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Holbeach

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About Holbeach

  • Birthday April 1

Personal Information

  • Flight Simulators
    FS 2002, 2004, FSX, CFS 2, 3, Vietnam Air War, Falklands War, ArmA, Strike Fighters, WOV, WOE, Falcon 4, BMS 4.35, Allied Force, Flanker 2, IL 2, IL2 1946, IL 2 FC, Lock On, LO FC, FC 2, X Plane, BoB 2, First Eagles, F/A 18, EECH, War Thunder, DCS BS, DCS World, CLoD, FalconBMS 4.34. BoS, Rise of Flight..
  • Location
    West Norfolk, England.
  • Interests
    Any excuse to make a video, aviation history, any machinery, my dog.

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  1. Early Angled Deck trials. ..
  2. Reviewing the Fleet. ..
  3. IRL the ship could provide 30 kt and the caterpult could be used if there is zero wind. In game you can make it off at full load, but it's a bit tight. No cat but a little extra wind makes it more comfortable. I use 22 kt plus wind to make 38 kt over the deck in my practice mission. ..
  4. Halsey and McCain were held responsible and were recommended for other duties. Nimitz backed Halsey and refused to comply. McCain had no such luck and was put in charge of the Veterans Association. He died shortlyafterwards. ..
  5. Thanks for that/.I have this damage recorded as being caused by the following double Typhoon, Connie/Viper. Similar damage was caused to the USS Bennington and Escort Carrier, USS Windham Bay. USS Heavy Cruiser Pittsburgh lost her bow. USS Bennington. Heads rolled after the enquiry. ..
  6. Catapults on a Fleet Carrier are for launching aircraft in full load, zero wind conditions and are much slower turn over than fly off. A fully loaded Corsair can T/O from spawn position at the island with no problem. Taxi back was not done on a Carrier. It was pushed back by a crew, but if you must, then either reverse down the deck, or have the Ship stationary with no wind, then turn round and indulge your fantasy. Interesting fact: Essex Class Carriers were desighned to launch stern first if required by circumstances. ..
  7. The Japanese also went down the armoured deck road, (IJN Taiho) but major flaws in the design drastically reduced the survivability and she didn't last long. Sunk by a single torpedo hit from Submarine USS Albacore in 1945. ..
  8. I'II put this here rather than start a new thread. This is a good comparison between the British armoured and US un-armoured flight deck damage. ..
  9. The cowl flaps are closed to keep the engine warm. A cold engine is an unhappy engine. ..
  10. I placed 5 Carriers in a group, only No. 1 had working wires. The a.i. have no such problens. 4 F4U a.i. took off from their own ships and all 4 returned to their own ships with working wires. Also their wires had a different animation, with full retraction rather than simply disappearing. ..
  11. The tailwheel should rotate through 360 deg, but it doesn't. That in itself is wrong. But if you lift the tail off the ground, you still can't push through a crosswind of more than about 6 kt. Any additional power will simply skid the mainwheel along the ground. Even with the tailwheel retracted, using the tail as a skid, you still can't push through a crosswind. Strong wind effect on the tail, low rudder prop wind effect, low friction with wheels on the ground, tail wheel not rotating. Therefore Taxi is impossible except in very low wind conditions. ..
  12. If you have Carrier as No 2 in the group, no arrestors will work. If Carrier is No 1, all arrestors will work. I had this prob some time ago. I assumed it was caused by adding Fletcher and Iowa mods. I removed mods and it remained. I deleted mission and started again with a new Carrier group, Wires were working and have been ever since. I assumed Mission was corrupted. This morning I created 2 Missions to confirm your findings. Carrier as No 2 = No wires. So, With 2 Carriers in group, only No1 will have wires. So if you need 2 Carriers, 2 groups will be required for both to have wires. ..
  13. Red Bull F4U4. ..
  14. You don't taxi back on a Carrier after landing. You just land, then take off from where you landed. ..
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