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gagipro

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Everything posted by gagipro

  1. I checked : TEXTURES : HIGH SCENES : HIGH CIV TRAFFIC : HIGH WATER : HIGH VISIB RANGE : HIGH HEAT BLUR : ON SHADOWS: HIGH 6020x1200 512 every frame MSAA : 16XQ HDR : NORMAL FULL SCREEN COCKPIT SHADOWS ON TSSAA ON FRAPS reports 40 FPS without drops INSTANT ACTION BESLAN TAKEOFF. Haven't done any BS2 optimisations (remove some msaa, play with res cockpit stuff) yet except default zoom for surround gaming.
  2. HDR ON Everything on high Don't know about FPS but it's quite playable (like A10C). Will check this evening for FPS! I will do some tests like playing with MSAA/shkval res/water/blur/civ traffic ...
  3. BS2 fixed all my problem I had since BS1 release!!! Thanks very much for the hard work !!!
  4. I've got no problem with my configuration ... Using 6200*1200 -> The engine consumes 2.2 GB VRAM ! All GPUs are running above 50% in tri sli.
  5. Hi all, is BS2 ok for surround gaming now ?? Does anyone tested 3 monitors setup??? thx
  6. Hi, you should ask for this in this thread perhaps : http://forums.eagle.ru/showthread.php?t=78051&page=8 Do you have FOV problems with triplehead? thanks!
  7. where can I find this Nate? thanks
  8. both simulator : 6020*1200 aspect 5.01666666666666667
  9. I was about to make pictures to illustrate the problems. Here are the pictures. in both games when using track ir you've got to fully zoomout with the "/" key otherwise you've got the nose in the hud. For me this is a bug in both games. in a10c, you can move your head in any direction you can also zoom out a bit more moving your head in the rear direction. So when you begin a game, you press "/" until reaching max zoom out, then you put your nose close to the screen, you press F12 to reset track ir 0 position, and after this you can use the simulator nicely (but it's a pain to do that every time). in bs, you do the same, but the 0 position is closer to the hud, you cannot zoom out moving your head in the rear direction. I don't know if I'm clear, but it seems the 2 simulators don't have the same behaviour. thanks,
  10. see the comments in the BS video, he did a change in .lua : "My m8 Steve trying out my new Eyefinity setup with the TrackIR5 & Track Clip Pro. I've compiled a guide to get DCS looking decent: This guide assumes you have already setup your Eyefinity in Windows. It is aimed at 3 X 24" (1920X1200) monitors running at Eyefinity 5760X1200. If your resolution is different then it'd be an easy task to amend these settings. Run blackshark (single player) Click on the 'Options' menu Set resolution to 5760X1200 from the drop down list Set Aspect ratio to: 4.8 Set Monitors: 1Screen Then exit game completely (If you were to run the game after these changed you'd find your nose would be touching the hud and you can't zoom back, we need to alter the zoom position. In windows navigate to the drive/folder where Blackshark is installed, then through to the View folder as such: Ka-50/Config/View *** Its a good idea to make a backup of the following (SnapViews) file before editing it *** In the View folder, right click on the file named: SnapViews and select open (open with notepad) Scroll to the very bottom of this file and look for the following entry: Snap[9][13]["viewAngle"] = 89.777544238285 Change only the number from 89.777544238285 to 219.777544238285 It should end up looking like the following: Snap[9][13]["viewAngle"] = 219.777544238285 We need to save the file, click 'save' from the file menu. Exit this file when saved. Run the Black Shark and jump into instant action. You should now have a good Eyefinity setting for 5760X1200 Enjoy, XysteR (aka Lee Scott)" But for me, it's not acceptable, the result is still streched in BS/LOFC2 and NOT in DCS A10C.
  11. Hi Eddie & Nate, Hi all, here are some examples of the problems : in this one you'll see streched cockpit when you move your head with trackIR, BlackShark : in this one you'll also see strange behaviour when you move with trackIR, FlammingCliffs2 : If you need a surround beta tester for any patch on these 2 sims : I'm available :joystick:
  12. Hi Eddie, ok, hopefully you'll give our whish list to the dev team :) Thanks
  13. Hi Nate, ok great!! Perhaps you can ask the dev team to create a changelog for the next patch? Thanks for everything!
  14. the dll fix & some screenshots : http://simhq.com/forum/ubbthreads.php/topics/2986295.html#Post2986295
  15. An other possible explanation for the FOV problem, http://forums.eagle.ru/showpost.php?p=991576&postcount=8 http://forums.eagle.ru/showthread.php?t=59249&page=2 thx
  16. Hi Nate, Hi all, in BlackShark or Flamming Cliffs 2, everyone who wants to go triplehead rendering is obliged to tweak a lot in .lua files. Even with that, you can play triplehead (more than 2560*1600 -> ex 5760*1080) but the Field of View is not good (you seem to have the nose in the HUD and for this you have to zoom out at max and when it's fully zoomed out, the fps goes down & it begins to stutter, and it's not playable). http://widescreengamingforum.com/node/10105 http://forums.eagle.ru/showthread.php?t=37008 There are guys who managed to correct this by tweaking a 32 bits DX9 dll, and that was doing the trick. But it's not available for 64 bits os. http://forums.eagle.ru/showthread.php?t=59249 So I ended up trying to make FC2 or BS work in TripleHead mode, every other games work in this configuration (I mean any FPS or Arcade games). DCS A10C work in this configuration straight out of the box you just have to be close to the middle screen and F12 track IR. No tweaking, no dll hack, is it the 3D engine that corrects the problem...we've got no clue to answer. It just work @ any resolution except that you have to zoom out (which is bad). So I opened the ticket #7159 And you gave me an answer that the 3D engine from DCS A10C will be ported to Black Shark, so we wanted to know if you'll finally port the 3D engine of A10C to BS and if it will correct this FOV/Zoom bug which is arround since the begining ... The way you're programming the DCS serie doesn't seem really coherent, as we have to wait 2 years for a patch. It should be programmed in // not in serial mode...otherwise it's not possible to make a "SERIE". if it's only a patch to let BS work with A10C in LAN/WAN... it's totally useless...and should be ported automatically to BS without a "PATCH". That's not serious! When do the core engine will be multithreaded? It's a shame that the engine doesn't use more than one core at a time. It was the case 3 years ago ... still the same, hoooo sorry : one dedicated thread for the audio ... Thanks for your answer to these questions!!!
  17. Hi, I opened a support ticket some months ago :ticket #7159 The question was : "Are you planning to update at least DCS BS 3D Engine (I know FC2 uses another 3D engine) to solve this problem? Is there a fix somewhere to get the same FOV in BS as in A10C???" your answer to this ticket was : "FC2 uses the same engine as BS. For certain there will be only patch for BS which will update its engine to the recent version. We do not plan such patch for FC2. But it's subject to change." Are you still planning to update BS 3D engine to DCS A10C 3D engine? Will it correct the FOV problem? For FC2 ... we are waiting for your next plan in the DCS serie :) the advantage of FC2 was lot more air to air combats ... Thanks
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