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Oceansize

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Everything posted by Oceansize

  1. Hmmm...I thought I had done this, but come to think of it, I may have just been trying to call AWACS on F7 and never tried F10. But yeah I've solved my SA-10 problem by terrain masking, however now my problem with that mission is the air cover nailing me every time. I'll have to try F10 next time.
  2. They're in The Shore, Mission #4. I was trying to go over the SA-8's, still got buggered by the sa-10. Guess I'm just gonna have to hit the deck.
  3. Is it better to go over or under the radar on these ones?
  4. I can't get through The Shore mission #4 without getting shot down by the SA-8's accompanying the tank convoys. I've tried the mission both at high altitude (15,000ft) and low (hugging the ground once I get over land) and those darn SA-8 always shoot me right in the face, even as I blow tons of chaff and jam them up the yin-yang. I appear to be technically proficient (good at targeting and employing the various weapon types) but my tactics for dealing with different types of SAMs are pathetic. Any advice would be greatly appreciated.
  5. Fixed itself by rebooting the entire sim, instead of rebooting just the mission.
  6. I swear I've dropped CBU's correctly before (the WCMD thingies, not the JDAMs), I don't know what I'm doing wrong all of a sudden. I slave every thing to my target in the TGP, DSMS shows the CBU's as 'RDY' (not ALN UNS), they are set to CCRP both in profile and on the HUD, and while I DO get a 'MAN RLS' cue to drop when I'm over the target, I'm missing my CCRP vertical line throughout the run. Then when the bomb is released, it spins uncontrollably end over end and detonates WAY off target. It would seem as if it is not aligned corrctly, but I swear I'm not doing anything differently during setup. I wait until my CDU is _flashing_ 'INS NAV RDY', then select NAV in the CDU, switch from HARMS to EGI, enable EAC, etc etc.
  7. This has happened to me quite a few times, usually only after speed got north of 140, but before rolling back on the elevator to takeoff attitude. I assumed it was flight modeling of bumps in the runway and so now when I takeoff I start adding just a touch of back pressure on the elevator so the nose is just shy of floating as speed goes from 135 to 160, then I complete my rollup to takeoff attitude. I haven't lost a nosewheel on takeoff since I started doing this.
  8. I was able to find my GUI manual for Black Shark, but not for A10C. Any help? Links? Regards, Ocean
  9. "So however it may be fun, it's highly unrealistic in terms of real world stuff." Fair enough, but if we're insisting on 100% realism, shouldn't we be able to put the plane back into the hangar, ready to pull out again, through some mechanism other than the 'magic' of quitting and restarting a mission?
  10. Fine, let me rephrase: I want to be able to 'push-back' INTO a hangar!
  11. I have been dreaming of a study sim of the Millenium Falcon for decades now.
  12. I hate that if I pull into a hangar, there is no way to get back out. I would love a hotkey like in FSX that allows ground crew to push your aircraft backwards. Seems easy enough, but what do I know about programming.
  13. I'd love to be able to pull into a hangar and then back out again. FSX has a 'push-back' feature, I'm curious if there's a similar keypress in DCS?
  14. Thanks Nikola. To be clear, is what you're describing called 'hook'ing? I see that pressing the TMS up (short) while in TAD mode is the 'hook' function. I still don't know what 'hook'ing means or is for (in the context of this simulation, that is!!!) :-D
  15. I've got the process of slaving all to where my TGP is pointing down pat, but I am not having the same luck slaving all to where my TAD cursor is pointing. When my _TGP_ is SOI and is in 'Point' mode, I direct it to my target, then hold TMS forward (long) to make it my SPI, then hold China Hat forward (long) to slave all to my SPI. Works like a charm. However, when my _TAD_ is SOI instead of the TGP and I want to slave all to my TAD cursor, I would have thought the process is the same: put the tad cursor over the spot you want to make SPI (such as JTAC's red diamond 'attack' cursor), then hold TMS forward (long) and then hold China Hat forward (long). You'd think my gbu's or mav's would now be slaved to this point, but they never are. Am I missing something? I still am kind of dim when it comes to using the 'Mark' or 'Hook' functions and am curious if this has something to do with my TAD targeting frustrations. Basically what I'm trying to do is quickly and easily slave my TGP or weapons to the red diamond 'attack' cursor that I get from JTAC after correct 9-line readback. Any help would be greatly appreciated. Regards, Ocean
  16. Sorry Frederf, Zenra above you just told me the IR pointer is NOT a laser; I'm just regurgitating what I'm told. :-) Yes I am contacting ATC for engine start. I thought I had read somewhere here a few days ago that you had to "uncheck" the hot mic button and INT switch and turn the rotary back to VHF in order to "virtually" have the ground crew guys unplug from the jet, so that's what I've been doing. What has really got me screwy is that I swear when I first started messing around with this sim, they never did that, and that was before I knew anything about the intercom panel. You're correct, that intercom panel is one of most frustrating panels in the entire pit!
  17. I guess she gets that trip to the mall she's been itching for... :-P
  18. Thx Frederf. Yeah the manual says DMS Right (long) is "LSS Toggle" but I misspoke...it is an IR pointer they're using, not a laser. So I guess I have to use NVG's but I don't know how I could have managed that in the mission where this first came up cuz it was a dusk mission and the goggles were blinding, even with the gain down. As far as the ground crew issue is concerned, I'm talking about a ramp start, not a refuel or rearm, etc. Ground power is off, INT and Hot Mic are off, Intercom rotary is set to VHF. Yet they still get on me when I push off the ramp. Doesn't matter, just annoying. Also makes me jump too cuz its a loud voice I'm not expecting, and it is mad at me. :-)
  19. I guess I just figured an IR pointer IS a laser since I thought that's all a laser was: infra-red light focused to a point! So no wonder why I was confused that an LSS system can't see an IR pointer. :-D But no, I definitely do not have ground power connected. Unless: does it default to 'on' when doing a ramp start?
  20. Can't think of anything better than what you're thinking. I believe the manual insinuated that you're SOL with the PAC if you don't have a 2-stage trigger on your HOTAS. But to answer your other question, I do not believe PAC is a toggle...it disengages when you release the trigger. Although I imagine that might be something you could adjust in the Controls menu. PAC is great...I don't know how to do it, but you need to get it to work, it's a great feature.
  21. USAF77: I realize this probably isn't what you want to hear, but I personally don't know how anyone flies a sim today without a head tracker. I'm brand-new here so I have no idea if this is a contentious issue, but I've owned a TrackIR now for 4 or 5 years and I simply could never go back. I would buy one of these before rudder pedals. The greatest thing about it? Combined with the DCS A10C's clickable cockpit, you don't need to remember any keybindings. You want to flip that switch? Just look at it and flip it with your mouse. Can't quite read that gauge? Just lean towards your screen and it'll zoom right up to you. Regardless, if you want to get the most out of your HOTAS, there is a great filter in the Controls section of the Options menu, appropriately named "HOTAS". When you're in the screen to change controls, open the drop-down and select HOTAS and it will filter out any non-HOTAS keybindings. What you have left are all the functions that your HOTAS would do in real-life. These are the functions you'll find most important in the sim. Unfortunately, with the X52 you probably won't want to use this screen to set up your button assignments. The X52 does not have enough buttons to mirror all the different functions of the real A10 HOTAS, so I definitely need to use Saitek's SST programming software because the X-52's extra modes won't work unless they're being assigned by an SST profile. Alas, therefore I can't use the graceful control-assignment system ED programmed into the sim (other than to assign a few control axes). So yeah, screw keybindings. If you think this sim is worthy of some investment (I sure did...I've been waiting for this sim ever since Jane's cancelled their A10 sim over a decade ago) then buy a TrackIR. www.naturalpoint.com I hear there is a less expensive option called freetracker and possibly something else called facetrackernoir, but I've only heard of them and can't vouch for them. Regards, Ocean
  22. I should mention I watched a video on YouTube of just this scenario, but the author did not ever seem to do anything special before announcing Sparkle. It was like he'd already done the mission and already knew where to point the TGP.
  23. Hi all, LTLFTP! (Long-Time Lurker, First-Time Poster) :-P I've got several racks of GBU-12's on a night JTAC mission. I announce IP Inbound and all that, but now JTAC lases my target instead of popping a smoke. I know I probably have to fiddle with the LSS functions of the TGP, but basically I'm wondering: how do I find/see the JTAC lase? I can put a GBU-12 on my SPI just fine, but in the interest of following the chain of command I'd like to get cleared hot first. Pressing the "LSS" OSB on the TGP MFCD appears to do nothing special. Oh, also I can't get my ground crew to stop yelling "Hey! What are you doing!" every time I pull out of a hangar. I make sure to turn the intercom rotary back to VHF along with un-depressing the hot mic and INT switches on the intercom panel before getting taxi clearance and throttling up, but they still yell at me. What am I missing? Thanks in advance, Ocean
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