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Melcar

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Everything posted by Melcar

  1. Not that I'm an expert (I just play one on the Internet) but Isn't that because they're landing on the Carrier deck and counting on the arrestor cables/hook to do their jobs and just in case they miss they have enough thrust to actually get airborne again as opposed to run off the deck of the carrier, stall, fall into the drink & then have a 100 thousand ton ship drive over top of them?
  2. In my opinion the only reason to use a deadzone is if the stick doesn't center well. - Then increase your deadzone just to the point where it "centers". Means you have some stick travel before it actually takes it as a command input.
  3. LockOn is no longer required for FC3. You do need to install DCS world though (if you don't use World for your A-10C). If you already use DCS world and are up to the current version 1.27 you can just purchase FC3, and load the module into your DCS world. (It's on sale right now too) - I just bought it myself.
  4. Hi, I just picked up FC3 on sale here, does anybody have a Map file they recommend for CH products gear? (have fighterstick, pro throttle, Pro Pedals) I'm mostly interested in flying the F-15 at this point. I've used Crunch's profiles for other sims in the past; http://www.ch-hangar.com/forum/index.php/files/file/93-lofc-ch-crunch/ Is that what others use? Or does the forum recommend some other profile? Thanks.
  5. I also have CH products: FighterStick ProThrottle ProPedals Throttle Quadrant. +TrackIR 3 with Vector. I keep thinking about upgrading to TrackIR 5... Maybe someday. All my CH stuff is over 10 years old & still going strong. although I did have to take apart the fighter stick once a couple years ago, the gimbal started getting "sloppy" - Just had to shim it a little bit.
  6. Yeah, that's kinda the worst warning lamp to ignore. It's the "to much fun light". It means you're going to fast and your rotor disks are about to intersect. Which, you found out is exactly what happens. Your max speed in level flight is around 315kph - maneuvers can of course decrease the speed the rotors intersect. So when that light comes on you want to just gently bring the cyclic back until you're having just the right amount of fun. For comparison, Wikipedia says the Max speed of the UH-1 is around 120 knots (220kph) The Apache 158knots (293kph). Vs the KA-50 170knots (315kph) So your modest speed of 250+ was actually right at the edge of the envelope.
  7. NVG gain knob is on the front panel, right below the weapon control panel. Cyclic stick may be blocking your view of it.
  8. Sure - Open CH manager - Open your profile, select the device (in this case the pedals) select the axis you want to change. On the right hand side of The control manager is the "axis settings". You'll have two drop downs: a DX device - and & DX Axis. Simply change the DX Axis drop down to the desired axis. At the same time though - can I suggest an easier way might be to use an already mapped profile? http://www.ch-hangar.com/forum/showthread.php?7354-DCS-Blackshark-profile-by-Crunch is the one I use - with a few minor adjustments to fit me a little better. There are a couple others that have been made available you could try out http://www.ch-hangar.com/forum/forumdisplay.php?20-Helicopter-Sim-Profiles
  9. Looks alot like my first flight in the Black Shark.
  10. I'm sure that's just camera angle & ambient light.
  11. It's still "technically" a fixed wing. It generates lift by forward motion. It's a variable geometry wing :) - but still a fixed wing aircraft.
  12. Then you could possibly exceed the speed of light.
  13. Yes it was Experimental: http://mustang.gaetanmarie.com/articles/naval/naval.htm but the USAF after WW2 did drop the Pursuit ID, and switched to Fighter also; P-51's were renamed to F-51.
  14. Electro-Optical It's the seeker head of the Maverick missile.
  15. I can answer that! I get shot. Lose my hydraulics & RTB. It's fun flying with no hydraulics -- Trim doesn't work; Auto-pilot shuts down. Gear won't deploy. :) p.s. I'm not very good either.
  16. Dead zone on a joystick is simply an area around the center where input isn't used. So if your stick has "play" where it for example it won't completely recenter, you place dead zone around it out to where the loose stick, won't negatively impact flying. So, no - it's not authentic to a real helicopter - if a real cyclic was that loose I'm sure it would go in for maintenance and alignment.
  17. You'd think those heels would make working the pedals awkward.
  18. According to the A-10C Keyboard Command List Those are aileron trim -- Rudder trim would be R-Ctrl Z R-Ctrl X
  19. It's the Hat switch on the stick, I'm not sure if it's a clickable control or not.
  20. Rather then it being your stick - it's just that you will need to learn to trim. Default key commands should be: ; RCtrl = Trim: Nose Down . RCtrl = Trim: Nose Up , RCtrl = Trim: Left Wing Down / RCtrl = Trim: Right Wing Down Here's an article describing it: http://www.simhq.com/_air/air_003a.html Hope that helps some.
  21. I've just started the deployment campaign now that I can actually manage to bring the ka-50 in for a landing most of the time on a clear day. Doing the first two missions of this campaign: both missions after hitting the pause key to start the mission my ka-50 wants to lurch into the air. I've tried with both the Sync HOTAS to cockpit on & off. I make sure my collective is all the way down before hitting the pause - Is there something I'm missing? I guess it's not an insurmountable problem - I only did damage to the aircraft the first try on the first mission as it caught me off guard and I tried to correct - If I leave the controls alone the nose pops up then slams down, but doesn't seem hard enough to actually damage the aircraft.
  22. There are some tutorials that can be downloaded and installed into BS2: http://www.digitalcombatsimulator.com/en/downloads/video/
  23. Well, you fly the whole mission with the parking break on --So, when you land your brakes are already locked. Then you have some forward cyclic trimmed in which causes you to move forward. <shift>-W should toggle the parking break, so turn that off before you take off. Then when you land your wheels won't be locked up already. Also, one thing I find helps me is pressing <ctrl> <enter> - That brings up an orange "axis" window - shows what your joysticks are actually doing. If you pull that up right at the start of the mission you'll see that's pretty much always centered, (ground trim) which if you increase the collective will cause you to move backwards. After your landing you're trimmed forwards - which is what's causing you to move forward. You'll notice at one point you bring it to a near stop in the grass, that's the point where you move the cyclic back to near center. Also having the axis window open gives you a few other cues, like the parking break, hover mode - etc -- I fly with it open all the time, just so my brain stays synced with how I have the bird trimmed.
  24. That's kind of strange. your touchdown seemed ok- then something made you accelerate again. But I couldn't really tell what was happening from the movie. Can you upload the track file instead?
  25. How fast are you landing?
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