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ShuRugal

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Everything posted by ShuRugal

  1. yes no beta currently installed. none related to the tacview scripts that i could see. logs attached. Logs.zip
  2. no other exports no .acmi files exist anywhere on my computer. I tried manually specifying where to put them, and that folder is untouched since I created it. yes.
  3. I've just spent the last couple hours battling with Tacview, and I cannot seem to get DCS to generate any .acmi files. I've made sure all the scripts are in the proper folders, and enable_object_export is set to true, as per the directions for manual install, but still nothing. any ideas?
  4. try clearing (or unloading) your x52 profile? Any button that has an assignment in SST won't be visible when pressed in the sim.
  5. um, what? if the helicopter is not lining itself up to the target, moving the shkval piper to force AP to turn instead of using the rudder is just going to take the shkval off target.....:huh:
  6. I can't imagine why they wouldn't be: all the developer would do by not pushing on Steam is loose part of their potential market.
  7. the number for the 250 and the 500 PTAB-10 looks correct, but the 500u-1m should drop 352, according to the sources i can find (same sources give 268 as standard for the original 500 with PTAB-1M). I'll also have to double check in tacview, but the number of hits i'm seeing reported in AAR do not make it seem to me like the 500 is dropping anywhere near 200 bomblets. I regularly see the visual explosions centered (and tightly so) on a group of 3-4 vehicles, but only a few hits reported. I had one incident where a single T-55 took 7 bomblets, but the vehicles all around it, no more than 5m away, were untouched. (and the t-55 survived the experience).
  8. So, I've been flying a lot of SU-25 and some -27 recently, and been playing around with loadouts. In doing so, I have observed that the RBK- series clusture munitions don't seem to perform worth a hoot. Based on what I have been able to find researching these munitions, I should expect to see up to 350+ submunition impacts (RBK-500U-1M) but in reality I never see more than a dozen per launch. A quick look even seems to indicate that the RBK-250 drops more bomblets than its big brother??? Anyway, I know that clusture munitions have been somewhat broken for the last couple years (be nice to see them work again some day....) but even the CBU-87 manages to drop more explosions than these bombs, the larger of which should be in the same range.... any word on this getting a closer look/fix any time?
  9. that and their manufacturing capabilities. If they had been able to crank out Panzer 4s and Tigers as the same rate the Allies produced Shermans and T-34s....
  10. I was definitely shot by something, and there was nothing in between me and the tanks i was looking at but empty grass. I know for a fact i've eaten Refleks from outside 6k, as well.
  11. This. The placard on the RH side of the cockpit is an excellent basepoint for power settings, but it is really only applicable if you keep your speed above 200 MPH. Drop into the 150-200 range, and you will need to fly with radiators full open to keep cool at max continuous. Drop below 150 for any length of time, and you will cook the engine if you try to go full power.
  12. I have definitely been shot in the face by T-90s in the 8-9km range. I don't know what conditions make them take the shot that far, but I've had it happen frequently enough that if there are T-90s in the area, I don't slow down and I don't give them a closing target until I'm ready to shoot. who said anything about any hot-dogging? No one here is advocating your hollywood manpad takedown. Or were you looking for a fight with that one?? :huh:
  13. Sounds like it's working correctly. If you keep the same point of aim in a high crosswind, missiles launched from the downwind pylon will fail. this. I regularly see constant wind values of 10-15 m/s, which is in the "high breeze/near gale" range on the Beaufort scale. In this range, it becomes extremely difficult to effectively employ the helicopter: AP will struggle holding a straight line and will require large trim changes to change heading. Vikhrs will regularly miss due to being blown away from the guidance cone on launch. I have played a few missions with the wind in the 20-30 m/s range, which puts it between a Strong Gale (20-24 m/s) a storm (24-28 m/s) and a violent storm (30-32 m/s) In these winds, the helicopter is rendered almost completely ineffective. Towards the low end of this range, AP becomes entirely helpless, and vikhrs will almost never stabilize into the guidance cone. At the upper end of this range, simply keeping the helicopter in the air becomes a full-time task, and combat employment is impossible. In these missions, I just dump back to the mission editor and drop the wind value to something that real-world procedure would not call for the closing of airports. Hovering might be easier to aim vikhrs if you're not comfortable controlling the helicopter in forward flight, but it is a terrible idea. You can get away with it in SP (provided there are no T-90s around) but try this online and you will be easy prey for any enemy pilots. This. The AP only has 20% command authority, and if it has to use half of that to maintain a heading, it is going to have a lot less left to align itself properly with a target. If you are trimmed with sideslip, the turn to target function will end up point the helicopter's motion vector at the target, while the nose ends up somewhere else entirely.
  14. I also find the camera constraints in the mustang to be a bit awkward. In all other AC, I have enough 'throw' in my TIR setup that i can turn the camera in game through approximately 270-300 degrees before the TIR camera starts losing points. In the mustang, however, I cannot even look 180 degrees directly back without the in-cockpit limits putting me through contortions.
  15. correct, turn to target is not intended to provide this function. It only serves to generally align the helicopter with the shkval in the horizontal axis. Where the turn ends depends heavily on your current rudder trim, winds, and sideslip.
  16. this is a World issue. Hoping EDGE comes with a fix...
  17. Is there any plan to let players set radio freqs via ground crew menu? I've run too many MP missions where the host slapped in a flight of mustangs without bothering to set a freq for ATC.
  18. calm down dude, if they want to fight from a fixed position, let 'em and enjoy the extra PvP kills they give you.
  19. that makes sense. The reason i always have to turn shkval off is that i always save the point for myself before sending it, then i send the stored point. Good to know i can also just send the point directly from shkval
  20. you sure about that? I use DL in multiplayer all the time, and if i forget to turn off shkval before sending data, my wingman never receives it.
  21. The only way you will receive datalink targets in SP is if you order your wingman to do reconnaissance. The datalink system is manually operated: pilot must put shkval on target area, laser range, save target point, turn off shkval, and send target, all in that order. The only way AI does this is if you tell them to.
  22. stationary employment? not really, just point and shoot. If you've got high crosswinds, ignore the aiming reticle, switch to manual launch authority, and aim just a few degrees (no more than 5-10) into the wind.
  23. auto-turn to target does not auto-aim the vikhrs for you, it just points the nose towards the target.
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