

Rhen
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2 questions - Radar question and AI question
Rhen replied to Duxa's topic in Lock On: Flaming Cliffs 1 & 2
Yes, but that's besides the point. If you want to approximate real-world tactics, you put aircraft with their real-world capability in the sim. The tactics will then, naturally develop into something cogent which also approximates real-world (with exceptions regarding charging into a dangerous situation because it's a sim rather than real-life). Right now, LOMAC approximates nothing of the sort - on the servers. When you attempt to play to the strengths of any of the aircraft, you just can't make real-world tactics work very well. I know I won't see a full-up Eagle against a full-up Flanker ever on LOMAC regardless of iteration. However, it's nice to dream. :smilewink: -
thinking about a cougar hotas, thoughts?
Rhen replied to G3's topic in Lock On: Flaming Cliffs 1 & 2
A friend of mine had a potentiometer go bad after less than a month. However, I've had mine since 2000 and the only thing to go bad is the plastic housing on the speed brake switch. It's all still stock. For the amount of money you'll pay for a Cougar, it should work right out of the box, but sometimes it doesn't. Nevertheless, I wouldn't want to fly with anything else, but you've got to prepare yourself to spend at least the equivalent to another cougar in after-market modifications to make it the stick it should be. After 6 years, I'm going to invest in the Hall sensors and the U2NXT mod as well. Just get them early - before your pots die - which may be... anytime you take it out of the box. -
2 questions - Radar question and AI question
Rhen replied to Duxa's topic in Lock On: Flaming Cliffs 1 & 2
So what if it would. In any NATO/Warsaw Pact engagement - the arguable time frame for LOMAC conflict, NATO would rely on superior technology to take out the superior numbers on the Warsaw Pact side. While the argument can be made that we need to remove the historic strengths of the Eagle in a "hypothetical" engagement with a Fulcrum or Flanker, to do so for the sake of balanced game play makes this a simulation of nothing approximating "Modern Air Combat." I would rather see exactly what you propose, the MSIP2 Eagle against a more modern adversary. Regardless, the reasons to hobble the Eagle for the sake of gameplay makes it impossible to employ the Eagle the way it was meant to be employed. It consequently makes it impossible to employ the Flanker or Fulcrum the way IT was meant to be employed either. Perhaps if the radar, weapons, RWS, and ECM were modeled appropriately, you'd start to see the development of "real world" tactics on the servers. But for now, you'll see the kind of lone-wolf, air quake, tactics where a single Flanker or Fulcrum can be a match for a multi-ship Eagle flight because of the limitations of one for the sake of balanced game play. Give all the aircraft their due. Improve the radar, RWS, IFF, data link and ECM capability of all aircraft (and actually give them to aircraft that would have them IRL). Make the RVV-AE more lethal and appropriately model the Slammer. Give both sides a HMTS, and THEN let slip the dogs of war! -
Definitely a good idea & is realistic to be able to look behind you in most "modern" aircraft. :music_whistling: :P
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That's modeled appropriately & called a "Break-X" that tells you what pilotasso said.:) The X you get with IFF happens when you lock a target up and interrogate it's IFF an "X" will appear in the box around the target, telling you that you've locked a friendly.:) It's quite difficult, with current graphics technology, to VID and sort your foe in a LOMAC guns fight when he's flying an Israeli F-15 and you both are in a turning fight AND you both have wingmen. A four-ship of Eagles vs another 4-ship of Eagles simply invites fratricide in LOMAC. :doh: Yes there's ways of getting around it like BUDDYLOCK and BUDDY SPIKE calls, or flight discipline, but when you're padlocked on a bandit and your getting audibles telling you that you're locked up, Who the hell knows who's locking whom? :huh: In LOMAC, flying a LOMAC F-15, in a big furball, in a guns fight is more difficult than IRL. :noexpression:
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Erm... not quite right. Class A airspace begins at 18,000. If you can get above FL600, you're back in Class E airspace. When I was at undergraduate pilot training, i used to listen to the SR-71s coming down into Fort Worth Center's airspace: SR-71: "Ft. Worth Center, Raven 21, request FL 600" Ft. Worth: "Raven 21, if you can make it that high, you're cleared up to FL 600" SR-71: "Rgr, Raven 21, descending out of FL OSCAR (classified altitude above 60,000 ft) for FL 600" :megalol: Goya - At 10,000 feet, standard day, in a 39,000Lb F-15C with 220s the jet should accelerate from M0.8 to M1.0 in about 10 sec. This is with pylons and LAU-114s launch adapters, no centerline - or LOMAC "clean" Eagle.
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They're right about the F-15s ability to turn and burn. In LOMAC, it's a pig, but then again, it's possible to hang with a MiG-29, in LOMAC in a BFM engagement.... (looks both ways)... (I'll probably get killed by my buds for this but...)... but with regards to pure aircraft performance, the Eagle needs a better pilot to hang with a Viper or Fulcrum in a guns fight. I don't know how many vipers I've killed "virtually" using ACMI IRL in a GUNS fight (tracking kills with the hud tape to prove it), but if you can get a kill on a F-16 after they've been practicing air-to-air for a few weeks, then you've done something SWEET! Savor the taste.8) Mind you, we still peel them like grapes when using a slammer, even WVR.:thumbup:
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:huh: ... balanced game play.... :hmm: :argue: That's at least the second time i've heard it. Any "sim" with "balanced game play" is not a sim, but a game/console port/arcade game. Any coding to "balance" the sides takes away from realism - hence - becomes a game. Air combat is not about balanced game play. It's about shooting aircraft down/high explosive landscaping/redecorating, and not about balancing the sides. Each side, EU, US, Russia... all strive to UNBALANCE the engagement. A simulator simulates something about reality - (modern air combat :P perhaps?) To do this, the missiles, radar, aircraft flight dynamics/performance should approximate reality so that "real" tactics and procedures can be used to fight. Switchology is not the most important thing here if what the program's trying to do is SIMULATE modern air combat. I could care less about landing lights, or fire bottles, or the ejection seat modeling. After all this isn't LockOn, Modern Ejection Seat Firing, its about air combat. For air combat to be SIMulated, we need a simulated radar, missiles, guns, damage model, flight model, IFF, IRSTS, HMTS, etc. If those things don't allow us to fly the way we would IF we were flying as a Flanker pilot vs an Eagle driver, then it's a game. Balancing the game play by modeling one thing for one aircraft, and leaving out the same thing in another aircraft just so they can face each other cranium to cranium and (with pilots of equal skill) both pilots have a fighting chance of winning is PURE Black Shark!:doh: Tactics are what balance game play. Not shortcomings in SIMulating the things that are needed to employ tactics and win. Sorry, needed to get that off my chest. I fly LOMAC because it's still a fun game.
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It's error.txt or errors.txt, I believe. MPlog.txt may also be helpful. They're in the C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Temp if you installed in the default directory. Good luck & hope you fix the problem
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Just 4 hours?? If you think that's bad, try 16 hours!:pilotfly:
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I play on a laptop & haven't had that kind of experience. Besides GGT's thoughts, does this happen with other games or programs? Have you cleaned your Windows install recently? Is heat an issue with your setup? When's the last time you cleaned your case and fans? Are you overclocking? Good luck troubleshooting. Hope you can get back in the air on a regular basis.
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If a sim was 100% realistic, then you'd be strapping yourself into the real jet and flying a real mission.:P I can tell you from experience, even on long boring deployments, I've still had fun, despite the boring parts. Yes you will be bored during portions of the flight, but OVERALL it will still be a fun experience. And, if you happened to engage some enemy aircraft while flying in that 100% realistic sim, I guarantee that you'd be thinking about that pretty cloud of blood, guts, and brains you'd make if you made a mistake. Boring? No way in hell - IF it's 100% realistic. :thumbup: Oh, yeh... I voted - Game. If it was a sim, then I'd be able to use the same tactics I used IRL with the same results. Not in LOMAC. Nevertheless, I still have fun and enjoy the things I can enjoy without getting too frustrated with the things that - if fixed - would make this a tremendous SIM.
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... or in other words, the pilot does not set an intermediate position. The flaps "blow up" because they are approaching their overspeed limit and move to prevent damage. The flap settings for "normal" ops are down or up.:)
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the second pic is of the gear and flaps in transit from the takeoff position to the up position. Notice the main & nosegear doors are still open as well. After takeoff in the Eagle, we raise the gear and then the flaps immediately to prevent from overspeeding both. :)
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We did mention air temp :thumbup: The engines would not necessarily be trimmed to 102% or VMax used since this would increase the workload on the maintainers and cause a bunch of NDIs (non-destructive inspections) or engine/airframe teardowns, thus taking that bird/engine out of service more rapidly than regular use. At 102% trim the engines require inspection after 100hrs - I think. That's from engine start to stop. So, you figure if it's trimmed at a FOL, then, the aircraft trip turns every day at a 5.0 sortie duration, then after 6 days & 2 sorties, then the aircraft/engines would be out of commission until NDI complete. Now if the war effort requires it and there's more airframes/replacement engines, then the war tempo would dictate 102% trim. Those falcon numbers seem low for SE thrust. Perhaps GW, drag, or some other ephemeral number was approximated, necessitating lower thrust settings.
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Thrust increases by 5% per engine for each M0.1 increase in speed - approximately, IIRC, from mach numbers from 0.7 to afterburner engagement, at 10,000ft. Numbers vary with altitude, airspeed, and temperature. Drag/weight also plays a factor, but strictly speaking, letting 2 F100 PW220s flying formation with each other with variable inlets but without an aircraft around them, this should be fairly accurate. Btw, as a pilot, these numbers aren't what we remember. We remember the "dog house" charts. These numbers are interesting to know, but usually slip most fighter pilot's minds. As a Chem major in college, numbers tended to stick better with me than most. Oh, yeah. Engine trim - not trimmed to 102%. Why? Because engines cost money. It's just like the VMax switch, which stays safety wired shut - for the most part. :smilewink: For the reg happy out there - the Dash 1 states that use of the VMax switch is prohibited.
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Goya, just to answer your question from that thread, IIRC. Thrust loss per 5000ft is about 15%, up to about 20,000ft, from there it goes up to about 16-17%. These numbers are based on a Standard Aeronautical Day, with normal lapse rate, to tropopause, and in mil power at M0.95. Afterburner numbers are pretty close to this too, but thrust falls off a little quicker at higher altitudes - negligible, an increase of 1-2% above 20k IIRC. This is for the F100 PW-220, which is what I'm most familiar. The -100 is similar, with a slightly higher starting thrust and more unstable because of lack of DEEC. Gotta like the DEEC - allows you to slam the throttle around and still not stall/flameout the engines at high altitude/alpha.
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http://forum.lockon.ru/showthread.php?t=15815
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Well... not quite. :) The beacon is part of the "see and avoid" part of flying around, especially in high traffic areas such as - practically anywhere in CONUS. We routinely use the beacon depending on where we are in the formation. Lead doesn't use it because it causes problems for the other formation members, during night ops. However, during day ops, the're pretty benign things and I've never had any problems with a flashing red beacon. However a white strobe would indeed be a problem. Formation lights are visible in tactical formations (wall, etc.).
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Article aboat F22 in South African newspaper.
Rhen replied to Fanboy2006's topic in Lock On: Flaming Cliffs 1 & 2
:huh: that's funny. This misunderstanding started to get personal before it got "smart". Seems to happen a lot around these parts. :cry: -
OT: F-22A Raptor scores direct hit in JDAM testing!
Rhen replied to BladeLWS's topic in Lock On: Flaming Cliffs 1 & 2
You're leaving out another important part of the Raptor's repertoire - its ECM/ECCM capabilities.:music_whistling: -
OT: F-22A Raptor scores direct hit in JDAM testing!
Rhen replied to BladeLWS's topic in Lock On: Flaming Cliffs 1 & 2
Not at 50,000ft, at M1.5. Look, the bomb goes from static air inside of a container - the F-22, then gets ejected into a M1.5 slipstream without tumbling, or hitting the Raptor, or flying formation WITH the aircraft, is still a feat. Yeh, big deal. A bomb was launched from an aircraft... oh wait, it was the F-22, so it means even less than if it was launched from a mudhen, which would be hard pressed to make it to 50k with 2 1k JDAMs, and M1.5 in afterburner, and have any combat range after this launch profile. I've said it before so I'll say it again. It's NOT US weapons superiority vs European vs Russian - it's NEW tech vs OLD tech. The Raptor leverages integrated technology better than any other fighter aircraft - period. -
S77th server is up in "noob" mode.
Rhen replied to S77th-konkussion's topic in Lock On: Flaming Cliffs 1 & 2
:thumbup: Again, it can only help all of us in our enjoyment of the sim when somebody takes the time to train the new members of the community. Tired of getting killed by the guy that does a taxiway takeoff, can't read his/her radar, spams missiles? Well help the 77th out when they are training those eager young minds who want to be full-fledged members of the LO community. Yep, if all the people knew how to fly the way we all would want our wingmen to fly - well... there'd be nothing to bitch about then, would there? ;) -
Had Lockon since day 1, never played online
Rhen replied to markriley's topic in Lock On: Flaming Cliffs 1 & 2
And periodically while in game by determining the AOB (air order of battle). You can hit the " ' " key and find out who's flying what. If you have a fave plane, you might not be able to get in when it's busy, but it's also a good time to broaden your experience into the other planes as well. Good luck, and don't forget to look before you shoot!:thumbup: -
S77th server is up in "noob" mode.
Rhen replied to S77th-konkussion's topic in Lock On: Flaming Cliffs 1 & 2
Cheers to the 77th! It's a wonderful way to get the noobs up to speed and let them have some fun, learn, and get hooked on this great sim. I'd also encourage those people who are "old heads" to show up on teamspeak and help out. It's a refreshing experience and will give you an idea on how LOFC missiles work (DISCLAIMER: not necessarily IRL missiles) and how they can be defeated (in LOFC). It's a good learning experience for all! Nice job 77th! Keep up the good work!