targets are Alfa, Beta,.. , where are them? -UMTS coords or artillery or lat/long for JTAC. - Command "Platoon engage my target", "2 engage my target" Thats all for the moment :pilotfly: Thx for the beginning o something great.
  2. Meanwhile I would be happy if we could have something like a small campaign where all the troop movements where ordered by human players (Combined Arms v2?), with reinforcements schedulled depending on triggers. With a mission manager like Harpoon to create missions like CAP, tankers, AWACS, CAS. Just define an area, a target or a friendly unit and assign resources. For this to work, taking once more Falcon as an example, we need to be able to create flights with positions that can be occupied by the AI or a human at any moment. I remember a Falcon server running a campaign 24/7 where I would log in and check for schedulled missions for the next hours and then log in again 30 minutes prior to take off to prepare the mission. That was really inmersive. Knowing the general orders for the batttle are being implemented by another human would be even better. Wargames for the win!
  3. Great. I'll check it.
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