Jump to content

Couladin

Members
  • Posts

    50
  • Joined

  • Last visited

Everything posted by Couladin

  1. I've been shown a method that is supposed to handle exactly this kind of issue (see attached screenshot), but it still requires the wing to fold, so it cannot be followed through. My suggestion is to modify this procedure to either require only the appropriate controls be set within the cockpit without requiring the plane to be capable of doing them, or remove the wing fold requirement completely.
  2. Hello, The short version is this: To repair on a carrier from the supercarrier module, you need be parked. To park, you need to be guided by deck crew. To be guided by deck crew, you need to fold your wings. To fold your wings, your plane needs to recognize it's landed with 3 green landing gear lights. And if you bend your landing gear on landing, through the chain of consequences, you cannot repair/rearm/refuel the plane, even if you can still taxi around the carrier with plenty of mobility, if the landing gear is bent. Please see the attached track for an example. Sorry it's fairly long, and please ignore the fact I basically just launch, fly in circles, and do some horrible landing attempts, the reasons for that are beyond the scope of this bug report. LastMissionTrack.trk
  3. Hey all, While there are a few other options for a afterburner detent for the TWCS throttle, none worked quite how I wanted, so I made my own design for 3d printing and decided to make it public. It's a pushthrough model, meaning you have increased resistance at the desired range, but can push through it to reach 100%. No magnets, no pulling with a finger, no nothing. And no assembly / dissassembly of the throttle to install it. It only takes 5 seconds to attach or detach. 3D model can be found here: TWCS Pushthrough Afterburner detent See the videos below for how it works: Example 1 Example 2 I'm using it for the F18 (file name 21 DCS F18) but I also uploaded a few different sizes, as well as a measuring guide on how you can choose the size if you want it for a different plane that has the afterburner at a different percentage of the throttle range.
      • 1
      • Like
  4. Absolutely this. I had the same confusion at first, I couldn't for the life of me figure out how to remove the wheel chokes. From what I've seen you basically have 3 situations where you need to salute (in order) : 1. (only sometimes required) to tell the crew to get in position on the deck, instead of just chilling. 2. to remove the wheel chokes, and actually start guilding you to the catapult 3. to get launched when you're already hooked to the catapult and in full AB, with the instructions guy holding his hand up and moving it in a fast circular motion.
  5. Sorry for the late reply i forgot to recheck this thread. There's a difference between direction, and the control surface that controls the direction. A car has wheels which turn it (on the yaw axis), but we can't say wheels = yaw. Elevators control pitch. Ailerons control roll. Rudders control yaw. Go to settings and decrease the resolution of cockpit displays. That's the resolution of the mini screens in your aircraft.
  6. I suggest temporarly removing this mission from the active cycle, until the issue is resolved. It's a source of frustration for F-15 pilots. I'd like to clarify some things about that bug. The hud distortion seems to be a side effect. The real problem is that the entire canopy is moved, i believe forward and down. Because of that you cannot see your wings, and part of the aircraft nose clips through the hud. The pilot head also cannot be moved. It can be rotated, but not moved.
  7. "Game crash" is not enough for anyone to be able to help you. What exactly is the error you get (if you get any?)
  8. See "rudder" in the picture below The rudder allows you to turn left or right without rolling. Generally turning by rolling is preferred, but there are situations like a crosswind landing when you need to use rudder. Elevators control pitch (up and down), and the Ailerons control the roll of your aircraft.
  9. This is a bug i encountered too. It has nothing to do with the aircraft that's attempting to land. I was trying to land F-15 on carrier, and successfully done so, apart from the lack of tailhook, which meant it kept going and took off again. But once, it acted like it snatched the cables and stopped, but it went inside the ship at sea level.
  10. Okay, 2 questions: 1) Can you turn down game volume or turn up ventrilo volume ? Hard to hear you over the afteburner sound. Not to mention TEWS. 2) What public server(s) do you usually spend time in ? That is, IF you spend any time in public servers.
  11. Greetings, Every time i try to watch a track, the game crashes with these details. After clicking close, the launcher resumes at the menu with watch track / fly again buttons. Problem signature: Problem Event Name: APPCRASH Application Name: dcs.exe Application Version: 1.2.2.7570 Application Timestamp: 50ae98b8 Fault Module Name: StackHash_9dd7 Fault Module Version: 6.1.7601.17725 Fault Module Timestamp: 4ec4aa8e Exception Code: c0000374 Exception Offset: 00000000000c40f2 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1048 Additional Information 1: 9dd7 Additional Information 2: 9dd70c45d5d7a17523577dfc9b0b8aef Additional Information 3: 6e32 Additional Information 4: 6e32576b565499fc98c343d240fe12b0 My platform is: Laptop OS: Windows 7 Ultimate x64 CPU: Intel® Core i3 CPU M 330 @ 2.13GHz RAM: 4GB DDR3 GPU: ATI Mobility Radeon HD 4330
  12. Almost correct. Flying a tangential trajectory in relation to radar beam, is called "beaming". Beaming + flying bellow the enemy radar to further confuse it with ground clutter = notching. If i'm mistaken, please correct me.
  13. Ejected pilot landed on aircraft. Also the perfect time to discover that pilots can walk.
  14. The actual flight path of the aircrafts in a crank will be changed according to their speeds. The speed of each one counts. If you perform the crank and the bandit is at stall sped, your movement around him will be a spiral, going closer and closer. The slower you are and faster he is... actually i can't visualize this one hehe. This is assuming he's trying to go straight toward you. Everything changes a lot if he cranks as well, either same way or other way.
  15. Yes, i noticed things go a bit weird in tacview tracks from DCS World, but FC2 was fine, and the tracks are made in FC2.
  16. @arteedecco i sugest you get tacview and check those 2 tracks that i posted, for clarifications. They exemplify pretty well my current (and aparently not so good) flying technique.
  17. No, before weapons are fired, i go in at 24 thousand feet (just low enough to avoid a con-trail, but high, so that the missile will have more energy), and max speed, that means full afterburners. Now, what i'm about to say, is what i've been doing so far, now i need to digest the new information and see exactly what i change. So, old way: Once i fire, i snap engines to idle, breaks on and crank. Then the missile has about 5 seconds to activation (not impact) breaks off, thrust to full. If a missile had been launched, split-S. If not, act depending on the target's actions. usually if he didn't fire a missile, at this point he's busy trying to defeat mine, so i go back straight toward him, making sure to keep 24 thousand feet altitude. Versus weak pilots by know they can't even paint me because i'm above their radar cone. Easy kill. However, the most common response i see is flying away to defeat missile. That puts me in a position to dive for airspeed and catch up for a kill. No, the reduced IAS is after i launch, to reduce closure rate, but not to give me more time to react, but to have more miles between me and the bandits missile at the time that my own missile activates and i can safely break lock. Yes, the crank is meant to further reduce closure rate. Yes, i do that after my own missile has activated, otherwise it looses track. Good point, a proper simulator could answer all the questions, unfortunately i have yet to find one.
  18. That is probably the most helpful advice i ever read. i'll modify my tactics according to this. Self teaching is a pain. I'd love to fly with (or vs) an experienced pilot, and be able to dissect the tactics in tacview :> Too bad it's so rare to actually find a wing with open positions. If you're ever bored enough to check the ACMI tracks i posted, some feedback on what exactly i could have done better at different moments would be even more helpful.
  19. You are right, my bad. Here's a corrected diagram: Looks to me like the red is still longer than the blue, so the issue remains the same.
  20. Nothing to dispute here, everything you say here makes sense. Can you give a series of advice on how exactly to go at a head to head BVR engagement, like i did, but the proper way ? Assuming the bandit knows how to defeat a missile, but is just slightly slower than you at doing so.
  21. Just what i've been saying. Illustrated here: Hehe, thanks, a compliment was the last thing i expected. Yes, i em 100% self-though. Not because i didn't want to join a wing, it's because i didn't find a wing that was both good and with open positions.
  22. Please do, i don't mind if my tactic is dismantled, i will edit that reply accordingly to say it's wrong, and will change my in-flight tactic too. Just please SHOW, rather than just say it's wrong with generic statements such as "fly slow and you are dead". Best thing, would be a track illustrating proper tactics. Edit: Ah, just saw you made a reply with hard data, thanks, looking at it now.
  23. That's exactly the point, keep the enemy locked, that is the priority here. the crank is only used to further reduce closure rate and leave his missile with longer distance to travel. Yes, for purely evasive purposes a notch is better, but that means you loose target lock. [quote name=Angel101 In my point of view, this other aspect works better in differences distances, also you are in better position to notch the missile or enemy plane, with less angle it will be more difficult. regards.[/quote] True, but then you can't shoot your own missile. I've also added the radar cones, i hope i approximated them correctly.
×
×
  • Create New...