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KLR Rico

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Personal Information

  • Flight Simulators
    DCS
    FSX

    R/C Flight Sims:
    Phoenix
    Real Flight G5
  • Location
    Eastern WA, USA
  • Interests
    Motorcycles, R/C planes & helicopters, tinkering
  • Occupation
    Jet Mech

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  1. KLR Rico

    HOF

    ^ LOL Savage.
  2. I have no doubt that it'd be totally useless for flight sims. I was interested in them for all the stand-up VR games, but not $250 interested. I was thinking like half that, at most.
  3. The boom has a signal system that relays contact status between tanker and receiver. Normally the receiver aircraft triggers the disconnect through this system when it stops taking fuel. Neither the boom drogue adapter or MPRS pod paradrogue have a signal coil system, so disconnects have to be made manually by having receiver back off. Another thing worth mentioning is that when the boom drogue adapter is used, the boom operator won't fly the boom to the receiver, they will have the boom fully telescoped out and flying in trail. The boom operator pretty much just observes the receiver and makes sure they stay in the refueling envelope.
  4. I wonder if there's a way to disable rendering for the 2nd eye, you'd get VR with a nice performance boost over the binocular crowd. :D
  5. Funny thing is that they don't even work 100% of the time; switches go bad fairly frequently. I've dissected a few, and for the most part they're constructed the same as a "regular" switch. I think the cost comes from all the regulation and specifications that the manufacturer has to deal with. A machinist I know that did some government contracts said the stuff is so expensive because the government will order 100 hammers, but want vibration analysis performed, the head hardness specified a certain way, 20 of them destructively tested, etc. It's easy to see where the extra costs come from, but whenever I change a $20K valve, I can't help but think I'm in the wrong business.
  6. I think you'd still get an appreciable amount immersion. There's a lot to gain from the 1:1 tracking in 6 DoF and how the display fills your FOV. It'd still be best to find a way to demo it first though before shelling out the cash.
  7. Yeah, that's pretty typical. I'm aircraft maintenance in the USAF; I always like to see the price for the parts because it's just crazy how much even the seemingly simple, throwaway parts cost.
  8. In DCS, the CPU is still the limiting factor for your draw distances, number of units, etc; GPU isn't stressed by these things much. The CPU has to do all the work deciding what to draw, and the GPU just has to render it. In DCS the single biggest factor for GPU load is resolution. The GTX970 can feed the frames to the Rift as fast as the CPU can give them if you keep AA reasonable and pixel density to 1.0, but IMHO the pixel density has a *huge* impact on visual quality with the rift, and this is where you need GPU power. The GPU load increases by the square of the pixel density setting. Pushing it up to 2.0 requires 4x the power as keeping it at 1.0, and even a 1080 struggles here. For the sole reason of being able to push the density as high as possible, I recommend still buying the most GPU power you can afford.
  9. Yeah, afterburners aren't that bright IRL.
  10. KLR Rico

    Landing

    Those *are* the speed brakes, so you're good. :D
  11. I've been using it on all my computers (except for my shop computer) since last year, and I haven't had any problems. I turned off all the crap I didn't like, as far as privacy or bloat services.
  12. I have my mouse and keyboard on a side table just to my right, and I don't have a problem finding either with the headset on.
  13. I understand you're talking about wanting it for all the aircraft, but if it's any help, the A-10 has inert ordinance available.
  14. The Black Shark's helmet mounted sight is displayed for both eyes. Its depth makes it so it's not a problem when looking outside the aircraft, but looking into the cockpit makes it appear doubled. Can it be fixed so it is shown to the right eye only?
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