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DaveRindner

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Everything posted by DaveRindner

  1. Sorry . Lctrl+3(x2) and Lctrl+4(x2) does not work for me. Matter of fact, AI gunner free fire does not even appear in options, so I can't map it. Where did you find. If its not too much trouble, please post screen grab. I have latest 1.2.7 and thus far, I have not been able to use door gunners, except manually, nor can I fire flares. There is no short cut available, and cockpit button does not function. Thank you.
  2. Yes. I modified a stock quick start. Perhaps I should have mentioned that. If so I do apologise. It is intended to be a template, like all prepackaged missions in DCS. The point of the mission is flight training, not tactical planing, or engagement. The bulk of the effort in designing this mission, was placement of FARP pad in a way that allowed the player helicopter to be placed on pad that is inside the hangar, and still alow UH-1 to be flown into and out of hangar. Weakness of DCS helicopter modules, is that they require a FARP or airfield for cold start missions. A failiure on part of designers, as helicopters are capable to be based of grass, or unprepared terrain. So a FARP pad in mission is my concession to limits imposed on me by DCS. There is a similar fixed wing limitation ,as DCS mission editor does not have expeditionary airfields. That is runways and ramps covered in expeditionary airfield matting with wire arrestor cables, or compacted earth. Also American FARPs are really just strong sheets of polyester and fiberglass, with fuel bladders, and munitions pallets. They are deployed by CH-47 and UH-60, powered by generators, batteries or apu's of serviced helicopters. The FARPs in DCS are old school, semi-permanent Vietnam era pads, that were developed to counter muddy wet ground of Indochina. As a sidenote, I got the idea for this mission profile , from two sources. The Hoth Ice Base in Empire Strikes Back, and supposed Cold War urban myths from my time in US Army which obviously did not happen.
  3. This a mission template that you can use to modify. The objective of this mission is training precision handling and hover taxi, of UH-1. The mission start and should end, inside a hangar. Everything is tight, so if your hover taxis skills and precision handling are wanting, you will have blade collision. About 5km away are an enemy forces with ZSU AAA and BTR, who will take pot shots at you, so keep building or terrain to mask your movement t contact. THe mission as is is recon/observation. Just click on enemy position with mouse form cockpit, once position is reported, return to 'secret' base. Approach to hover taxi from forward flight, and hover at 3 meters rdr alt above landing pad, then hover taxi at 1-3m rdr alt into hangar, land, shut-down. Watchout for security troops and obstacles inconvieniently in your way. I don't have MI-8 module, but I suspect that its disk radius is to large. KA-50 is easier to land in this mission, its disk is slightly smaller then UH-1. UH1-IA-secretOps.miz
  4. Amphibious and large merchant marine vessels It would be nice to get some amphibious ships. Tarawa class LHA hulls, and or Landing Platform Dock , like U.S.S. New York (LPD-21). Ships that are made for maritime operation of helicopters. Large merchantmen hulls that support a small flight deck. Towed artillery for both NATO and Russia. M198 or M777 towed howitzers for NATO, and D-30 for Russia.
  5. UH-1B/D height-velocity graph. Found this little gem on the internet. I could not find HV in U-1H Flight Manual. The one on pg 37 is a generic example. The attached PNG is actual HV for UH-1B/D and for its civilian model, Bell 204B. My guess is the H variant would have same or mostly similar HV. Stay out of red. Mem assistance; If you go red, you might be dead. Fly in the light, stay in the fight.
  6. I am curious does UH-1H adjusts flight model dynamically as fuel is burned of and ammunion is used up? I experimented with hovering, and taking helo off in max gross, with 4 miniGuns and two 19rocket launchers, and 50% fuel , with gross at 99% Compared two same load but with used up rockets and expended all ammo, and remaining fuel at about 35%. I have a hard discerning any difference is helicopter performance. The rotor disk coning seems same, but the difference may to small to discern. Hovering in GE seems to need same cycling, coll, and tail rotor offsets.
  7. Bring up the Saitek X52 Control panel from Windows, and leave it open, when running DCS. You'll find that all buttons on both stick and throttle work only when Control Panel is open. When panel is closed, some buttons do not register. One of those things I guess. I hope upcoming X55 solved that issue. I am not sure about X65 for helicopter sims. Having cyclic being pressure only, seems kind of weird. Plus its still expensive despite being a poor seller for Saitek.
  8. Hey there. I just solved a similar problem with my 2009 vintage X52 Pro. My stick started to stick, then slip forward, making flight difficult. Turns out, that the sticking slipping part is the base ring(?) which is pressed into base opening with two spring. Well that base ring was sticking to the stick's central metal column. Its spine. Went auto parts (PepBoys) and got DIELECTRIC GREASE, in auto electric dept. Its made with silicon and it appeared to NOT damage any plastic parts. Also , at RadioShack got ControlContact Cleaner and first cleaned the base and springs with it. It dissolves built up gunk. Followed it up liberal amount of dielectric grease, whirled the stick around for 30 seconds. Wipe off the excess, and now X52 Pro is almost as good as new. Sadly I think the spring coils lost some of their tightness. I can see how above lends itself to sophmoric snarkiness. But jerking your stick around for a minute after lubing it grease, is a neccessary task.
  9. From pilot station, neither the pilot sight intensity knob, nor on/off switch are visible. Gliding mouse pointer over their position does not register. I can see and manipulate them from co-pilot vew. RSHIFT +M DOES NOT WORK! It is not mapped in default keyboard shortcuts options. So I don't know what the command for pilot sight is. The commands for pilot sight in v 1.2.4 and v 1.2.5 now only work for co-pilot sight. So I am leaning towards that whatever change that were made in v1.2.6 , kind of suck. The translational lift to/from transition in flight model is screwed up. The helicopter starts shaking badly, and there is vibration noise in its position. You can see from external aircraft veiw. It shifts position and orientation in an impossibly fast rate. For me, it is the most difficult part. The aircraft becomes very difficult to fly. Collective looses effectiveness, vertical velocity goes from low to high faster then I can compensate with collective. Combined with hard shaking, makes the aircraft very difficult to transition to hover and landing.
  10. Unfortunately I am not happy with 1.2.6 5. The pilot’s aiming sight is functional, but the command interface is still in-progress. Currently you need to do the following to use the sight: a. Lower the sight by pressing RSHIFT + M or clicking the locking lever. NO IT DOES NOT! Neither can I find the command that lowers it in options. Only the co-pilot's gunsight is lowered. b. Increase reticle brightness by turning the brightness knob toward the pilot (clockwise if looking from port side) Only works for co-pilot sight! HOW do we do it for pilot sight. c. Turn on the reticle HOW? HOW? HOW? In version 1.2.4 and 1.2.5 it worked on pilot sight, in 1.2.6 it is not turning on. Also reticle UP DOWN LEFT RIGHT not longer work. They worked in previous versions.
  11. OK. When ECM is in semi-auto. How do I manually launch flares or chaff? In options/keys I cannot see the options for them. With TGP. How do I put into FLIR view?
  12. I was practicing night anti-speed boat. I strafed, and as I came off the target, the wing exploded for no reason. In playback the track file, I can see no reason for it. Otherwise the mission went well. I was cheating with labels. If someone can take a look and see something. A10C_navalCAS_msn201309062300.trk
  13. OK thank you on the hover. Good to know that it is in fact , me. Regarding KA50, KA-50 2 in DCS is easier to hover then in v1.1 original. Regarding UH-1 start up. What used to be start button on the collective, in v 1.2.5, is now STOP button in 1.2.6. Also a remap of start short cut is required in controls, even if keeping the old shortcut. In still needs to be re-maped in 1.2.6. Thats a minor issue. The slightly bigger issue is throttle corrector. In 1.2.5. The corrector could be successfully mapped to a slider. In 1.2.6 corrector slider no longer works. To bring the engine N1 and rotor RPM to takeoff/flight rpm, it must be manually clicked with mouse on the collective in 3D cockpit. Doesn't affect sim while in flight, just on start, and shutdown. It felt more real in 1.2.5. On the other hand, I like that now there are no door gunners, when UH-1H is flown without weapons. Good call!
  14. 1. Cold ramp start procedure has changed, and no longer works AFICsee. It appears that start button and shortcut no longer start turning the engine. So v 1.2.5 ramp start training is no longer valid. 2. When entering sim from hot or in flight, there is an overriding turbone whining sound that was not there before. I've ridden in National Guard UH-1, as passenger. I recall the sound. The beat from v 1.2.5 sounded more correct. V1.2.6. whine is annoying. I also don't recall, from being a troop, 20 years back as ROTC cadet, in the back, that violent shaking and vibration as helo undergoes translational lift, and looses it when transitioning.to hover. Perhaps it was the skill of the real pilot. But in this sim. its really violent, and causes power loss (the rotor RPM alarm goes), and entry into vortex ring state. Transitioning from hover through translational lift is not a problem, except the shake. But transitioning from forward flight to hover is difficult without power loss and vortex ring entry. 3. Hover, itself is very difficult. Much much more difficult then KA-50. I would come to what seems like a stable hover, then few seconds later, the helo teeters forward or back quicker then I could ever correct.
  15. 1. Cold ramp start procedure has changed, and no longer works AFICsee. It appears that start button and shortcut no longer start turning the engine. So v 1.2.5 ramp start training is no longer valid. 2. When entering sim from hot or in flight, there is an overriding turbone whining sound that was not there before. I've ridden in National Guard UH-1, as passenger. I recall the sound. The beat from v 1.2.5 sounded more correct. V1.2.6. whine is annoying. I also don't recall, from being a troop, 20 years back as ROTC cadet, in the back, that violent shaking and vibration as helo undergoes translational lift, and looses it when transitioning.to hover. Perhaps it was the skill of the real pilot. But in this sim. its really violent, and causes power loss (the rotor RPM alarm goes), and entry into vortex ring state. Transitioning from hover through translational lift is not a problem, except the shake. But transitioning from forward flight to hover is difficult without power loss and vortex ring entry. 3. Hover, itself is very difficult. Much much more difficult then KA-50. I would come to what seems like a stable hover, then few seconds later, the helo teeters forward or back quicker then I could ever correct.
  16. There are two pernicious targets, that defy destruction. Ammunition depot, and command center bunker. The only way, I found thus far, to destroy them is place 4 X GBU31 into the doors. Only 4 hits on the door or on the roof above, destroy this target, and they need to be dropped above angels 8. Separate his on the roof, does nothing. I'll post trk later.
  17. I wish I had saved a track from this issue, but here goes. I was practicing short field landing in 10C, using those small strips in Georgia . On one case, I had use up all of ammo, and had 60% fuel (internal). I approached the strip, and touch down at 105 knots, with high AOA of -20, and -5 VVS. Yes I know, I screwed up. On touch down, there was a small bounce, and loud thump. The aircraft remained at high AOA, and would not lower nosewheel, and wound up rolling dragging the tail, and came to rest in this attitude. Nose wheel up! How is this possible. That would mean that its CG had shifted aft. Did this happen because of empty ammunition drum? External stores at touchdown; AIM9X2, ALQ-131, TGP.
  18. AGM as SOI. OK point taken. I tend to look at it as a munition, not a sensor. But yes, you are correct. I find AGM sensor really difficult to use, in this sim. It takes too long to lock and not stable. I use TGP to point it. I prefer GBU-38 JDAM to it. However AGM-65G X2, will sink most small and med size ships in this sim. It is also the longest range weapon in A-10's arsenal.
  19. I don't know what CDU, TAD, SOI, EGI, HOTAS SWITCH LONG UP or any of the other jargon actually means.... You'll get it, eventually. CDU - command display unit. Your navigation computer. On the right side of cockpit its the small screen with keyboard. Can also be repeated on right LCD. TAD -tactical aquisition display. Moving map displaying steerpoints and targets. SOI - sensor of interest. Currently active sensor for target search and designation. There are three. The HUD, TAD, and Litening targeting pod. You switch between the three as needed, using HOTAS buttons on your joystick. The red border line on either of two LCD screens tells you which is current sensor. If no red borders are visible, then the HUD is SOI. Switch Long Up/Down means you have to hold down the button for one second or little bit longer. Wait till you get to Communications. Those really require some training.
  20. Regretting to digress from USMC USN A-10, A-4 was small, cheap, simple, flexible, rugged, and survivable. Everything Marines love about their weapons, is in A-4. They stuck with Cobra for almost 40 years. Lockheed recently converted old A-4s for Argentina, by putting F-16C avionics, in them. Did they really shoehorn APG-68 into A-4's nose? Seems unlikely. Some old time retired USMC aviators still talk of A-4 as A4EVER.
  21. I think that Dept. OF Navy really missied an oppurtunity in 1970's to Navalise A-10. A-10 shares many handling characterstics, and components with S-3 Viking. Two share same engines, occupy similar space, and have similar low speed handling characteristics. What would be reuired is to strengthen landing gear. Develop folding wing with midwing pivot. The arrestor geat would be mid fuselage. A-10 could fly slow, and do approach at safer lower speed. It has great internal fuel storage. It would be deployed in similar manner as A-1 Skyraider attack squadrons. Mainly as embarked USMC VMFA attack squadrons, and shore based aircraft for CAS. But USMC wanted Harrier for CAS , so they could use it on LHA's. I love the Harrier, but not impressed by it. It actually carries very little stores. Usually just two pylons worth. Harrier take 2 pylons for self -defense Sidewinders. Two pylons for ext tanks. One pylon for Litening or Sniper pod. Center belly pylons for 25mm cannon and ammo. That leaves just two pylons for ordinance. Either two AGM-65(X), or two CBU's, or two JDAM's, or two MK, or two small LGB's. Marines love it beocuse it is a VTOL, and can operate from LHA's. I think this is an unnecessary requirement. I was U.S. Army, not Marine. But I think USMC would have been better served with more shore based CTOL attack aircraft, then with fewer VTOL. Using that space for more helicopter assets. Well thats just my opinion.
  22. What I understand is that C-130 could it, becouse with 2 pairs of hand, the crew could apply wheel breaks, and reverse proppelers at the same time. The approach was deemed too risky for normal operations, because it required long axis of the deck. Required clearing the deck of aircraft, and equipment. Too risky to land, becouse once props were reversed, simutaneously with application of wheel breaks, there was no margin of safety. If either failed to be applied the airctaft was too fast to stop , and too slow to touch and go. But thats what I understand from Navy pubs. The ship was required to sail at flank speed into the wind. Normal arrested recovery require 30 knots steaming with angled deck into the wind. Helicopters and C-2 Greyhound operations were deemed sufficient.
  23. I saw that. That looked wrong. First he had wind way up. Second, how did he fire the gun with gear down? In my version DCS 1.2.5 A-10C, ground safety turns on when gear is down, or aircraft is on ground. That is how it is in reality. Third , using gun recoil, as somekind of brake, is absurd, to say the least. I wanted to see if A-10 can land in the same manner as C-130, and not have the gear collapse, and not run out of deck.
  24. So I saw YT old footage of Navy landing C-130 on Forrestal, using long axis of the deck for run. I wanted to do the same, but without cheating of super high wind setting. I set wind to be 14 m/s with 7 turbulence. Set the CVN to steam into wind at 50 kph, its flank speed being 55. So we end up with 64 kph, that we can use. I did , more or less, Navy 3/4 mile turn to align with deck. Except using long axis , instead of angled approach. Speed at ramp was about 110 knots (about 205 kph) - 64 speed of deck+wind. Gave me airspeed at ramp of about 140 kph (75 knots) more or less. I did bounce, but managed to stop. The aircraft was light and clean. No ammo, no pods, no weapons, and 60% fuel. Aircraft was 68% of max gross weight. Track included. carrierAproach.trk
  25. My bad! I have version 1.2.5b. The L-39A Albatross loads into sim using SU-25 cockpit. I would like to remedy it, as on YT, L-39 in DCS is flown with correct L-39 cockpit. Trolling?
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