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33rd_Havoc

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About 33rd_Havoc

  • Birthday 10/07/1986

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Germany
  1. Yeah same too me here. After updating my game today i got this: Nothing changed on my game setup. I only updated today an now all integrity checks are going to Fail. Any ideas to fix this?
  2. @VirusAM Thank you very much! Your information was very helpful, today i talked to our serveradmin and our mp server was really setup as a clientbasedserver. Today we made a new installation with the dedicated server version from the DCS Homepage and finally it works as intended. :thumbup: :pilotfly:
  3. Hi VirusAm, thanks for your quick response. I will talk to our serveradmin later the day to check out how dcs has been installed on our server. Maybe you are right :thumbup:
  4. Hi together, my wingman and i had observed some strange behaviors when starting missions with the supercarrier on a dedicated server. For a simple confirming test run we build a simple MP mission with only the supercarrier and two playable client planes on it. Than we load the mission on our dedicated server (the server hat no SC Modul) an start the mission. When we connected to the server and choose our airplanes we both always start in midair instead on the deck as set in the mission editor. We saw the same behavior on the first day of the supercarrier release on some multiplayer server as well. If i start the same missionsetup in singleplayer everthing works fine. On some multiplayer server like the hoggit georgia at war server it also works fine. Does anyone know a work around or isit a brain bug? Thanks for your support!
  5. Um, i think we are lost in translation here... i would like to fly the F-14 on the redfor site during the Black Cobra Mission. Thats it. Is that possible?
  6. I know Sir, but unfortunately there is no F14B in the Slotlist 2
  7. Redfor F-14A Bandar Abbas Xerxes 1-1 | Havoc
  8. I'am sorry, but this manual hot fix dont work for me. After installing those 2 Files i still couldnt see the pitchladder in VSTOL or in NAV Mode. The flight path indicator and the witchhat is also missing. Any ideas how to fix the problem?
  9. Hey Guys, i already read alot about your projekt and iam really looking forward for this one, but i wonder that nobody bring this question: Whats about the Backseater!? Will we see the first DCS Jet Modul with an operational Backseater who ist able to take over the controls and systems? To the AvioDev Team: You give us so much infos about the included features and details about your great projekt but i couldnt find anything about those important positon. :noexpression: it whould be great if you can give us some informations about this :thumbup:
  10. okay that maybe the problem, i had the beta installed before and only updated it to 1.2.7 and the " Saved Games\DCS\Scripts\export.lua" folder/file does not exist. Anyone knows a fix for that problem without a reinstall?
  11. Hey Guys, is there already a working version from Tacview for DCS 1.2.7 ?
  12. Blue Side A-10C same flight with Leto as ever :)
  13. It also wouldn't go amiss to place some kind of "markerunits" next to primary targets like a HQ, so we can take a look in tacview if we hit our target's. At the moment it looks like we are throwing our bombs off in the fields. Edit: The text message trigger is already nice, so we get the info that our primary mission is accomplished but you dont get this info in tacview for debriefing.
  14. Sorry dude but this is a pure theoretical scenario, ignoring all other circumstances based on our missions. As an A-10 you have to perform 1-2 Missions before the CAS/Tank hunting became fokus. Until these missions are acomplished, the hole situation ist not as close as this scenario which you bring to mind.
  15. Thumbs up for you Endy to think about, how can we make the campain more interesting and balanced. But at all there is too much theoretical crafting in your mind. If you take a close look at the tacview files from the first 2 missions than you will see that the A-10 is much less effectiv when enemy planes are in the op area. And this is absolutly okay. The campain is already on a good way, please stop changing too much things at one time. Often those things do more damage to the gameplay than it helps.
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