

maturin
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Posts posted by maturin
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You can load Hellfires on it, too.
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Then maybe the simulation should learn some things from PC gaming. The graphics are nowhere near good enough to justify requiring a 2GB video card. Half the time the game renders nothing but flat textures on a heightmap and little dots for aircraft.
Luckily, the game runs just fine with graphics cards considerably weaker than that, so you're just in this thread being useless as all hell.
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I'm not that thick. He had Kh-29s and Vikhrs for taking out AAA.
I got it to work once. I think he has to see the target on his own, rather than flying to the designated point and attacking whatever's there. Problem being that he tends to see things when they are less than 10km away.
There needs to be some way to call out targets, or visualize what your wingman knows about.
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I tried actively locking a Strela-10 with the skhval, and my wingman stubbornly replied 'Negative' to every Attack My Target order. The range and weapons were all optimal.
The sim badly needs a way to designate specific targets. So we can attack different ends of a column, make concerted strikes against AAA, etc.
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отлично
Do I have to have the Shkval actually locked onto the vehicle itself, or can I paint its location with the crosshairs from a distance?
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Newbish question here, because I have had trouble getting my AI wingman to do anything but charge over every SAM on the map and die instantly.
I have this great long menu of Engage options for him, but most of them are actually pretty useless because they rely on his nonexistent judgement.
What is the definition of My Target? How can I set My Target to get him to attack it?
Won't Mission and Rejoin just send him after the diamond marker, which ED somehow manages to ALWAYS place on a vehicle having very little to do with my objective (or friendlies).
Air Defenses tends to make him go after the scariest SAM out there, rather than the AAA right off his nose.
Is there a simple way to designate a ground target for him? I'm sick of only using half of available Kh-29s.
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Maybe check your graphic settings :
Yeah, I fixed it. I was confused by the bizarre state of affairs where only the High setting allows the engine to draw basic features like trees.
I'll reiterate that the land textures for forest should be made darker to imitate trees out past their short draw distance.
If you stay completely behind a bush you cant see them so its pointless firing at all.
Depends on the bush. Up close any leafy object has holes in it that can't be seen through from range. And the lower areas near the roots are often thinner. But why do you expect being able to fire from invisibility? This isn't an over-the-shoulder cover-based shooter, to give you that handicap. If he can get shot, so can you. The point was that the AI only sees you if he has line of sight and is looking in your direction. There are ways to break contact and hide.
I have been killed many times at long distance by ai that can zero in on a single shot from a long distance with an ak on iron sights and i can only just hit him with a as50.Not unless you're really bad with the AS50, because the vanilla AI is incredibly reluctant to shoot at anything more than 300m away (a completely reasonable shot to make with iron sights). Anyways, you realize how easy it is to turn down AI accuracy, right?
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Are you by any chance lowering or raising flaps, when this happens? You'll get a pitch up during those periods that, at the right speeds, could cause issues.
Flaps, no, airbrake, possibly.
And it wasn't a nose-up force so much a complete loss of control over the down elevator. The plane was quite stable, and happy to stay in a dive or fly levelly.
I only think it wasn't a weird autopilot glitch because it was momentary, and autopilot woes always result in permanent and constant trim changes.
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I routinely RTB at 1000km/h or thereabouts with no ill-effects so it's definitely not a speed issue.
How do you manage a thousand? I usually get the shakes at 800 or lower.
And it's a dive issue as much as a speed issue.
Autopilot can't explain it when the loss of down elevator is only for the duration of the fast dive, and after using the Alt-3, Alt-9 disengage method.
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Sorry, I assume that when forums are worried about mild profanity, they use an autocensor. And BS is something of essential terminology for military-related topics. I'll watch my mouth.
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I don't think this is an autopilot issue, but a speed issue. Tends to happen at level flight or at a slight dive.
It happens to me occasionally, always when I start an attack run without bleeding off my speed (usually around 500kmh but sometimes a little less). The autopilot has crashed me numerous times, so I am very careful with it now.
Bottoming out the throttle allows the nose to drift down to the point where I can use the down elevator again, but its usually too late for my Vikhrs.
"At high speeds the Grach-T likes to , counter intuitively, loose lift and pitch authority. I don't have figures to hand but I recognise it instantly. It can be very dangerous in a dive for example, when you pull the stick back you can get a nasty surprise. So If you've trimmed in a high speed dive and next thing you begin to slow down coming off the attack, the nose just loves to Jump back up again."
-quote from someone in the other thread
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Simplified controls for sure. I would be interested in hearing about the quality of the flight model, however.
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The only genuinely turdish behavior I have noticed from the Grach is the occasional refusal to pitch the nose down when (presumably?) thrust is to high, sometimes at speeds as low as 450 or so. Is this a normal part of flight dynamics, or just the Toad being unfriendly?
It messes up my attack runs from time to time.
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Whoever wrote the gunship AI did a very good job of modeling a pilot who wanted with his whole heart to be Tom Cruise from Top Gun, yet didn't have the grades and got stuck in a Hind instead. What I'm trying to say is, why are these helicopters dogfighting me?
When you are advancing along a front, with enemy IR-missile fast movers all over the sky, you're supposed to hug the ground and take out armored targets. In this case, I'm talking about a campaign mission, but it holds up equally well when you generate a mission (and the generator places the gunships at 2000m altitude for some reason). You DON'T take some potshots at the tanks and then climb into the sun to gank the ground attack aircraft who should be about to murder you if you so much as make eye contact.
Hellfires should not be shooting down aircraft. I won't call bullshit entirely, because I read that Israel once shot down a Cessna with one, but I do call bullshit on the AI that is so gung ho about taking on jets with them, especially in this gamey environment where THEY have the advantage (range of 8km versus an R-60 of 2km). And once the Mi-24Ds with their Shturm missiles go after me, then I call bullshit in a big way. Do these choppers even have automated targeting FCS? There's no way in hell the gunner can keep a speeding jet manually locked with the laser, not when a momentary error will send the missile out into the wild blue yonder. And what is he doing at 5000m coming after me?
Sure, my noobish flying and lack of situational awareness is what got me shot down by a puny little chopper in reality, but only because of the brazen and unexpected decisions the AI makes, doing routinely what would be a tactical abberation in the real world.
I have no idea whether ED did any research on the acrobatic abilities of laser-guided AT missiles, but until proven otherwise, I rather doubt they have the air-chasing abilities seen in-game. Taking down a 90mph cessna at level flight is one thing, but heading off a maneuvering jet is another. Tanks don't move that fast.
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I haven't seen a better resource than this guide and the whole topic:
forum search function >>> DCS Black Shark Tweak Guide Alpha Version
As I said in the OP, I read that guide and took its advice, but my computer won't let me save the game's config files because I don't have permission.
Any advice on that front? I am the administrator already.
Sorry but isn't that pc below minimum specs ?Real men fly in slow motion.
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Dxdiag:
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System Information
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Time of this report: 8/7/2012, 19:28:55
Machine name: MICHAEL-PC
Operating System: Windows 7 Professional 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP EliteBook 8530p
BIOS: Default System BIOS
Processor: Intel® Core2 Duo CPU T9400 @ 2.53GHz (2 CPUs), ~2.5GHz
Memory: 4096MB RAM
Available OS Memory: 3036MB RAM
Page File: 3525MB used, 4063MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
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Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x9591)
DAC type: Internal DAC(400MHz)
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Display Memory: 1514 MB
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Shared Memory: 1262 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
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Monitor Model: unknown
Monitor Id: SEC3846
Native Mode: 1680 x 1050(p) (59.997Hz)
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DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
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WHQL Logo'd: Yes
WHQL Date Stamp:
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Rank Of Driver: 00E60001
Video Accel: ModeMPEG2_A ModeMPEG2_C
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DirectInput Devices
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Device Name: Mouse
Attached: 1
Controller ID: n/a
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FF Driver: n/a
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Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: HP Quick Launch Buttons
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x3647, 0x0001
FF Driver: n/a
Poll w/ Interrupt: No
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USB Devices
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+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x2936
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 3/24/2011 22:58:37, 258560 bytes
| Driver: usbd.sys, 3/24/2011 22:57:53, 5888 bytes
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Gameport Devices
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Disk & DVD/CD-ROM Drives
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Drive: C:
Free Space: 49.3 GB
Total Space: 228.2 GB
File System: NTFS
Model: Hitachi HTS723225L9A360
Drive: D:
Free Space: 1.9 GB
Total Space: 9.2 GB
File System: NTFS
Model: Hitachi HTS723225L9A360
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Free Space: 1.0 GB
Total Space: 1.0 GB
File System: FAT32
Model: Hitachi HTS723225L9A360
Drive: E:
Model: TSSTcorp CDDVDW TS-L633M
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), 11/20/2010 04:38:10, 108544 bytes
Drive: G:
Model: HWJUFC JKTMFWH2JGT SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), 11/20/2010 04:38:10, 108544 bytes
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System Devices
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Name: Mobile Intel® 4 Series Chipset PCI Express Root Port - 2A41
Device ID: PCI\VEN_8086&DEV_2A41&SUBSYS_30E7103C&REV_07\3&33FD14CA&0&08
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 08:30:06, 153984 bytes
Name: Intel® ICH9 Family USB2 Enhanced Host Controller - 293A
Device ID: PCI\VEN_8086&DEV_293A&SUBSYS_30E7103C&REV_03\3&33FD14CA&0&EF
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.17586 (English), 3/24/2011 22:57:58, 43008 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 22:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 22:58:37, 258560 bytes
Name: Intel® ICH9M-E LPC Interface Controller - 2917
Device ID: PCI\VEN_8086&DEV_2917&SUBSYS_30E7103C&REV_03\3&33FD14CA&0&F8
Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/13/2009 21:20:43, 13888 bytes
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Device ID: PCI\VEN_1180&DEV_0476&SUBSYS_30E7103C&REV_BB\4&1B4D66AC&0&4DF0
Driver: C:\Windows\system32\DRIVERS\pcmcia.sys, 6.01.7600.16385 (English), 7/13/2009 21:19:03, 180288 bytes
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Device ID: PCI\VEN_8086&DEV_2A40&SUBSYS_30E7103C&REV_07\3&33FD14CA&0&00
Driver: n/a
Name: Intel® ICH9 Family USB Universal Host Controller - 2939
Device ID: PCI\VEN_8086&DEV_2939&SUBSYS_30E7103C&REV_03\3&33FD14CA&0&D2
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.17586 (English), 3/24/2011 22:57:56, 24064 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/24/2011 22:58:07, 284672 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 22:58:37, 258560 bytes
Name: Intel® 82801 PCI Bridge - 2448
Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_00000000&REV_93\3&33FD14CA&0&F0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 08:30:06, 153984 bytes
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Device ID: PCI\VEN_1002&DEV_AA20&SUBSYS_AA201002&REV_00\4&C570E3&0&0108
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Name: Intel® ICH9 Family PCI Express Root Port 5 - 2948
Device ID: PCI\VEN_8086&DEV_2948&SUBSYS_00000000&REV_03\3&33FD14CA&0&E4
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 08:30:06, 153984 bytes
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Device ID: PCI\VEN_8086&DEV_2938&SUBSYS_30E7103C&REV_03\3&33FD14CA&0&D1
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.17586 (English), 3/24/2011 22:57:56, 24064 bytes
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Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/24/2011 22:58:37, 258560 bytes
Name: Intel® 82567LM Gigabit Network Connection
Device ID: PCI\VEN_8086&DEV_10F5&SUBSYS_30E7103C&REV_03\3&33FD14CA&0&C8
Driver: C:\Windows\system32\DRIVERS\e1y6232.sys, 10.01.0009.0000 (English), 4/7/2010 17:04:04, 223960 bytes
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Driver: C:\Windows\system32\e1000msg.dll, 9.08.0000.0000 (English), 12/14/2007 14:06:06, 121440 bytes
Name: ATI Mobility Radeon HD 3650
Device ID: PCI\VEN_1002&DEV_9591&SUBSYS_30E7103C&REV_00\4&C570E3&0&0008
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Driver: C:\Windows\system32\DRIVERS\ati2erec.dll, 1.00.0000.0019 (English), 9/7/2010 16:48:34, 53248 bytes
Driver: C:\Windows\system32\atiumdag.dll, 8.14.0010.0678 (English), 9/7/2010 16:48:34, 3105280 bytes
Driver: C:\Windows\system32\atiumdva.dll, 8.14.0010.0228 (English), 9/7/2010 16:48:35, 2868736 bytes
Driver: C:\Windows\system32\atitmmxx.dll, 6.14.0011.0022 (English), 9/7/2010 16:48:34, 159744 bytes
Driver: C:\Windows\system32\atiicdxx.dat, 6/18/2009 19:29:04, 197654 bytes
Driver: C:\Windows\system32\amdpcom32.dll, 8.14.0010.0023 (English), 9/7/2010 16:48:34, 51712 bytes
Driver: C:\Windows\system32\atimpc32.dll, 8.14.0010.0023 (English), 9/7/2010 16:48:34, 51712 bytes
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EVR Power Information
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Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
Mostly just looking for the standard low end tweaks, as I'm lacking on most points.
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I'm on the hunt for more FPS, but there doesn't seem to be much up-to-date info out there.
I have been searching around, and but can't find simple answers, such as a clear definition of the Scenes graphics setting.
There is at least one tweak guide, but it's for hoary old Black Shark, and I don't even have permission to modify my Config files (can anyone help with that one?)
There are several threads on the forums, but I don't want to pick through dozens of pages looking for hints that might not even work with DCS World.
So if you would be so kind, post links to any tweak guides I have missed, or share any tricks or mods that are up to date. Finding information on this game is hard when there are so many previous iterations with more distinctive names.
Edit: At the moment my game doesn't even draw tree unless I put on high settings, so something is wrong with my understanding of the options.
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Diveplane, I installed your options.lua file and it increased my graphis settings from what I already had them set too.
Are the visible options the only thing you changed, or are there hidden .ini tweaks in there as well?
Also, I'm not sure what to do with this thread as a new DCS World user in search of DCS. What tweaks are standard for low end PCs and which work with DCS World?
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ERA on Strykers, wow.
Remember all those years of scoffing at such Russian extravagance? One wonders why people worry about collateral damage from ERA when an entire missile is going to be exploding on top of the tank whether the block is there or not.
Wasn't Arena developed and deployed long before Trophy, unlike the video's claim? The 'blast only' tech the Israelis use is much better, though.
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Damn, pretty soon all AT weapons are going to need to be top-attack. It doesn't seem like ERA or spaced armor would work against EFP.
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Theres between 2 or 4 t90's for each abrams so they need alot of ammo if it comes to that.
T90s outnumbering Abrams? You mean in the fantasy land where the US and Russia have equal defense budgets? The T90 is cheaper and outnumbered, and always will be.
But I rather suspect Russia's strategists no longer base their development on a massive land war against NATO in Europe anyways. The T-90 will do a great job standing up to the AT weapons of 2nd tier militaries, and polishing off the USSR's own export tanks. The same sort of fight, I might add, which the Abrams faced in the Gulf War.
And it does seem that everyone likes to tout the Kontakt-5 ERA armor as the primary defense of the T-90, but what happens to the M1A2's already upgraded 3rd gen depleted uranium armor when you decide to put ERA on top of that?I have never heard of the Abrams ever carrying ERA on anything other than the lower side skirts.
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Cheap is almost never better, and probably never will be.
Videogame logic right there. 'Better' is situation-dependent. Suicide bombs are better, cheaper and faster than GBU-12s, plenty of the time.
Being cheaper can make things better on a strategic scale, or even tactically if you're facing a hail of countermeasure-resistant Vikhrs that cost 1/5th of a what a Hellfire does.You have to have some incredible breakthrough to make something cheaper AND better, and frankly the Russians just aren't there (nor is anyone else).
All those RHA estimates that place Western resistances as double that of Russian tanks seem to suggest a wide belief in incredibly secret magic armor.There are no incredible secrets or magic to tank manufacture. You get out of it what you put in.
Or maybe the military has been neglectful of them. But that would suggest a less-than-rational decision by the US to match the less-than-rational decisions of the Russians! Peyoteros reacts to your attitudes, not your words.As for US tanks lacking these active defenses, it might be because their probability of intercept is not great (who knows?) in some situations and at the same time, they present a risk to your own troops.
I thought their doctrine was to blame? Shove a conscript force into chaotic urban fighting against skilled opponents trying their utmost to ambush your armor, and you will lose a lot of tanks. The U.S. lost a lot of armored vehicles in Iraqi cities too, without ever facing a situation comparable to Grozny. The only reason we had so much trouble in Fallujah is because so many of the Chechens migrated over to show us the same sort of fight. And I'm not sure how you conclude that an upgrade will be ineffective based on the worst-case-scenario performance of the earlier model.Russian doctrine got a lot of their tanks destroyed in Czecznya ... so we know there's nothing special about T-80's, T-72's, and there won't be anything special about the T-72 upgrade known as the T-90.I don't really disagree with your assessment of the facts that much, your post is just full of annoying, slipshod reasoning that isn't making this thread any better.
there are only two things that make the Abrams better than the T-90. The real battle actuation and the shield,I've never heard any informed source, Russian or otherwise, state that the T-90 has armor as good as the Abrams. Neither have I ever heard anyone say that Russian APFSDS ammo is a good at penetration. On the two basic points of attack and defense, the T-90 is behind, and has to make up ground through add-on solutions like ERA and Shtora.
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I have had no crashes, but the diamond markers do tend to get placed on enemies that are irrelevant to the mission.
Does anyone know where to find the campaign files? I want to extract them into individual missions.
DCS World
in DCS Wishlist
Posted
You could cache ground units fairly easily and have the whole world populated with tanks that only render and take up 3D positions when you fly close, but you wouldn't be able to have battles taking place on the other side of the map.