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ShuRugal

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Everything posted by ShuRugal

  1. CTD with DCS Has Stopped Working, title is header of .CRASH logfile. Crash occurred during mission 1 of Ultimate Argument while approaching WPT 2 on heading of 310, altitude 7km, flying into a cloud. All graphics options were maxed (except DoF, can't stand that one), mirrors were on, and was running ~70 FPS. CPU-Z Report Crash Logs DRAKINEWANDERER.txt Logs.rar
  2. not even a little. operating the wheel brake -increases- the volume of the system because it extends the brake cylinders. However, the difference in volume would be negligible, even if each cylinder expanded 100cc, and there were 2 cylinders on each wheel, the system would only gain just over half a litre of volume. This aside, you are mis-applying Boyle's Law: First, and most importantly, hydraulic fluid does NOT behave as an ideal gas: it neither expands nor compresses with changes in pressure or temperature (within normal operating ranges). Even if it did, the amount of fluid in the active section of a hydraulic control system is not fixed: rather, a pump is used to move fluid into and out of the control cylinders, storing the excess in a non-pressurized reservoir. The pump and valves will also be designed to maintain a constant pressure in the working side of the loop. The way a hydraulic control system applies Boyle's Law is to keep the pressure constant, and to control the volume by varying the quantity of fluid in the system.
  3. You are downloading the wrong mod. you want this link, as posted in the OP: https://www.digitalcombatsimulator.com/en/files/719687/
  4. Countering a target armed with active missiles requires more than just defeating the missile, it requires you to alter every aspect of how you press an engagement to account for the fact that he can break away from an engagement while still being a threat, and you can't. Something you will need to develop is a very good sense of when you are presenting your bandit with a good shot. The next thing you will need to do is bite the bullet and break off the engagement if you find yourself making a pretty target: Yes, this means you will lose that ER you just launched, but it also means you'll stay alive to launch another. The flanker has a strong advantage at close range in the hands of a capable pilot: If you can maintain visual on your opponent, you can out-turn any other fighter in this sim, and your R-73s can be fired much further off-boresight than an AIM-9. On the flip-side, the enemy has all the advantages in BVR combat. His radar suite can maintain TWS against a jamming target, his RWR will tell him where and what you are just off your radar emissions, his TWS will tell him your speed, altitude, and heading without setting off your RWR alarms, and his missiles (under the current flight model for missiles) have better range, better maneuvering capability, and are much more reliable in terms of maintaining a lock. Additionally, he can break off an engagement and his missile will remain a threat, and if he launches from TWS mode, you won't know about it until the missile is inside ~15km. Countering these advantages requires you to do everything better than your bandit. You must maintain a higher level of situational awareness. You need to know exactly how far away he can launch, and begin your counter-maneuvers at that range, because you won't get any indication of his launch until it's too late. You need to know how long it will take your missile to reach him, and you need to not be shy about giving him a fresh missile if he looks like he will defeat the first. If you get that RWR warbling at you, you need to drop everything and focus on evading his missile: turn away 90 degrees (called 'notching'), dive, and pick up speed. If you are running ECM, turn it off. If you have a good shot lined up, you can pop off an ET before going evasive, but evading his missile becomes your #1 priority the moment you become aware of it. If you get the ET off, it will give you a few extra seconds to extend and re-engage after you defeat his missile, and in this instance you will need to be ready to turn back in to the fight and re-acquire your bandit as fast as possible. If you don't manage to get a defensive shot off, and you still see his search radar behind you, don't re-engage, all you will do is give him a nice pretty spread-eagle to shoot at, and at this point, he won't miss. And, always, remember that speed is life, altitude is life-insurance, and good SA is your claims adjuster.
  5. after the engines are shut down (double check!) raise the collective to full, and the rotors will slow down enough to set the brake within 5-7 seconds.
  6. route mode will not change between types of navigation points, it will only switch to next waypoint.
  7. this is factually incorrect. The Vikhr has a fragmentation sleeve on it which makes it highly effective against soft targets. Fragmentary effects are not correctly modeled in DCS, but the addition of HE splash damage has corrected for that in practical application.
  8. if you are using the funnel, set the correct wingspan and open fire when your are close enough to be able to hold the funnel on their wingtips. Personally, i never use the funnel. Lock with EOS and switch to guns, and you will get a CCIP pipper with a range tape around it.
  9. it drops like a stone before rocket has it going fast enough to fly, and that usually puts it into the ground. I've found i have to launch from at least 300m AGL since several updates ago.
  10. sounds to me like the datalink is not sending elevation data like it should. Open a bug report on the main ED page.
  11. the only way a single SU-27 can hope to survive an engagement with 3 F-15s is if the F-15s are not working together AND are relatively unskilled. I have, on very rare occasions, defeated groups of multiple Eagles by myself, but in every situation where that happened, I went into the engagement with every possible advantage: Altitude (14km), speed (mach 2+), position (approached from side or rear), SA (i knew where they were, they failed to respond to me as a threat until i launched) and unit cohesion (or rather, lack thereof: they did not communicate with each other and did not even appear to know they were flying the same airspace) That said, this is not the norm for me. What usually happens when i encounter multi-ship elements of F-15s when flying solo is that I die without a kill. The aircraft are damn close to equal, with a few key advantages going to the Eagle in the weapons department. a 2V1 or 3V1 should always, always go with the numbers.
  12. let's not forget that missile drag forces in DCS are still a WIP, and have been known to be excessive for some time.
  13. for Shkval to slew to target when ungage is pressed, you must first press the reset button to cage the shkval. With the shkval caged (not just centered but actually off) select the datalink point you want, then press the DL Ingress button on the DL panel. The button should illuminate, and you will see the range to that DL point on your HUD. Now you can slew the Shkval to the DL point by pressing uncage. If you do not have the shkval caged at the start of this process, it will not work. If you move the shkval and want to snap it back, you must re-cage it, then un-cage it. Also, if you are trying to do this with PVI-800 points, the shkval will always need to be slewed up to locate the target, as the PVI-800 does not store elevation data, so the DL system will assume a default aim point of sea-level.
  14. a large part of the problem is that you are employing this tactic against the AI. The AI has perfect technique in evading missiles: if the PK of your shot is less than 1, the AI will evade it. Use this tactic against players (correctly) and you'll get a kill more often than not.
  15. "Some guy said the flanker sucks hard not having drop tanks, so i'll just assume that's correct and not find out for myself or do any research into it, and tell people who have that they are wrong because some other guy said so"
  16. no drop tanks is not really a hinderance... Flanker carriers 9.4 metric tons internally, eagle carries 6.1. Eagle drop-tank holds 1.8... The eagle needs 2 bags to match the flanker, and flies substantially worse with them fitted.
  17. the SU-27 is surprisingly capable of delivering ordinance precisely, even when employed against SHORAD. I have found that one very effective method (when over level terrain) is to run in at mach 1+, roughly 1km altitude, and use CCRP bombing. Doing this, the bomb is released from well outside the range of IR SAMs. I usually like to do a wide barrel roll after release, and have found this puts me in an excellent position to observe the impact, as well as keeping me out of SHORAD range. Now, this only works over level ground, because the SU-27 CCRP is calculated based off your current radio altitude, so if the target is higher or lower than the terrain under you when you started holding release, your bomb will fall short or long respectively.
  18. There's no need for documentation or evidence when simple physics will suffice: The wing has no interaction whatsoever with the means of propelling the rocket forward. The rocket is propelled forward solely by the stream of expanding exhaust gasses being accelerated out the rear of the rocket body. This exhaust stream has no interaction with the wing, except for when the plane flies through the very-nearly stationary trail of combustion products. The process of accelerating the rocket forward transfers exactly zero rearward force into the wing. The HVAR release mechanism is solenoid operated, and the rocket motor is ignited simultaneously with the release of the rocket (source), which means that at the time of the rocket being ignited, it is no longer even physically in contact with the launching aircraft. In this condition, it is flat out impossible for the rocket to exert a recoil force on the plane. The only thing the plane would notice is the loss of the weight of the rocket, which is nearly negligible and would certainly NOT kick the wing back and down.
  19. on paper, you might be able to calculate a difference in aerodynamic forces due to the exhaust plume. In practice, it's going to be completely negligible. the exhaust stream is a whole two inches wide, is not aligned so it will interact with the wing while still moving at any appreciable speed compared to the surrounding air, and only interacts with the wing for a tenth of a second at most. Amazingly out of the park best-case scenario: exhaust plume adds 200lbs of lift for half a second to a wing already producing in excess of 2 tons of lift, on an aircraft weighing in at 4 tons, and the pilot doesn't notice the jerk because he's already maneuvering hard through choppy low-altitude air.
  20. in the Campaign, bulls calls will almost always be completely worthless due to the bullseye being improperly placed several hundred Km from the target area. You end up with all your calls being the same heading +/- 1 degree at 200+ km, not a very precise method to get a reliable fix.
  21. How do you know this? It could be that TEWS requires a certain amount of signal received to be able to determine if a threat exists and to classify it before it will show an indicator to the pilot. It could also be that the IFF transceiver will immediately begin to respond with a "friendly" ping as soon as the first radar sweep containing a valid IFF request strikes it. Receiving a simple encoded signal requires much less processing (and therefore much less sample data) than analyzing the signature of a signal and comparing it against known profiles to find a match.
  22. look-up shoot-up, hot aspect, fastest you can manage to be moving. If you bogey is above 8km MSL, you can launch between 20-30 km and have a fair chance of a kill
  23. In a couple of these shots, the sticks actually don't look too out of place, but the ones where they just set it on top of the console/desk instead of flush-mounting it look like garbage.
  24. Does anyone know where I can find a level flight envelope chart for the SU-27? Other performance charts would also be nice.
  25. That's rather useful information. Looks like the F-15C can cruise at 50k', but only on a cold day in clean configuration.
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