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Rhen

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Everything posted by Rhen

  1. Yah, I agree, but I'd rather see ALL the flyable aircraft get an AFM first so that I can be "let down" first. :D Then we can spend time on the wind.
  2. Naw! Like you said - I'm too busy flying Lock On to worry about pesky polls.:)
  3. Hmm, I have Norton Internet Security/Antivirus as well, but don't experience the lockups. Perhaps you should dig a little deeper... especially if you intend to do some multiplayer stuff. If you've got Norton Internet Security, have you allowed Lock on to access the internet? are you using the default Norton setup? Just some thoughts... Good luck, and welcome to Lock On - it's a great sim!
  4. Try the 3000 setting flying the F-15. There's a noticeable difference in handling characteristics. In the MiG, the change is more subtle, but nevertheless there. I'm still glad this tip was posted regardless of the originator. Thanks to the person who figured it out AND the person who posted it.
  5. Thanks A WHOLE bunch GURU! A friend of mine and I tried this out shortly after you posted this and it smoothed out our flying in fingertip. This was one of the few things we've done to LOMAC that's made a difference right off. It's smoothed out our turns and minimizes PIO and makes small corrections possible, without oversensitivity. I've always had problems flying fingertip determining my bank angle with respect to the lead aircraft. That problem is not so pronounced now that i can make a small correction when i see myself drifting laterally. Again thanks GURU and I can't wait to try out 4-ship fingertip now! :D
  6. I agree with you that there's a memory leak somewhere. I've had good success with task switching out of LOMAC to the desktop and then back in to the game. I've had to repeat this sometimes 2-3 times before the graphics redraw correctly. A friend and I fly the same mission over and over - sometimes 10-15 times to practice ACM and sometimes after the 10-12 time we repeat, LOMAC will crash to desktop if I don't task switch sometime before this or reboot. I've explored other avenues like heat and power consumption, but this only happens with LOMAC and doesn't appear to be a heat, power, graphics problem. So, try task switching when you encounter this problem & perhaps that will help. Good luck, Rhen
  7. Whenever I plan a KC-10 using "Begin Loop" & "End Loop", the tanker flys between these points in a straight line, instead of a loop. This is not what a tanker does. In an air refueling anchor - which is a race track pattern flown with left turns, the tanker maintains air refueling airspeed. As the KC-10 refuels NATO aircraft, there are varying airspeeds needed to fly with each aircraft. The air refueling airspeed is 315KIAS for F-15, F-16 etc, for A-10 it is 220. The refueling speed between the begin & end loop points is always slow- 220. It would be nice if we could either set the speed in the loop so it flys the appropriate planned speed or that the program can detect whether it's refueling an A-10, F-14 or F-15. Yes I'm sure the range cue should be removed. There is no such thing in the real aircraft, there is no magical laser range finder - radar or some other type of instrument that measures relative position of the air refueling receptacle to the tip of the boom. Radar is off before precontact as required by applicable regulations - for NATO ops anyway - I don't pretend to be knowledgeable about Russian/Soviet ops. Too bad, just a thought... :( Just to refresh: you said this in response to: Increase range/accuracy of AMRAAM. Increase ECCM and decrease spoofing of F-15 radar with jamming and notching. Hehe, ok that's a very intelligent counter to my statement :D and that argument goes both ways, you prove it shouldn't - but first for the declassified stuff, just go take a look around the "reputable" websites out there which state the range of the slammer as somewhere around 20-30 NM. This is just passive guidance (INS) and accounts for motor burn to effective maneuvering glide distance on a non-maneuvering target. Lets say in a beak-to-beak merge with a closure of somewhere over 900KTAS(conservative), which is 15NM/min, & then lets take into account the speed of the slammer at 40NM/min with a conservative flight time (with missile retaining acceptable maneuveringcapability) of 20 sec which equates to a range of about 12 NM from impact point. This still equates to a firing distance of 17-18NM (still very conservative for an AIM-120B in a cranium-to-cranium pass and completely porked for an AIM-120C). Here's another experiment: Build a mission with you in an F-15 at 20k, 350KCAS, with Turkish F-16C as aggressor and Russian MiG-29S in 30NM trail, same altitude & airspeed. Launch slammer in middle of RMAX E-pole envelope, about 12NM, you'll hit the F-16 about every time despite his notch maneuver and your radar breaking lock. The MiG, will usually defeat your missile in the same parameters. The APG-69 MSIP doesn't break lock with a simple notch and crank maneuver, especially if the bandit is trying to retain lock on the Eagle, (notch of <90 degrees). Perhaps you can share some of your hard evidence with me that it shouldn't be that way.:) It appears that you're the expert around here and I'm merely the upstart talking out of some other orifice... ;) Well, i'm still looking forward to the patch anyway. Hope Beta 10 is successful & it's released soon... perhaps before the 2nd week in Jan?
  8. Try this: Write down your current Graphics settings In the options for "Low", "Medium" & "High" graphics setting, select "High" Then change everything back the way it was except Civilian Traffic. BTW, Civilian traffic is civilian GROUND traffic - cars, truck, trains, if I recall correctly, and not aircraft traffic. Hope this helps.
  9. Ok, but all this is "Pie in the Sky" because they're in BETA6, yes? They're not going to change anything at this point because, hopefully, they'll want to push the patch out the door without it having to re-enter the beta process once more. Personally, i'd like them to release it before the end of the year, not a week before Black Shark is completed. Despite your claim of "simple" requests, ED is probably not going to change a thing. So, why can't I dream a bit? :D
  10. The F-15 is still the "gold standard" for air superiority aircraft. Why is it that the US can bomb "the crap out of some guy"? It's because the F-15 has done it's job and established air superiority in the first days of the war. The F-15 became "dual role" with the inception of the B-Eagle only AFTER the F-15 became a proven aircraft in its air superiority role. This will be the same with the F/A-22. The F-35 will replace the F-16CJ and it's role will be the primary A/G aircraft for the USAF and the USN - even with the "new" superhornets.
  11. Fix air refueling with F-15 to default to 315 with "begin loop"/"end loop" points and 220 for drogue/A-10. Limit tanker bank angles to 30 degrees. Turn off "autopilot assisted" air refuelings with F-15 - or make it an "easy refueling" option. Oh yeah, get rid of the range cue in the upper left corner of the HUD as well. When within 2NM or so of another aircraft, it appears that aircraft textures change so that aircraft become LESS visible when getting closer (around 2NM). Increase range/accuracy of AMRAAM. Increase ECCM and decrease spoofing of F-15 radar with jamming and notching. HFFM for all flyables. 6DOF for 1.12 as opposed to waiting for Black Shark Data link and map display for F-15 Ability to put client and player in same flight besides making a separate flight for client Ability to change player aircraft when editing a multiplay mission without having to nearly redesign the mission Oh yeah, release the patch! Last I heard it was in BETA6. So, it should be released soon, yes?
  12. A/R airspeed and crazy Tanker pilots One of the things I wish they'd fix is the air refueling airspeed in the F-15. 220KIAS might be great for the A-10, but it's way too slow for the F-15. Hopefully in the future they'll let us fly the aircraft while in contact and increase the AR airspeed for the F-15 up to 315Kts, where it belongs. The other thing is the hard turns made by the tanker. I understand that fighterpilot AI flys the thing, but 45 degrees of bank and hard turns and descents aren't healthy for an aircraft of >300,000Lbs. If those turns can be smoothed out to 30 degrees and an actual orbit flown. that'd solve many problems too.
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