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ShuRugal

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Everything posted by ShuRugal

  1. ECM indicator is on the right console about mid-thigh. bank of 3 lights, one of them is ECM.
  2. There has got to be some way to improve rendering of other aircraft... I know this has been talked to death, but the lack of any apparent solution is extremely frustrating. I've just finished doing the A2A training in the MIG-21, and it seems like the thing will be pretty much useless in multiplayer combat, simply because the radar and target management systems are clearly geared around providing a means to identify a target given from ground-control intercept and move in for visual engagement. The problem with doing this in DCS is two-pronged: First, most A2A servers have no AWACS/GCI support. This means relying on either dumb luck to find targets, or hope that someone in a Flanker or an Eagle will be willing to play AWACS for you. Second, and more problematically, once a target has been found on the sensors, the aircraft's weapon systems rely heavily on closing to visual range to actually line up a shot. I find this particularly problematic, because for my setup (19" display @ 1920x1080), visual range means within 1-2 km. Any further than this, and fighter-sized craft vary from a line 1-2 pixels thick to a blob 5-6 pixels across, depending on aspect. outside 3-4 km, and there is nothing. Zooming in helps a bit, if i already know where to look for the bandit, pushing maximum visible range out to about 5-6km, but doing this precludes doing anything else, including manuevering, because the FoV is simply too narrow to keep sight of another aircraft. IRL, I can easily spot something as small as an F-16 at a distance of 5km using nothing more than my Mk-1 eyeball. In fact, I spent an hour yesterday watching a pair of them do touch-and-goes at an airfield 2.5km away, and had no trouble picking them out even when they were at the furthest point in their pattern, on the far side of the airfield. At their nearest point to my position (~2km) they appeared nearly the size of my thumb held at arm's length. Why is it than, in DCS, the only time an aircraft is that easily visible is when it's flying in formation with me?
  3. TAD == Tactical Awareness Display.
  4. it is not. the bottom of the HUD always represents 0 range. In the TAD, zero range is always at the first division up from the botton, where the marker for your AC is.
  5. did you make sure to select aixs-commands from the dropdown at the top of the keybindings? if you do not do this, you cannot set axiis.
  6. aside from what others have said about checking that flaps are retracted (the blue and orange buttons under the throttle on the left console. blue depressed indicates flaps are up), I always make sure that i begin all my climbs over 5km altitude with a minimum of 700kph IAS. If i want to go any higher than 8 km, I will level off around 7.5km, get supersonic, and climb up to my target altitude maintaining no greater than 100 m/s climb rate. Using this technique, I find that i am reliably able to get above 12kmwith full CAP loadout and 8-tons remaining fuel, and maintain supersonic speeds. best way to maintain speed at altitude is to ensure you get to altitude with excess speed. climb in AB, and only throttle back once you have leveled off. with a full payload, you can cruise at 8km on milthrust and maintain ~mach 0.9.
  7. as in the trimmer does not work, or it is difficult to trim for level flight? in the first case, disable force feedback in the game options. in the second case, yes, yes it is.
  8. OAT gauge was non-functional in BS2 until some time last year. Don't remember when the patch came through, but was thoroughly glad to see it working. There's a thread around here somewhere about it.
  9. what aircraft? If you are in the P-51, A-10, MI-8, KA-50, or UH-1, you must have power to the radio, the radio must be turned to the correct channel, and the correct radio must be keyed. in the FC-3 aircraft, electric power must be on. Alternately, you can always communicate with ground crew if the canopy/door is open.
  10. I can't help but wonder if the pitching is not excessive: I have noticed that around 3-5km MSL, it is impossible to trim this bird for level flight. Full-forward trim still allows the aircraft to nose up unless checked with forward pressure on the stick. I feel like this should not be the case.
  11. no, the problem i suffer is that when i press the key, ASC does disengage.
  12. that is true for nearly every "model" (revision would be a better term) of the KA-50, they only built 32 of the entire series....
  13. if you are locked up HoJ, then the expected range setting determines LA, since the radar has no way of knowing how far the target is.
  14. ER. If you watch the tacview, you can see my missile blows just off his nose, right after he launched his missile off the opposite wing. It happened exactly as you say, just got caught in the blast. It was simply the timing of it that was weird. Had he launched a second sooner, his missile would have been in the clear.
  15. Was looking at the Tacview of the Escort A-50 mission from Ultimate Argument, and I just saw what I can only describe as a pure Hollywood shot: My R-27 blew up right as the first F-5 fired his AIM-9, killing both the bogey and his missile. anyone else ever have some crazy shenanigans like this happen? Crazy-Missile-Shot.zip
  16. No kidding. Play some of Bast's customized versions of Dragon's Missionpack.... I swear I've had T-55s shooting out of windows at me...
  17. One note on the SU-27 in A2G mode: the CCIP reticule appears to be calculated based off the radar altitude of the plane. This means that the range indicated by the piper is only valid if you are aiming at something which is at the same altitude as the patch of land you are currently flying over. When fighting in the mountains with the SU-27, you will find it necessary to use extremely steep (80 degrees or greater) dive angles to be accurate with bombs. Rockets are more forgiving, as long as you fire several at once. Cannon is nearly useless, except against unarmored targets.
  18. The cobra, in and of itself, is not a useful combat maneuver. However, the ability to fly that slow, at that AoA, and still control the aircraft and recover to normal flight means that in a turning fight, the Flanker can afford to lose more energy than other aircraft. This means that if a Flanker pilot has just needs a few more degrees of pull to line up a guns shot, he has them. It means that if the fight devolves to the point where turning radius becomes a significant factor, the Flanker has the option to force his nose through a turn to get his R-73 on target. This not the sort of combat advantage that you build your fighting tactics around: You want the other guy dead long before the engagement closes to that point. But when it does get to that point, having the ability to point your nose anywhere in the sky on command, regardless of your current path of travel, means that the other guy has one more set of problems to worry about.
  19. I can't comment on most of your problems, but one I have noticed within the last few months (not sure when it cropped up) is that rotor RPM decreases with airspeed increase, even if the rotor is completely unloaded. If i start from sufficiently high altitude and dive at a steep angle with 0 collective, the rotor RPM will drop down as low as 70%.
  20. get some lateral displacement from them. if you got nothing but jammer noise, beam it, move a few kilometers, and turn back in to separate your targets.
  21. horizontal display was updated a few patches ago. you will now notice that it displays more useful information about the target, buddy-linked target from aircraft in the same flight as you, and a lot less clutter.
  22. This would be true IRL, where i can easily see a target as small as an F-16 at 2-3 miles with my eyes at their natual 180-FoV. Unfortunately, in DCS, I have trouble spotting SU-27s at ranges of 2-3 km, because even at maximum zoom, the engine draws them only 2-3 pixels wide....
  23. As i recall, that topic conclusive determined that the SU-27S not only has the ability to apply brakes incrementally (just like every other vehicle ever invented...) but it does, in fact, have differential to-braking. However, nothing was ever said as to when the DCS Flanker is getting these critical and tire-saving features, so opening a new thread to raise awareness is perfectly appropriate.
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